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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I uninstalled 1.0 and gave up on it as so bad until I found out about the seafloor Not looked back since ![]() |
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#92 |
Fleet Admiral
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Can't wait for the Black Sea
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#93 |
Seaman
![]() Join Date: May 2005
Location: In 't zonnige zuiden.
Posts: 33
Downloads: 5
Uploads: 0
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Thanx guys!!
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#94 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Will the Monsoon groups be added? :hmm:
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"Some ships are designed to sink others require our assistance." ![]() |
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#95 | |
GWX Project Director
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#96 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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We will can use type IXD2 as real Monsoon uboote at last
![]() My motto: GWX Update - no questions, only patience.
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS ![]() Last edited by jaxa; 09-06-06 at 02:20 PM. |
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#97 | ||
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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"Some ships are designed to sink others require our assistance." ![]() |
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#98 | ||
Ocean Warrior
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:rotfl::rotfl::rotfl:
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#99 |
Stowaway
Posts: n/a
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The GWX Real Life U-boat Behavior Mod- Mod by Kpt. Lehmann, mod based on R&D to SH3 by Cdre Gibs.
This mod causes your U-boat to react more accurately to its environment and reflects the fragile nature of "trim" in comparison to hydrodynamics. Creating this mod led to a whole series of very cool discoveries and situations in testing. U-boats were never usually set for neutral buoyancy anyway... Trim was set to be slightly positive. This was generally done with safety in mind. In GWX the "All stop" command will bring the U-boat up a few meters to a point where NEUTRAL bouyancy is achieved... not necessarily to the surface. This accurately simulates a U-boat's trim for positive bouyancy. As you travel and set your depth... the boat will generally settle at roughly one meter less than you set... (If you are travelling at 1.5-2 knots.) Periscope depth is a little more more tricky now. At shallow depths speed below 2 knots increases the risk of breaching the surface. Additionally there is now greater pitch and roll on the surface. This mod also implements and represents wave action/friction much more realistically. Heavy seas impede forward motion and cost fuel. You will be able to watch your knot-meter for proof... you can see it change slightly as waves crash against your bow. In storms, forward motion will be somewhat impeded... costing you fuel as you attempt to compensate by pushing your diesels harder. A better feeling of mass is now present... Acceleration takes more time. In the higher speed ranges coming up to desired speed takes a little longer. Directional changes cost speed (as usual... but a touch more so now) Fragility of trim- (See all statements on positive bouancy) Being depth charged upset the boat more which the U-boat Captain must actively manage... takes more time to recover control/trim of boat after close detonations... I was BLASTED TO THE SURFACE (as I have read in real life accounts over and over) more than once. DC's detonating above you may force you down a bit more than before. You will need to use an occasional burst of power to control the boat occasionally during close DC attacks. This naturally makes noise and with this one element alone, enemy sensors have become more effective in a passive way. (As previously mentioned... GWX sensors are being overhauled) Flooding adds mass to your U-boat fast... will affect the trim of the boat and must be reacted to with all possible haste! Remember trim is fragile. I'm sure you can guess what happens when your boat begins taking on water... Again you will have to make noise to stop the flooding... and increase power to maintain depth. We spent a great deal of time testing this aspect of GWX and I believe most users are going to be rather happy with what we've done here. Sink them all mates! Last edited by Cdre Gibs; 09-08-06 at 03:28 AM. |
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#100 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
Uploads: 0
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Sounds awesome. Looking forward to GWX
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#101 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
Uploads: 0
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To quote "Cat" from Red Dwarf:
"I'm so excited, all six of my nipples are tingling........":rotfl: |
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#102 | |
Lucky Jack
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#103 |
Chief of the Boat
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when GWX arrives, everybody will feel like its xmas.....and santa will be facing redundancy
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#104 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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mmm..not yet convinced tough...mmm.... i like the GW1.1a...but escape when being hunted, it's so difficult now, i imagine later...i hope ya all tests the subs situations in 1944, coz there were the worst subs situations in the world.
btw and a little off topic... with sh3 commander 2.6 u have as always the no fatigue crew option, but....it's too much no fatigue!, can anyone make another option like "more power crew" coz i like to manage my crew, but not with the default crew model of sh3, it's too much exaustive....i know there's "church u boat crew more power mod", that does what i'm talkin abt, but it doesn't work with sh3 commander 2,6 and GW installed...hope u can help guys. Last edited by DarkFolle; 09-09-06 at 01:46 PM. |
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#105 |
Watch
![]() Join Date: May 2003
Location: Brasil
Posts: 28
Downloads: 0
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once angain, the limit off bandwith reached
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Porque a vida é passageira, e a morte é o trem. (because the life ia a passenger, and the death is the train) |
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