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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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have all contact reports made solely by U-boats..?
ok this has been haranging my head for some time--lol
using serg's AI compatible wolfpack u-boats and an extension of an idea by Col7777.. first set all contact reports probability for every convoy to zero--in the RND,, then add one of serg's excellent AI Uboats for each convoy (around 50 as stock) and copy the way-points and other details for a particular convoy to the u-boat--and then give the u-boat a decent contact report probabilty --- if nothing else this will slowly draw onto the map the convoy routes at that period in the war--with the added immersion factor that these clues to the routes of the convoys will be being provided by in game german u-boats-- not 100% reliable of course for all the typical campaign file reasons random way points etc etc--But then that's more realistic and add's gameplay at the same time--- this way all you see on the map is the blue icon for a u-boat report and nothing else-- ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-12-06 at 07:45 AM. Reason: spelling mistakes |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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A Gem Of An Idea.
Perhaps A radio message With grid,so we could look for contact AI sub's location,also dropping us out of TC.to have time to react.Course and Speed of contact would be helpful also. Immersion factor,& game-play;JSGME,Installable This mod would be A must have item. What A fix! (Encouragement) ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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![]() Quote:
i'm going to add it to my own campaign (which is more or less stock) and let the other guys decide on the merits of it either way--which is why i posted it as a viable suggestion--these days SH3 modding is way too polarised for any one to just add something to the stock campaign and post it---:rotfl: sides you've missed the point a little bit--you would get the sub icon on the map--and the report as with any other opportunty contact report-- the issue really is that you could greatly increase your contact report range because ALL contacts would be being made by friendly subs-- the increase in frequency and range of these reports will allow the intelligent player to build a picture of convoy routes without giving them exact and 100% reliable convoy positions-- whilst at the same time giving much greater immersion/realism/gameplay because you have the ultra realistic situation of relying entirely on friendly subs for all your convoy information --and these subs will be REAL it's a very nice soloution to quite a few other issues as well-- ease of convoy location high tonnage results too much information on the map not enough in your imagination etc etc--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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stunning... works a treat
tried a test--set all convoys and other shipping to nil probability of a contact report--added two of Serg's wolfpack subs--as random groups using the same specs and waypoints as the first HX and OA convoys in the RND file---started a career patrol --and yup no contact reports from anywhere other than these two reports from serg's wolfpack boats--slowly up-dating over time--
![]() works brilliantly--as this represents the Kriegsmarine sending boats to routes and locations that best represents the most accurate current intelligence regarding convoys....one wolfpack boat for each convoy route -given the same specs probability of inclusion as the actual convoy should provide genuinely usefull and realistic intelligence provided in real time in the most authentic way possible-- no garantee that a convoy will be along this route or at these locations--just best info as gathered from the actual routes etc in the campaign files here's the RND file entrys for the OA wolfpack just to show these reports are sent by genuine in game u-boats [RndGroup 1719] GroupName=OAWolf Category=0 CommandEntry=0 Long=130500.000000 Lat=6201400.000000 Height=-10.000000 DelayMin=160 DelayMinInterv=8640 SpawnProbability=90 RandStartRadius=4.000000 ReportPosMin=600 ReportPosProbability=50 Heading=112.525002 Speed=9.000000 ColumnsNo=2 Spacing=700 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19390803 GameEntryTime=200 GameExitDate=19451229 GameExitTime=0 NextWP=0 [RndGroup 1719.RndUnit 1] Name=Type VIIA#1 Class=SSTypeVIIA Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19390101 No=1 Escort=false SpawnProbability=100 CrewRating=4 [RndGroup 1719.RndUnit 2] Name=Type VIIA#1 Class=SSTypeVIIA Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19390101 No=1 Escort=false SpawnProbability=100 CrewRating=4 [RndGroup 1719.Waypoint 1] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=154950.000000 Lat=6191260.000000 Height=-10.000000 [RndGroup 1719.Waypoint 2] Speed=9.000000 Radius=5.000000 Loop=-1 LoopProbability=100 Long=192350.000000 Lat=6185560.000000 Height=-10.000000 [RndGroup 1719.Waypoint 3] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=201950.000000 Lat=6164260.000000 Height=-10.000000 [RndGroup 1719.Waypoint 4] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=188750.000000 Lat=6134660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 5] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=157850.000000 Lat=6109960.000000 Height=-10.000000 [RndGroup 1719.Waypoint 6] Speed=9.000000 Radius=5.000000 Loop=-1 LoopProbability=100 Long=111750.000000 Lat=6087060.000000 Height=-10.000000 [RndGroup 1719.Waypoint 7] Speed=9.000000 Radius=10.000000 Loop=-1 LoopProbability=100 Long=-20650.000000 Lat=6054160.000000 Height=-10.000000 [RndGroup 1719.Waypoint 8] Speed=9.000000 Radius=10.000000 Loop=-1 LoopProbability=100 Long=-167150.000000 Lat=6028660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 9] Speed=9.000000 Radius=10.000000 Loop=-1 LoopProbability=100 Long=-345650.000000 Lat=6021660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 10] Speed=9.000000 Radius=50.000000 Loop=-1 LoopProbability=100 Long=-680150.000000 Lat=5927660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 11] Speed=9.000000 Radius=200.000000 Loop=-1 LoopProbability=100 Long=-1088150.000000 Lat=5797660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 12] Speed=9.000000 Radius=400.000000 Loop=-1 LoopProbability=100 Long=-2084150.000000 Lat=5531660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 13] Speed=9.000000 Radius=300.000000 Loop=-1 LoopProbability=100 Long=-3132400.000000 Lat=5323160.000000 Height=-10.000000 [RndGroup 1719.Waypoint 14] Speed=9.000000 Radius=250.000000 Loop=-1 LoopProbability=100 Long=-4400650.000000 Lat=5024660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 15] Speed=9.000000 Radius=200.000000 Loop=-1 LoopProbability=100 Long=-5557150.000000 Lat=4927660.000000 Height=-10.000000 [RndGroup 1719.Waypoint 16] Speed=9.000000 Radius=100.000000 Loop=-1 LoopProbability=100 Long=-6569610.000000 Lat=4940000.000000 Height=-10.000000 [RndGroup 1719.Waypoint 17] Speed=9.000000 Radius=50.000000 Loop=-1 LoopProbability=100 Long=-7180770.000000 Lat=4986500.000000 Height=-10.000000 [RndGroup 1719.Waypoint 18] Speed=9.000000 Radius=20.000000 Loop=-1 LoopProbability=100 Long=-7394770.000000 Lat=5176000.000000 Height=-10.000000 [RndGroup 1719.Waypoint 19] Speed=9.000000 Radius=5.000000 Loop=-1 LoopProbability=100 Long=-7576770.000000 Lat=5314800.000000 Height=-10.000000 [RndGroup 1719.Waypoint 20] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-7610570.000000 Lat=5343100.000000 Height=-10.000000 //// NUFF SAID really... ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-12-06 at 03:46 PM. |
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#5 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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Glad your test results look good.IUB is practically stock,& unsupported,suggestion;give Orgy's work valor at sea,still lots of Captains sailing with the foundation it supplies.
![]() Last edited by donut; 06-12-06 at 04:43 PM. |
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#6 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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![]() Quote:
the reason for this post is to allow others to use this idea if they decide it suits their interpretation of good gameplay-- i ain't gonna work on Maggies farm no more lol!!
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#7 |
Ocean Warrior
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Been using this idea, pretty cool. Worth a shot if you haven't tried it already.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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Wow
![]() CB had some interesting ideas back in the day. He had a knack for thinking outside the box when it came to SH2 or SH3. His mods were very basic and straight forward. Anyway, thanks for resurrecting this from the depths. Brought back some nice memories. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#9 | |
Ocean Warrior
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Hitman told me the same thing about CB that you state. For awhile now, I've been going back and reading why this or that was done, etc. to the game. Been fun research.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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