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Old 02-20-06, 12:27 AM   #91
Rubini
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Tikigod,

Awesome work.
Perhaps the eyes can be tweak a bit. And colours...maybe in the middle (the mix of the two). But it's great!

Rubini.
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Old 02-20-06, 03:31 AM   #92
Tikigod
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Quote:
Originally Posted by Rubini
Tikigod,

Awesome work.
Perhaps the eyes can be tweak a bit. And colours...maybe in the middle (the mix of the two). But it's great!

Rubini.
yeah I will blend the above one as default....but i would like to have different variations maybe SH3 Commander can randomize? like for instance have white one's for arctic regions, darker ones in others and the default bottlenose for general areas like tropics etc. I dont know how you would regionalize them other than using jsgme before you go to your mission to swap all of them. Would be cool to make different animal types maybe seals etc...can new objects be made? because maybe you can make them as different objects and have them located in those regions like seals and belugas in arctic and other stuff in tropics....maybe simulate whale migrating patterns for different times of the year I dunno.

I wish we could at least get the sounds to work for these dolphins
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Old 02-20-06, 05:22 AM   #93
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Hi

this looks great - when is expected to be out ?

thanks
AE
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Old 02-20-06, 05:37 AM   #94
Tikigod
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Check this out Rubini...has all different species of dolphin with patterns and what waters they are found in around the world. You just click on dolphin you want to learn about and there is Range Map towards bottom right. We could get really geeky with this mod (if we haven't already)
http://www.acsonline.org/factpack/map-dolphins.html



Achtung- I'll have it out soon within next day or so.
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Old 02-20-06, 08:33 AM   #95
Rubini
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Tikigod,

At this point I want to remember you about some problems with dolphins in the game...
1.They don't have sounds,
2.They don't follow waypoints,
3.They don't have that "delete on last wypoint" property.

So, these problems (mainly waypoints) drastically limit their usage on the campaign game. Look, you only will see a dolphin near the start patrol point because they will go ahead forever...If we colud add a waypoint feature for them... :hmm:

Rubini.
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Old 02-21-06, 04:34 PM   #96
Anvart
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Hi, All.
I think, Dolphin's body is not proportional. Rear part must to be
more longer. I think, to correct it's not difficulty.
Sorry my english.

Anvart
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Old 02-21-06, 05:33 PM   #97
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Yet another use for the flak gun - they taste like chicken I hear.
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Old 02-27-06, 06:32 PM   #98
Anvart
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Hi, Rubini.
See pics:

Why it occurs, can be it is necessary increase quantity (number)
of polygons?



Anvart

:hmm:
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Old 02-27-06, 08:17 PM   #99
Tikigod
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yeah anvart, that happends with mine too.. I think its just a rough 3-d model that was never finished...so it has very simple and low polygons. It looks like they were just fooling around to see how it would look an animate before refining it...the actual areas where you see the dolphins bend are kinda awkward...like there is very rigid movement and not that smooth flow that a dolphin has with its kick. its pretty good though for being incomplete. It could have been worse.
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Old 03-01-06, 11:04 AM   #100
Rubini
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Anvart,

Thanks for the pics and comments. The history about dolphins in SH3 is like Tikigod said. It's a pity, but this is what we have. If we could make them follow waypoints then could be interesting to do a better dolphin. But if not, then I think that is not a good idea to waste more efforts here...

Rubini.
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Old 03-01-06, 12:01 PM   #101
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I've never seen dolphins on the game. I don't know for you but I think it doesn't worth the efforts.

Making an HiRes Dolphin with a max quality than the game has to offer is already good enough.
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Old 04-01-06, 02:52 AM   #102
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Quote:
Originally Posted by Hartmann
whow

great work... is possible add whales to the game ??
In Jane's 688(i) I once tracked a pod of sperm whales for an hour. I kept listening to the sonar going .
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Old 04-01-06, 03:09 AM   #103
Boris
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What happened to the killer whale model that someone made a while back, was it ever released?
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Old 04-01-06, 03:22 AM   #104
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Quote:
Originally Posted by Boris
What happened to the killer whale model that someone made a while back, was it ever released?
I believe Cdre Gibs is working on them.
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Old 04-01-06, 02:53 PM   #105
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I saw the dolphins while leaving Vigo in my last career, pre GW. They were cool to see, wished they could've swam around the boat some.

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