SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-27-06, 01:10 PM   #91
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
Default

Quote:
Originally Posted by Mast
Wow CA...that's quite a bit for the XXI. It was talked about in an earlier post about the radar bug (or radar detector). Find anything on that? Just curious.

Mast
Yeah, I would like that bug to be fixed also...it would really complete the XXI. If I remember reading correctly, it had something to do with the placement of it on the exterior model. I remember reading that Sergbuto might be able to fix it when he has time...if anyone could do it, it would be him as he is a master with the exterior stuff (i.e. reflections). I will still take a look at it one day and make an attempt at.


I've just finished fixing all of the problems with the XXI on the list (see first post) with the exception of the clock. The entry for the hour hand was left out of the file. I can't even attempt to clone it from another uboat interior since the XXI is the only one that has this extra clock in the command room....so we are going to have to live with the one clock that has a broken hour hand. At least everything else was fixed....never realized how many things were messed up in there.

-CA
Captain America is offline   Reply With Quote
Old 02-28-06, 01:39 AM   #92
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Captain America
I've just finished fixing all of the problems with the XXI on the list (see first post) with the exception of the clock. The entry for the hour hand was left out of the file. I can't even attempt to clone it from another uboat interior since the XXI is the only one that has this extra clock in the command room....so we are going to have to live with the one clock that has a broken hour hand. At least everything else was fixed....never realized how many things were messed up in there.
Just consider that broken clock to be a problem with late-war German industrial quality control.
LukeFF is offline   Reply With Quote
Old 02-28-06, 04:31 AM   #93
The Avon Lady
Über Mom
 
Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
Default

Captain, could you please edit the first post and modify the subject line to say "work in progress"?

Once you make it available, change the subject line to something relevant?

Thanks.
__________________


"Victory will come to us from the wombs of our women."
- Houari Boumedienne, President of Algeria, Speech before the UN, 1974
The Avon Lady is offline   Reply With Quote
Old 02-28-06, 08:00 AM   #94
NoLine
Medic
 
Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
Default Re: CA's UBoat Instrument Patch

Quote:
Originally Posted by Captain America
If I were able to extract the interior models to 3D studio Max I could correct them...as it stands, pack 3d only allows to export exterior models. So until there is a way to extract the interior models those few items can not be fixed.
you can, try an older version of pack3d, which will unpack the interior .dat
and include the cablefixes and atmosphere fixes, and you would have patch 1.5
keep up the good work

cheers

NoLine
NoLine is offline   Reply With Quote
Old 02-28-06, 07:09 PM   #95
Church SUBSIM
Weps
 
Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
Default

Question for you ....

This may not pertain to the work you are doing but I thought I would ask. Any chance the way the boat camera is wrong can be fixed in these files you are working with? When you dive it looks like you are surfacing, etc.

Thanks - can't wait for this release!
__________________

Church SUBSIM is offline   Reply With Quote
Old 03-01-06, 12:58 PM   #96
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
Default

Quote:
Originally Posted by Church SUBSIM
Question for you ....

This may not pertain to the work you are doing but I thought I would ask. Any chance the way the boat camera is wrong can be fixed in these files you are working with? When you dive it looks like you are surfacing, etc.

Thanks - can't wait for this release!

Not sure I can fix that....I don't even know where it's located. I'll try to look into it when I get a chance.


-CA
Captain America is offline   Reply With Quote
Old 03-01-06, 12:58 PM   #97
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
Default

I just finished correcting the dive plane issues. This fix required editing the .sim file as well as a new texture.

Some uboats had the needles pointing in the wrong direction as discussed earlier. This has been corrected. Also, all of the dive plane gauges were inaccurate and didn't display the proper degrees of motion. Since the gauge tick marks were off, I had to create a new gauge texture.

The new scale has +/- 30 degrees in each position as seen in several uboat pictures. Also, the game simulates 30 degrees of motion in each way which is why I chose to scale it so. I did not make a portion of the gauge tick marks in red because some of you did not like this and many photos have it in black.


New Dive Plane Gauge:



Fore and Aft needles in correct position:



The new gauges are now very accurate. The gauge will now coincide with the actual dive plane position. When the dive plane is at 30 degrees the gauge will display 30 degrees.


-CA
Captain America is offline   Reply With Quote
Old 03-01-06, 01:24 PM   #98
WolfyBrandon
Frogman
 
Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
Default

Nice work C.A.!

Even the new dive plane textures look great!

Wolfy
__________________

[Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759
WolfyBrandon is offline   Reply With Quote
Old 03-01-06, 01:56 PM   #99
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Ohhhhhh I can hardly wait!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 03-01-06, 02:02 PM   #100
JonZ
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

:Vader voice:

Impressives!



If I look the page 1; IT ALMOST ALL GREEN! YAY!
  Reply With Quote
Old 03-01-06, 03:43 PM   #101
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Captain America
Fore and Aft needles in correct position:



The new gauges are now very accurate. The gauge will now coincide with the actual dive plane position. When the dive plane is at 30 degrees the gauge will display 30 degrees.


-CA
Hi...Captain....

I think so the rear (stern) dive plane is inverted, the "wing" icon is positioned so it is pointing back.
Water Flow is the same and from same direction for both, bow and stern dive plane.

Look at this previous page picture....

Both needles are pointing forward....



Any way, if you decide to let the chjanges in that way, can you made a little guide about how to mod it ?

I prefer my both, bow and stern dive planes icons in correct hydrodinamical position for incoming waterflow.

Redwine is offline   Reply With Quote
Old 03-01-06, 08:26 PM   #102
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
Default

Quote:
Originally Posted by Redwine
Hi...Captain....

I think so the rear (stern) dive plane is inverted, the "wing" icon is positioned so it is pointing back.
Water Flow is the same and from same direction for both, bow and stern dive plane.

Look at this previous page picture....

Both needles are pointing forward....

Any way, if you decide to let the chjanges in that way, can you made a little guide about how to mod it ?

I prefer my both, bow and stern dive planes icons in correct hydrodinamical position for incoming waterflow.


Hi Red,

The problem is thats only one picture. Look at all the other pictures that show it the other way....they are real pictures too, are they not? This is whats frustrating about it....there's really no one real way. Some have it with red scales on top, others dont. Some have up to 25 degrees, others 30 degrees. etc....

The only thing I can do is find some middle ground so to speak....I based it on the majority of pictures that I've seen on the net (I've spend over an hour searching for photos). Then I took into consideration of the fact that the developers of the game had the scales positioned the same way. I even looked at SH2 screenshots and the scales are also this way: (there is an ad at first, just give it a moment to load)

http://www.gamekult.com/tout/jeux/images/ME0000141050

No one said back then that they were wrong.

If I make them the other way then someone might complain and say it should be the other way and show me a picture that proves their point. It is impossible to make everyone happy; I wish I could. So in the end I went the "safe" route and chose to depict the gauges in the way that was most common.

You do make a very good point though...it is more logical to depict the aft gauge in relation to the water flow over it. The problem is I already completed all the textures for all of the interior files (stock & bordinstrument). Also, I didn't keep the early version of the new gauge in photoshop where everything was in layers for easy editing. Too much work is involved to change them at this point and I really lack the time.

When the mod is completed I'll make a post here of where they are located in the .sim files so people can edit them to their preference.

-CA
Captain America is offline   Reply With Quote
Old 03-01-06, 09:07 PM   #103
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default

Quote:
Originally Posted by Captain America
Quote:
Originally Posted by Redwine
Hi...Captain....

I think so the rear (stern) dive plane is inverted, the "wing" icon is positioned so it is pointing back.
Water Flow is the same and from same direction for both, bow and stern dive plane.

Look at this previous page picture....

Both needles are pointing forward....

Any way, if you decide to let the chjanges in that way, can you made a little guide about how to mod it ?

I prefer my both, bow and stern dive planes icons in correct hydrodinamical position for incoming waterflow.


Hi Red,

The problem is thats only one picture. Look at all the other pictures that show it the other way....they are real pictures too, are they not? This is whats frustrating about it....there's really no one real way. Some have it with red scales on top, others dont. Some have up to 25 degrees, others 30 degrees. etc....

The only thing I can do is find some middle ground so to speak....I based it on the majority of pictures that I've seen on the net (I've spend over an hour searching for photos). Then I took into consideration of the fact that the developers of the game had the scales positioned the same way. I even looked at SH2 screenshots and the scales are also this way: (there is an ad at first, just give it a moment to load)

http://www.gamekult.com/tout/jeux/images/ME0000141050

No one said back then that they were wrong.

If I make them the other way then someone might complain and say it should be the other way and show me a picture that proves their point. It is impossible to make everyone happy; I wish I could. So in the end I went the "safe" route and chose to depict the gauges in the way that was most common.

You do make a very good point though...it is more logical to depict the aft gauge in relation to the water flow over it. The problem is I already completed all the textures for all of the interior files (stock & bordinstrument). Also, I didn't keep the early version of the new gauge in photoshop where everything was in layers for easy editing. Too much work is involved to change them at this point and I really lack the time.

When the mod is completed I'll make a post here of where they are located in the .sim files so people can edit them to their preference.

-CA

Bud, be as acurate as you can be and , about complaining from us the players , forget it man, i doubt someone will complain about your hard work bro...

It's too cool someone gives the trouble to share new graphics improvements with the community and we just apreciate any kind of effort to improve our game expirience, so critics it's ok as long as they are constructive and bring something relevante to your allready brilliante job brother...

thanks for the time lost with the all building of graphics that you share with us we can have much more fun with SH III...
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 03-02-06, 04:56 PM   #104
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
Default

Ok version 1.0 ready for download....see first post.

There are also 2 options available in the file:

1) Users of the Bordinstrumente 1.0 mod

2) Users of my 400m Depth Gauge Mod

Complete info in the readme. Enjoy and let me know what you think.

-CA
Captain America is offline   Reply With Quote
Old 03-02-06, 05:18 PM   #105
JonZ
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Captain America
Ok version 1.0 ready for download....see first post.

There are also 2 options available in the file:

1) Users of the Bordinstrumente 1.0 mod

2) Users of my 400m Depth Gauge Mod

Complete info in the readme. Enjoy and let me know what you think.

-CA

<3
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.