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Old 09-19-05, 05:36 PM   #1
stljeffbb1
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Quote:
Este juego es nuestro
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :|\

Yes!



-Jeff
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Old 09-19-05, 07:46 PM   #2
Cdre Gibs
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Needs a README in ENGLISH.

I suggest that some1 translate 1 for Sansal.

Hell no disrespect intended, but I have a bugger of a time understanding Sansal at the best of times !

All I keep getting is a Java error msg. Pity.
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Old 09-19-05, 09:00 PM   #3
stljeffbb1
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Quote:
Needs a README in ENGLISH.
If Sansal likes the idea, I could start to work on one....as long as I understand exactly how the program works.....

I believe I'm close to knowing enough!

EDIT (20 September)....That's great if martes86 would like to do a README in English.....I would be happy to help if needed.

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Old 09-19-05, 09:08 PM   #4
Cdre Gibs
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Well when U think about it, a Tool as important as this should really have a very Clear Readme in at least English and German. If it was expanded to include Spanish and French then that would be even better.

Sadly I only speak and read english, so dont go looking at me for the above !


Ohh btw I was wondering if the *.OBJ in SHIII were a type of WaveFront Object. The reason I mention this, is that from several post made by the SHIII Dev's, make mention of 3D MAX and the Object importer tool ! Now I just checked my MAX 7 and it has a importer for WaveFront Objects (*.OBJ), but atm because I cant get the damn bits outa the DAT I cant confirm this.
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Old 09-19-05, 09:36 PM   #5
iambecomelife
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Thanks to sansal's tool I was finally able to view some 3d objects. I downloaded the latest version and also obtained a tool called wings3d (apparently derivative of wing3d). It's at http://www.wings3d.com/. I ran it and imported the items I extracted from the dat file and got them to appear. It also seems easy to manipulate them, although I haven't tried reimporting yet. I don't know if you guys are already using other programs to edit 3d models, but just in case you want something easy to use and free...
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Old 09-19-05, 09:40 PM   #6
iambecomelife
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Quote:
Originally Posted by Cdr Gibs
Well when U think about it, a Tool as important as this should really have a very Clear Readme in at least English and German. If it was expanded to include Spanish and French then that would be even better.

Sadly I only speak and read english, so dont go looking at me for the above !


Ohh btw I was wondering if the *.OBJ in SHIII were a type of WaveFront Object. The reason I mention this, is that from several post made by the SHIII Dev's, make mention of 3D MAX and the Object importer tool ! Now I just checked my MAX 7 and it has a importer for WaveFront Objects (*.OBJ), but atm because I cant get the damn bits outa the DAT I cant confirm this.
They are wavefront objects. That's why I was able to view them in 3dwings, although it might be necessary to install a plugin for it (which is included in the download). To extract them, just do the pack3d o [ship'sname.dat] command with sansal's tool. They will all be in the folder named "3d" that the tool automatically creates upon execution of the command.

BTW, if there are any really good 3d modelers lurking out there - PLEASE contribute! This could be something big, and we want all the units we can get!
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Old 09-19-05, 09:58 PM   #7
stljeffbb1
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Hi everyone.....

In response to Commander1980's quesiton:

Quote:
Did you rename the boat's object file into the Revenge-crane object-name?
For now, I just renamed the object I imported the exact same name of the object I was replacing (113_NBB_Revenge_crane.obj)

iambecomelife....thanks for the Wings3d link! I've been looking for a good 3d editing program, and I've had problems with Blender concerning exporting for some reason.

OK, time to try the latest version of Sansal's tool! Hopefully I won't make anymore noob errors

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Old 09-19-05, 10:44 PM   #8
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OK, just for fun, I've been trying to import .obj files that I have edited using Wings3d......unfortunately, I'm not having any luck as of yet, and I'm getting this error message:


Exception in thread "main" java.lang.NumberFormatException: For input string: ""

at java.lang.NumberFormatException.forInputString(Unk nown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Short.parseShort(Unknown Source)
at java.lang.Short.<init>(Unknown Source)
at Pack3D.lineToTriangle(Pack3D.java:588)
at Pack3D.toDatFile(Pack3D.java:516)
at Pack3D.main(Pack3D.java:54)

However.....I'm very new with 3D graphics programs, so I bet I'm doing something wrong.....I am still able to import objects I do not modify

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Old 09-20-05, 01:30 AM   #9
Cdre Gibs
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Quote:
Originally Posted by iambecomelife
They are wavefront objects. That's why I was able to view them in 3dwings, although it might be necessary to install a plugin for it (which is included in the download). To extract them, just do the pack3d o [ship'sname.dat] command with sansal's tool. They will all be in the folder named "3d" that the tool automatically creates upon execution of the command.

BTW, if there are any really good 3d modelers lurking out there - PLEASE contribute! This could be something big, and we want all the units we can get!
Well it wont work for me, mores the pity because I can import Wavefront objects straight into my 3D Max 7

I been just itchen to import into SHIII a lot of my bits from BF42. Hell my Biber is just sitting here collecting DUST !

Ahh well, maybe when it has a windows GUI the Java error will be no more ( I hope ).

And yes I have java, need it for Netscape, latest version too.
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Old 09-20-05, 02:53 AM   #10
martes86
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Quote:
Originally Posted by Cdr Gibs
Needs a README in ENGLISH.

I suggest that some1 translate 1 for Sansal.

Hell no disrespect intended, but I have a bugger of a time understanding Sansal at the best of times !
I'll ask Sansal. Since I translated the readme for the milk-cows mod, I can also translate this one.
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Old 09-20-05, 04:42 AM   #11
Sansal
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Quote:
Originally Posted by Cdr Gibs
Well it wont work for me, mores the pity because I can import Wavefront objects straight into my 3D Max 7
There are third-party programs that translate this format to Wavefront/Alias. Maya have a plugin to import 3DMax objects. You have some options to export this collection.

Cheers,
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Old 09-20-05, 08:15 AM   #12
Cdre Gibs
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Quote:
Originally Posted by Sansal
There are third-party programs that translate this format to Wavefront/Alias. Maya have a plugin to import 3DMax objects. You have some options to export this collection.

Cheers,
Again either I'm not understanding u, or ur not understanding me. I at this moment Can't get the damn objects out of the DAT files with ur util. IF I had the objects I can open them with 3D Studio MAX, NO plugin required. I have been usen 3D Max for near on 3 years now and its my prefered Model program. So basicaly as soon as I can get this damn util to work, I'm set .

So I await ur Windows GUI version in hope that it works correctly.
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Old 09-20-05, 09:19 AM   #13
martes86
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Por si acaso, no se vaya a mosquear el tio (EDIT: bueno no, parece que es solo un poco de desesperacion ), te traduzco:

De nuevo o yo no te estoy entendiendo, o tu no me estas entendiendo. En este momento no puedo sacar los malditos objetos de los DAT con tu herramienta. SI tuviese los objetos puedo abrirlos con 3D Studio MAX, sin plugins. Llevo usando 3D Max ya casi 3 años y es mi programa de modelado preferido. Asi que basicamente tan pronto como pueda hacer funcionar esta maldita herramienta, estaré listo.

Por lo que esperaré tu versión de interfaz de Windows con la esperanza de que funcione correctamente.



PS.: Gibs, try not to get angry. Sansal has explained quite in detail and as he has been able every detail of this tool. Just be patient.
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Old 09-20-05, 09:34 AM   #14
Cdre Gibs
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errr - were did I get Mad ???

Frustrated maybe with the situation - yes (Not Sansals doing), but mad/angry. Nope !
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Old 09-20-05, 09:38 AM   #15
Commander1980
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Quote:
Originally Posted by Cdr Gibs

All I keep getting is a Java error msg. Pity.
Do you have the old version of that program? Are there many files in the pach3d folder or are they all in the bin-folder? If yes, copy all files from bin to the pack3d directory.
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