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Old 10-28-10, 04:28 AM   #1051
quad5
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Mr. W_clear, please can you made realistic torpedo wakes?
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Old 10-28-10, 05:46 AM   #1052
ustahl
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lights.cfg conflict brings back ugly halo frames

The Environment mod as such looks brilliant, thank you, but...
...when installed last, it disables the No Damn Bubbles, No Damn Halo Mod or the same No Halo function incorporated in SteelViking's Interior Mod. Those dead ugly halo frames are now back on interfunctioning persons/items, and that totally spoils immersion.

After some investigating I found that it is "lights.cfg" in the Environment mod that causes the ugly halo to return. If I put SteelViking's Interior Mod after the Environment mod, the ugly halo is gone, but I have a feeling that that might have some negative effect on the Environment mod, as SteelViking's lights.cfg overwrites lights.cfg of the Environment mod.

Comparing these two lights.cfg files, several differences can be seen, but I don't understand how they work.

I guess that for the Environment mod to work properly, no other mod should overwrite its lights.cfg.

Is there a way to use the Environment mod in its full glory without the ugly halo?
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Old 10-28-10, 05:57 AM   #1053
W_clear
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Quote:
Originally Posted by ustahl View Post
The Environment mod as such looks brilliant, thank you, but...
...when installed last, it disables the No Damn Bubbles, No Damn Halo Mod or the same No Halo function incorporated in SteelViking's Interior Mod. Those dead ugly halo frames are now back on interfunctioning persons/items, and that totally spoils immersion.

After some investigating I found that it is "lights.cfg" in the Environment mod that causes the ugly halo to return. If I put SteelViking's Interior Mod after the Environment mod, the ugly halo is gone, but I have a feeling that that might have some negative effect on the Environment mod, as SteelViking's lights.cfg overwrites lights.cfg of the Environment mod.

Comparing these two lights.cfg files, several differences can be seen, but I don't understand how they work.

I guess that for the Environment mod to work properly, no other mod should overwrite its lights.cfg.

Is there a way to use the Environment mod in its full glory without the ugly halo?
Sorry .what's the ugly halo? my english is poor.
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Old 10-28-10, 06:02 AM   #1054
W_clear
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Quote:
Originally Posted by quad5 View Post
Mr. W_clear, please can you made realistic torpedo wakes?
Very difficult, we have tried in the SH4,But not very success,
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Old 10-28-10, 06:08 AM   #1055
Oby
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ustahl

In W_Clears enviroment file Lights.cfg find:

[InteractiveObjectsHighlight]
Spread=2
Blend=0.5
ColorR=0.58
ColorG=0.47
ColorB=0.23

...change parameter blend=0.5 to blend=0.That will eliminate halos on crew without any side effect on W_Clear enviroment mod.

Outstanding mod W_Clear and greetings to China.
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Old 10-28-10, 06:15 AM   #1056
ACSoft
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Quote:
Originally Posted by TheDarkWraith View Post
does v4.2 fix the wake problem?
Yes the wake problem is solved because version 4.3 does not include anymore the guilty modification:

"Data\Shaders\Wakes\ShipWakePS_SH5.fx"


Quote:
Originally Posted by W_clear View Post
Hi Mr TDW
This is a mistake.
I wanted to solve the problem of white foam. Wake and foam is to use the same parameters。But no solution, I really hope you can help me,Wake and environmental impact of the bubble are very strong, this has led to a bubble of infection when you set the other colors。

I do not know can you understand my Chinese English?
TDW, as far as I understand, I think W_clear would be happy if you can help him to solve the bow foam color problem. In his last 4.3 version, W_clear removed his own modified version of "Conning_wave.dds" (?!?) and reworked again "water_splash.dds". Is this action, a further attempt to try solving the bow foam color problem, or does W_clear came back and renounced to tweak this, I don't know.

TDW, maybe you can check this ?

Shall we use again the set of files TDW made some time ago ?

TDW, maybe you can give to W_clear a new set of required files ?

ACS
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Old 10-28-10, 06:44 AM   #1057
ustahl
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Quote:
Originally Posted by Oby View Post
ustahl

In W_Clears enviroment file Lights.cfg find:

[InteractiveObjectsHighlight]
Spread=2
Blend=0.5
ColorR=0.58
ColorG=0.47
ColorB=0.23

...change parameter blend=0.5 to blend=0.That will eliminate halos on crew without any side effect on W_Clear enviroment mod.

Outstanding mod W_Clear and greetings to China.
Oby, thanks a bunch, problem solved! That made my day!

@W_Clear: Those ugly halos are the yellow or orange lines along the outside of crew members or devices (uzo, periscope etc.) when you point at them (select them) in stock (vanilla) game version, used to highlight those items.
However, Oby solved the problem for me.
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Old 10-28-10, 03:05 PM   #1058
Echolot
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Nice work with the environment, w_clear.

You can look at the EnvColors_Temperate.cfg?

I miss the entrys "WaterLightColor" and "WaterDarkColor" in section [Weather=0.Angle=-15].

Same in EnvColors_Tropical.cfg at [Weather=1.Angle=-15].

Thank you.

Echolt.
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Old 10-28-10, 06:07 PM   #1059
Stevepine
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HI there... does anyone know if ENV MOD 4 is compatable with sober's base wave mechanics.

I also used AC Soft's CTD fix downloadable file and I still am finding areas of ocean where I suddenly CTD.
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Old 10-28-10, 10:37 PM   #1060
W_clear
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Quote:
Originally Posted by Echolot View Post
Nice work with the environment, w_clear.

You can look at the EnvColors_Temperate.cfg?

I miss the entrys "WaterLightColor" and "WaterDarkColor" in section [Weather=0.Angle=-15].

Same in EnvColors_Tropical.cfg at [Weather=1.Angle=-15].

Thank you.

Echolt.
Thanks 。I have adjusted well, please download the 4.301。
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Old 10-29-10, 12:53 AM   #1061
Obelix
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Quote:
Originally Posted by W_clear View Post
Thanks 。I have adjusted well, please download the 4.301。
Hi W_clear
Link to download Standalone version of the environment sound incorrect: filefront.com displayed message "This file upload is still being processed, please check back shortly to download." This has been going on for over an hour
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 10-29-10, 02:12 AM   #1062
W_clear
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Quote:
Originally Posted by Obelix View Post
Hi W_clear
Link to download Standalone version of the environment sound incorrect: filefront.com displayed message "This file upload is still being processed, please check back shortly to download." This has been going on for over an hour
I have to re-upload。
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Old 10-29-10, 03:36 AM   #1063
Obelix
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Quote:
Originally Posted by W_clear View Post
I have to re-upload。
Thank you
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 10-29-10, 05:20 AM   #1064
W_clear
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Other sunrise

Last edited by W_clear; 10-29-10 at 09:02 PM.
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Old 10-29-10, 06:26 AM   #1065
Obelix
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Quote:
Originally Posted by W_clear View Post
Other sunrise
It's beautiful!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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