SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-24-13, 05:18 PM | #10696 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Is there any way to re-enable the land proximity warnings?
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08-24-13, 06:17 PM | #10697 | |
Ocean Warrior
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Quote:
Not sure what you meant 'land proximity warnings'
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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08-24-13, 11:51 PM | #10698 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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08-25-13, 12:35 AM | #10699 |
Navy Seal
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Time compression dropping when land is close is set in your documents/SH5/Cfg/main.
Just put 1 after the good line. But no vocal warning AFAIK...
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08-25-13, 01:17 AM | #10700 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Okay!
I will test this, for some reason I thought it didn't work with real navigation I'll let you know if my sub opts for a land based assault on poland |
08-25-13, 02:54 AM | #10701 |
Ace of the deep .
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NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
### Message Box (SH3/4/5 modes) #### TC1OnAnyMessageBoxText=True Documents\SH5\data\cfg\main LandProximity=1,256 don't use travel mode for travelling . Travel mode disables warnings such as land proximity etc . |
08-25-13, 03:59 PM | #10702 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Yeah, they work still :-)
Is there anyway to enable the sonar range estimate when you're at the observation periscope? Running back and forth between the two stations gets pretty sillyaa |
08-25-13, 04:07 PM | #10703 | |
Navy Seal
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Quote:
Would be nice to have this option though. Simulating captain asking hydro man without leaving periscope view. But as in all SH, only one sens at a time: or the target view, or the hydro contact...Only TDW could brake this through the .exe
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08-26-13, 11:03 PM | #10704 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Are the sonar range inaccuracies all built into the DLL?
I've been getting some pretty weird results at times |
08-27-13, 05:24 PM | #10705 |
Torpedoman
Join Date: Aug 2013
Posts: 111
Downloads: 250
Uploads: 0
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question
hi guys....
first of all....very nice mod!!!! congratulations!!! and now my question, i wish you can answer it: I must restart my campaign after installed this mod??? |
08-27-13, 05:36 PM | #10706 | |
Ocean Warrior
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Quote:
No, it's not needed..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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08-27-13, 05:38 PM | #10707 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
Mod order changes with same mods as before might not work. You are asking for trouble with a CTD. I have had better luck with mods working after a return to bunker, and ONLY doing updates. For example, New UIs with TDC version 7.1 and updating to New UIs with TDC version 7.4.2 exactly in the same order related to other mods. If a CTD happens with just a mod update change, then a new campaign is needed. |
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08-27-13, 05:40 PM | #10708 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Max snorkel speed should be more like 6 knots btw
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08-27-13, 05:46 PM | #10709 | |
Ocean Warrior
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Quote:
This mod doesn't change any campaign files.. often I changed NewUIs versions right in the middle of the patrol..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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08-27-13, 05:58 PM | #10710 | |
Torpedoman
Join Date: Aug 2013
Posts: 111
Downloads: 250
Uploads: 0
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Quote:
anyway, so, now im at the bunker ( if load the game I start on the bunker aboard the U-boat ), i can install the mod without problems? if yes, anyone could give me the JSGME Download link? i search for it, but al the links I found didn't work! |
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Tags |
dbrn, favorite, new ui |
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