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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Tikigod,
Awesome work. ![]() Perhaps the eyes can be tweak a bit. And colours...maybe in the middle (the mix of the two). But it's great! Rubini. |
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#92 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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I wish we could at least get the sounds to work for these dolphins |
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#93 |
Loader
![]() Join Date: Apr 2005
Posts: 81
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Hi
this looks great - when is expected to be out ? thanks AE
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Achtung ! Spitfeur !! |
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#94 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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Check this out Rubini...has all different species of dolphin with patterns and what waters they are found in around the world. You just click on dolphin you want to learn about and there is Range Map towards bottom right. We could get really geeky with this mod (if we haven't already)
http://www.acsonline.org/factpack/map-dolphins.html Achtung- I'll have it out soon within next day or so. |
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#95 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Tikigod,
At this point I want to remember you about some problems with dolphins in the game... 1.They don't have sounds, 2.They don't follow waypoints, 3.They don't have that "delete on last wypoint" property. So, these problems (mainly waypoints) drastically limit their usage on the campaign game. Look, you only will see a dolphin near the start patrol point because they will go ahead forever...If we colud add a waypoint feature for them... :hmm: Rubini. |
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#96 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, All.
I think, Dolphin's body is not proportional. Rear part must to be more longer. I think, to correct it's not difficulty. Sorry my english. Anvart ![]() |
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#97 |
Watch
![]() Join Date: Jan 2006
Posts: 17
Downloads: 5
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Yet another use for the flak gun - they taste like chicken I hear.
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#98 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, Rubini.
See pics: ![]() Why it occurs, can be it is necessary increase quantity (number) of polygons? Anvart :hmm: |
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#99 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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yeah anvart, that happends with mine too.. I think its just a rough 3-d model that was never finished...so it has very simple and low polygons. It looks like they were just fooling around to see how it would look an animate before refining it...the actual areas where you see the dolphins bend are kinda awkward...like there is very rigid movement and not that smooth flow that a dolphin has with its kick. its pretty good though for being incomplete. It could have been worse.
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#100 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Anvart,
Thanks for the pics and comments. The history about dolphins in SH3 is like Tikigod said. It's a pity, but this is what we have. If we could make them follow waypoints then could be interesting to do a better dolphin. But if not, then I think that is not a good idea to waste more efforts here... Rubini. |
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#101 |
Stowaway
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I've never seen dolphins on the game. I don't know for you but I think it doesn't worth the efforts.
Making an HiRes Dolphin with a max quality than the game has to offer is already good enough. |
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#102 | |
Loader
![]() Join Date: Sep 2005
Location: Denver, CO
Posts: 82
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#103 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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What happened to the killer whale model that someone made a while back, was it ever released?
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#104 | |
GWX Project Director
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#105 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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I saw the dolphins while leaving Vigo in my last career, pre GW. They were cool to see, wished they could've swam around the boat some.
zz |
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