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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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I've just finished fixing all of the problems with the XXI on the list (see first post) with the exception of the clock. The entry for the hour hand was left out of the file. I can't even attempt to clone it from another uboat interior since the XXI is the only one that has this extra clock in the command room....so we are going to have to live with the one clock that has a broken hour hand. At least everything else was fixed....never realized how many things were messed up in there. -CA |
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#92 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#93 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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Captain, could you please edit the first post and modify the subject line to say "work in progress"?
Once you make it available, change the subject line to something relevant? Thanks. ![]() |
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#94 | |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
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and include the cablefixes and atmosphere fixes, and you would have patch 1.5 keep up the good work cheers NoLine |
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#95 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Question for you ....
This may not pertain to the work you are doing but I thought I would ask. Any chance the way the boat camera is wrong can be fixed in these files you are working with? When you dive it looks like you are surfacing, etc. Thanks - can't wait for this release! |
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#96 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Not sure I can fix that....I don't even know where it's located. I'll try to look into it when I get a chance. -CA |
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#97 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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I just finished correcting the dive plane issues. This fix required editing the .sim file as well as a new texture.
Some uboats had the needles pointing in the wrong direction as discussed earlier. This has been corrected. Also, all of the dive plane gauges were inaccurate and didn't display the proper degrees of motion. Since the gauge tick marks were off, I had to create a new gauge texture. The new scale has +/- 30 degrees in each position as seen in several uboat pictures. Also, the game simulates 30 degrees of motion in each way which is why I chose to scale it so. I did not make a portion of the gauge tick marks in red because some of you did not like this and many photos have it in black. New Dive Plane Gauge: ![]() Fore and Aft needles in correct position: ![]() The new gauges are now very accurate. The gauge will now coincide with the actual dive plane position. When the dive plane is at 30 degrees the gauge will display 30 degrees. -CA |
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#98 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Nice work C.A.!
Even the new dive plane textures look great! ![]() Wolfy
__________________
![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#99 |
GWX Project Director
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Ohhhhhh I can hardly wait!
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#100 |
Stowaway
Posts: n/a
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:Vader voice:
Impressives! ![]() If I look the page 1; IT ALMOST ALL GREEN! YAY! ![]() |
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#101 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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I think so the rear (stern) dive plane is inverted, the "wing" icon is positioned so it is pointing back. Water Flow is the same and from same direction for both, bow and stern dive plane. Look at this previous page picture.... Both needles are pointing forward.... ![]() Any way, if you decide to let the chjanges in that way, can you made a little guide about how to mod it ? I prefer my both, bow and stern dive planes icons in correct hydrodinamical position for incoming waterflow. ![]() |
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#102 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Hi Red, The problem is thats only one picture. Look at all the other pictures that show it the other way....they are real pictures too, are they not? This is whats frustrating about it....there's really no one real way. Some have it with red scales on top, others dont. Some have up to 25 degrees, others 30 degrees. etc.... The only thing I can do is find some middle ground so to speak....I based it on the majority of pictures that I've seen on the net (I've spend over an hour searching for photos). Then I took into consideration of the fact that the developers of the game had the scales positioned the same way. I even looked at SH2 screenshots and the scales are also this way: (there is an ad at first, just give it a moment to load) http://www.gamekult.com/tout/jeux/images/ME0000141050 No one said back then that they were wrong. If I make them the other way then someone might complain and say it should be the other way and show me a picture that proves their point. It is impossible to make everyone happy; I wish I could. So in the end I went the "safe" route and chose to depict the gauges in the way that was most common. You do make a very good point though...it is more logical to depict the aft gauge in relation to the water flow over it. The problem is I already completed all the textures for all of the interior files (stock & bordinstrument). Also, I didn't keep the early version of the new gauge in photoshop where everything was in layers for easy editing. Too much work is involved to change them at this point and I really lack the time. When the mod is completed I'll make a post here of where they are located in the .sim files so people can edit them to their preference. -CA |
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#103 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Bud, be as acurate as you can be and , about complaining from us the players , forget it man, i doubt someone will complain about your hard work bro... ![]() It's too cool someone gives the trouble to share new graphics improvements with the community and we just apreciate any kind of effort to improve our game expirience, so critics it's ok as long as they are constructive and bring something relevante to your allready brilliante job brother... ![]() ![]() thanks for the time lost with the all building of graphics that you share with us we can have much more fun with SH III... ![]() ![]() |
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#104 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Ok version 1.0 ready for download....see first post.
There are also 2 options available in the file: 1) Users of the Bordinstrumente 1.0 mod 2) Users of my 400m Depth Gauge Mod Complete info in the readme. Enjoy and let me know what you think. -CA |
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#105 | |
Stowaway
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<3 |
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