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Old 01-28-06, 01:41 PM   #1
GlobalExplorer
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@JScone: I have uploaded a sample output file. Could you please have a look if this is in accordance with your fix?

http://www.global-explorer.de/1939.clg

I hope you can all wait a little bit My reworked output will be in version 0.4.0, which I hope to finish in a couple of days. It will change much more than the Sh3Cmdr fix. My aim is an intelligent output that will no more overwrite your sinkings or map entries.

@Rubini: I am looking forward to see your HT file!
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Old 01-28-06, 11:50 PM   #2
irish1958
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GlobalExplorer,
Thanks for your wonderful work. This mod is great and add greatly to the game. I'm glad you are working with other modlers to intigrate and improve this idea.
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Old 01-29-06, 03:08 PM   #3
Oldgold
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Two thumbs up! Got me intrested in SH3 all over again. Looking foward to hearing future development to this fine mod. Dankeshien Christain!
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Old 01-30-06, 08:15 AM   #4
GlobalExplorer
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@:irish1958&Oldgold: I am glad you are liking my idea, which grew during half a year of playing Sh3. My plan had originally been to create something similar to Paul Lowengrin's DCG. But later I realized that Sh3 doesn't need a DCG, but rather a means to make the already "dynamic" campaigns more accessible. In fact, most of Sh3Gen should have been implemented in Sh3 in the first place.
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Old 01-30-06, 08:16 AM   #5
GlobalExplorer
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2006-01-30: Update on Sh3Cmdr compatibility and coming version 0.4

As some people have asked me for the curent status of Sh3Gen I will sum up where we're standing at the moment.

Currently Sh3Cmdr's "Update Personnel File" function will not work on campaigns that have been "enhanced" with Sh3Gen JScones and I are working on a solution for that. In fact we already had a solution which unfortunately turned out to be not working

I have also encountered some minor problems with re-saving and re-loading. A lot of info would get lost when you were re-saving a savegame generated with Sh3Gen.

I have already fixed these problems for version 0.4, and added improvements as well. The whole output has been re-structured so that it should give better clarity as well as no more cause problems with re-save/re-load.

Moreover, as already announced, version 0.4 will be able to write output intelligently, so that you will no more lose previous waypoints, map entries, sinkings, etc. That means, you should also be able to use Sh3Gen in mid-patrol.

The only problem that remains is the "Update Personnel File" function in Sh3Cmdr. Hopefully JScones and I will have found a solution for this soon. As soon as this is done, I will release version 0.4

Sh3Gen is going to stay beta for a while. For the final release I will be able to provide you with a version that has much better error tolerance. Right now Sh3Gen is set up in a way that it will break off as soon as there is a problem with your data, that's why people are still getting error messages. As with all data-sifting applications, it would be possible to simply ignore the piece of data concerned and continue processing, and the final release will work like that. But at the current stage, it's better to let the application generate an error so that people can report it to me. Therefore, if you encounter abnormal program termination, I encourage you to publish the details as a number of people already did.

GlobalExplorer
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Old 01-30-06, 08:54 AM   #6
Rubini
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Hi GlobalExplorer,

I'm using the SH3Gen on the last two days without problems. I have a heavy modded SH3 instalation (not RUB) with HT 1.47 and SH3 Cmdr 2.4. The only tiny problems are that what you have pointed on the last post.
Now that i'm using it I can make that text files to send to you soon!

Rubini.
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Old 01-31-06, 01:57 PM   #7
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Version 0.4.0 has been uploaded to my site.

There are a multitude of changes. The main improvement is the 'intelligent' output. In previous versions, generation would erase most previous map and war diary content. Now, if you use Sh3Gen it will preserve all you waypoints, map entries, sinkings, etc. I think with the new features Sh3Gen is almost ready for general use.

Unfortunately, the new output will not be fully satisfying when used with previous savegames. That's one of the ugly things of beta testing You might be able to use the intelligent output with older savegames, but the full features will only be available when you start over with version 0.4.

Other changes:

- added option to selectively disable map and/or war diary output
- added option to check ship destruction and commissioning dates
- removed aircoverage plotting

Version 0.4.0 does not yet contain the promised fix for Sh3Cmdr, because we ran into a little problem and JScones seemed to be unavailable today.

But I have implemented a solution for Sh3Cmdr users that is pretty simple. I have included the promised function to remove Sh3Gen entries after patrol. That means, if you want to use Sh3Gen 0.4 and Sh3Cmdr 2.4, all you have to do is to use my new Sh3Log Editor to remove all Sh3Gen entries from your logfiles (see readme for Sh3Log).

This can also be used if you want to remove my entries for esthetic reasons, i.e. after the patrol, when you only look at the patrol logs for a summary of your sinkings.

In fact, I went overboard and have thrown together a basic editor for patrol log files. For the improved output features in 0.4 I had already implemented the backend for such a program, so I thought I could just write a basic GUI and include it in the package. It should be noted however, that I am not sure if I am going to invest a lot of my time into editor. If people really want to use it, I could implement the missing features (mainly insert and delete entries). But at the moment, Sh3Log should be considered as bonus. I think it will be pretty useful for myself, because there is no alternative atm, and maybe some others will use it too.



I have reorganized the whole output. There should be no more problems with re-saving / re-loading. Moreover, text flow as well as clarity have been improved. Targets are now ordered under the suspected location. The text flow will now integrate well with sinkings and patrol summary. Overall, I think it's pretty good now







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Old 01-31-06, 03:05 PM   #8
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Download now, feedback later!

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Old 01-31-06, 08:55 PM   #9
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I have had a funny problem that keeps persisting in SH3 Cmdr now that JC is talking on this Post about the intergration of his tool and SH3 Gen...

When i click on Actions/Update youre personnel file i get (List index out of bounds (2) This has happened ever since i started using the SH3 Gen.... Can this be fixed??? Thxs
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Old 02-01-06, 01:22 AM   #10
GlobalExplorer
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@Rubini: Feedback sounds good

@VonSteel: Hehe, maybe you should read the last page of this thread

You should download 0.4.0 anyway, as the older versions had some problems long term. If you want to use 0.4.0 and Sh3Cmdr follow my instructions how to cleanup logfiles after patrol. Then you will no more get this error in Cmdr.

As I said before, I hope there will be a "real" fix for Cmdr soon. By real I mean fire-and-forget.

GlobalExplorer
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Old 02-01-06, 03:04 AM   #11
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Well instead of me stuffing around with LOG files etc.... Ill wait till a proper fix/Update comes out.......

Goodluck with it
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Old 02-01-06, 04:25 AM   #12
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Keep up the good work
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Old 02-01-06, 05:27 PM   #13
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Today a friend came 'round and we played a patrol with Sh3Gen. Here are some screenshots of Leutnant Lütjens, U-558, and his succesful raid on Dover.

Kriegsmarine Intelligence about two suspected warships in Dover:



U-558 must not miss this opportunity!



This is the situation gentlemen:



HMS 'Kenya', Southampton Class:



Is it a destroyer or is it a cruiser? HMS 'Dido':



HMS 'Roxborough', Clemson Destroyer



First torpedo hits the 'Kenya':



Second torpedo hits the heavily listing cruiser:



She won't go down! Let her have another one:



She goes down with a big explosion. Note secondary damage on Elco torpedo boat to the right:



My first warship after 1 year of playing Sh3. Mission accomplished!



P.S. Currently it's a tad bit too easy for my taste. I will tone it down. But I am very happy

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Old 02-01-06, 07:08 PM   #14
Letum
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you're all Crazy going in to ports!
The second a destroyer sees you you're fae is sealed!


The english could row out in a wooden boat and drop a few hand grenades on your conning tower by sticking their heads in the water to hear you!
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Old 02-02-06, 12:49 PM   #15
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Okay, forgive me for asking a stupid question but...

Does this alter the Campaign files or work with what the Campaign files give you and is more like an intelligence report on what is in your Campaign files?

As an example: If your using Campaign files that come with RuB 1.45 only you might get less intel than if you are using the one from HT 1.46 (I think that's the correct version). Because HT has more ummm, harbor traffic, in its campaign files.
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