SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-27-13, 06:15 PM | #10711 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
|
Quote:
http://www.subsim.com/radioroom/showthread.php?t=204593 |
|
08-27-13, 06:20 PM | #10712 | |
Torpedoman
Join Date: Aug 2013
Posts: 111
Downloads: 250
Uploads: 0
|
Quote:
|
|
08-27-13, 06:28 PM | #10713 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
|
|
08-27-13, 06:58 PM | #10714 |
Ocean Warrior
|
No, would be better if you install the mod in the bunker but not aboard the sub..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-30-13, 03:23 PM | #10715 |
Watch
Join Date: Dec 2011
Location: Canada
Posts: 18
Downloads: 13
Uploads: 0
|
IN the options file
It mentions a decks awash patch does anyone know where this patch or mod is?
|
08-30-13, 03:29 PM | #10716 | |
Ocean Warrior
|
Quote:
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
08-31-13, 05:45 AM | #10717 |
Torpedoman
Join Date: Aug 2013
Posts: 111
Downloads: 250
Uploads: 0
|
problem
i have a problem....if i enable the charts ( meters per minutes for example ) they didn't appear, also the shipping charts and flag charts and the "charts selection window" ( the window for select the chart which i want to see, i don't know if im clear....)....before it worked but now, I don't know why, no more....the only things that appear is the identification manual black skin.... help?
|
08-31-13, 06:59 AM | #10718 | |
Ocean Warrior
|
Quote:
http://www.subsim.com/radioroom/show...ostcount=10702
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
08-31-13, 11:31 AM | #10719 | |
Torpedoman
Join Date: Aug 2013
Posts: 111
Downloads: 250
Uploads: 0
|
Quote:
|
|
08-31-13, 05:50 PM | #10720 |
Nub
Join Date: Aug 2013
Posts: 2
Downloads: 4
Uploads: 0
|
I just give up. Ive looked through the py file but i cannot find any line that would enable showing up on spotted ships a speed. The only vaule i have is ----
how to enable this function? or is it impossible and i have to calculate it everytime. and is it possible to have scope on the right (not centered) like in vanilla. im 16:9 edit: also this is not enough :| http://www.subsim.com/radioroom/show...ostcount=10649 which option i have to change to work it properly? Last edited by Siemanko; 08-31-13 at 06:14 PM. |
09-01-13, 03:48 AM | #10721 | |
Navy Seal
|
Quote:
One small button will expand the toolbar to show more buttons. Click the one called "Item Notes" now when you hover your mouse over a ship in the map view - all info is shown Welcome to subsim |
|
09-01-13, 07:15 AM | #10722 |
Nub
Join Date: Aug 2013
Posts: 2
Downloads: 4
Uploads: 0
|
ahh, thx Trevally
|
09-02-13, 03:35 PM | #10723 |
Bilge Rat
Join Date: Sep 2012
Posts: 1
Downloads: 13
Uploads: 0
|
could not propperly install mod of the darkwraith
Hello Guys,
I seem to have trouble activating the mod of the darkwraith. I suppose it's got something to do with the activation by JSGME. could someone explain to me how to actually activate this mod? Thanks in advance. Obi |
09-03-13, 12:48 AM | #10724 |
Count Dracula
|
use 7zip to extract them in ...\Silent Hunter V\MODS folder and from there u can enable them with JSGME.
do not enable the whole folder NewUIs_TDC_7_5_0_Scopes .... inside that folder are scope rezolution patches... enable only that one wich is good for rezolution ...
__________________
|
09-06-13, 09:45 PM | #10725 |
Watch
Join Date: Dec 2011
Location: Canada
Posts: 18
Downloads: 13
Uploads: 0
|
in this mods there are like 12 or 13 mods
are like 12 or 13 mods all together, I know how to edit the options quite easily what I am having trouble finding is the proper order to load these mods. Do you load all of the small mods then load the one called bydarkwraith and copy over the other stuff or do you load thedarkwraith first and copy over as you add the smaller add on mods? For instance if you where to use the real navigation or alt officer wounded do you load these first or last.The mod in which you edit the option is it last or first? I hope someone understands what I am getting at. It seems to mess up either way I do it, there must be a proper order to load this set of mods so that they all work properly and I am guessing after loading the mods you load a save game where your at base, any help would be greatly appreciated thanks.
|
Tags |
dbrn, favorite, new ui |
|
|