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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() Yaaaaaaaay! ![]() ![]() Kudos and thanx Guys! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#92 |
Mate
![]() Join Date: Jun 2003
Posts: 55
Downloads: 10
Uploads: 0
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Don't worry, found it
When I downloaded the tonnage mod with terain add in from filefront it came with no documentation and I think just the add in I thought it was the full version including the add in so I just downloaded the full version from rapid share which has all the necessary documentation. Cheers |
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#93 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
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Erm, what about map contacts?
I asked wether this is a bug or wether tonnage war really removes all radio reports on convoys from the map?? ![]()
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#94 |
Let's Sink Sumptin' !
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Great job guys! Working good so far.....just sank a battleship in the Barham mission.
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![]() ![]() --Mobilis in Mobili-- |
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#95 |
Mate
![]() Join Date: Jun 2003
Posts: 55
Downloads: 10
Uploads: 0
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First I'd like to say great mod, very well done.
Just one thing Continuing on to what Ant eater has said What about the ship contact/icons on the Nav map that we had in RUB and IUB I know it is cheating but it is usfull for navigating around ships in harbour ect.. is there anyway to have this option while using this new MOD. Cheers Easty |
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#96 | ||||||
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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![]() Quote:
1. start sh3 commander 2. click to setup a new career on the menu on the left if not already there 3. put a name in or get random one, put year/month, flotilla, uboat type/no in 4. now here is what I'm asking about. Lastly you have "Use Crew:" followed by a drop down box. Within the drop down box your options are Standard sh3, data, and realistic. You are forced to pick one of them. Now please very simply, which one of those should be selected? Standard sh3, data, or realistic? I'll go out on a limb and ask what do these 3 settings do and what is their effect on NYGM? Perhaps this settings makes no difference at all and that is why there is confusion because I am asking about somthing that is inconsequential. If that is the case, please help me out here. |
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#97 | |||||||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() Quote:
![]() I don't get "data" as an option, any idea what mod put that in?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#98 |
Ensign
![]() Join Date: Oct 2005
Posts: 222
Downloads: 48
Uploads: 0
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Alright, I admit it. I occasionally want to go out and mess around in the North Atlantic using my No Map Updates aka "Gods-eye mode." I also use it for practice. It appears the tonnage mod disables this feature. Can someone tell me how to get it back?
I read the brief snippit in the user manual about it having to be turned off to use the "Assisted Plotting Mod" (which I didn't even know existed). I just want the option. If anyone does know how to do it a PM will do so I don't clutter up this thread with my silly request. EDIT: Actually I kinda like it. It's less of a "cheat" now. I don't feel as guilty using it as I did before ![]()
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You can never put too much water on a nuclear reactor... |
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#99 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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![]() Quote:
![]() I did a total reinstall of SH3 and only applied the new NYGM tonnage, NYGM terrain add-in, and the advanced plotting tools from NYGM. That's it. So it's all NYGM mods. I have the latest sh3 commander. So I don't know where data came from either. |
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#100 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#101 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Ok Samwolf, that leads me to believe selecting data is right. Can a NYGM modder confirm this?
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#102 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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Just one stupid question before getting the MOD into working on my machine: does it affect in any way the Hollywood Advanced RUB mod ? I like the way it handles the U Boot`s damage...
Thanks in advance.
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lasciate ogni speranza... voi, chi entrate ![]() |
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#103 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Is there a specific reason that the "Adjust Water Density" option in SH3 Commander has to be unchecked? when using the NYGM mod?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#104 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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![]() Quote:
I included the NYGM crew fatigue model in my crew fatigue pack that you can download here: http://www.subsim.com/phpBB/viewtopi...hlight=#453928 As you can see the NYGM CMM is the last preset you can select as an option in this pack. Why he doesn't have it in tonage mod or in the same format as before is a good question. :hmm: |
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#105 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Guys,
The SH3 Cmdr questions need to be answered by Observer ![]() "does it affect in any way the Hollywood Advanced RUB mod " ... We have included the Hollywood Submarine Damage Mod as part of the NYGM Tonnage War Mod. This program by Stiebler (NYGM Team Member) applies the Real Battery Life Fix v1 by VonHelsching now known as the The Advanced NASA Battery Fix, to the NYGM Tonnage War Mod Ver 1.03 File Front DOWNLOAD LINK - ALL Versions & Terrain Add-In |
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