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Old 09-04-05, 07:23 AM   #1
Takeda Shingen
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I simply thought it might be more difficult to have more complex interaction between you and your target, as opposted to 'find and sink'. If it is not more difficult, or even more simplistic, then this is fine as well. I apologize for my inquiry, as it was not my intention to step on anyone's manhood.

Best of luck with your project. I look forward to reading about a completed project at some point in the future.
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Old 09-04-05, 08:34 AM   #2
the_rydster
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Saying a WW1 sub sim will be like a downgraded WW2 sub sim is like saying a WW2 flight simulator (ie IL-2) would be a downgrade of a modern fast jet simulator.

I do not think the quality and value of a sim is a function of the level of technology it is seeking to portray.

I think with a WW1 U boat sim the manual firing of torpedos is going to be harder since there is no electro-mechanical computer (TDC type device) to help. Hitting a target will require more skill that even 100% reality at the moment so it is possibily going to be more rewarding.


You had the whole Q ship think going on as well, plus the restricted and unrestricted phases of U boat warfare. Certainly the restricted side of things would be a challenge to portray, stopping a ship, checking manifests, ordering the crew to go to the lifeboats, opening the seacocks etc, all the while you are doing this your U boat is exposed and in danger, do you just sink the ship and ask questions later? Maybe it is a Q ships? Is the manifest true? These were questions the U boat 'Kapitans' had to ask.

I would like to see the activities of merchant ships crews more. For example the Q ship 'ruse' relied partly on 'phony evacuations', where some of the crew would get in the lifeboats making it look like the captain had abandoned the ships, while the main body of the crew especially the gunners kept themselves concealed the U boat surfaced when they would attack.

Although it would be cool to see crew go to the lifeboats I suggest the ability to run down lifeboats and shoot survivors in the water is not added unless you want a 1918 war crimes think going on as well!!

Also you have the battle of jutland in which you could play a part which would be cool.



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Old 09-04-05, 02:08 PM   #3
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@Daemon

Hi

Sorry - been busy working. No I don't check my PMs. May be I should have a look in there...

Glad we think alike

I work with 3D Graphics and VR myself, so I realise what work lies ahead of you. All I can do is wish you the best of luck!!

Nice modeling by the way...
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Old 09-04-05, 02:18 PM   #4
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Ok, I checked my PMs lol! Sorry I haven't been replying to them!!!
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Old 09-04-05, 09:06 PM   #5
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Quote:
Originally Posted by the_rydster
Saying a WW1 sub sim will be like a downgraded WW2 sub sim is like saying a WW2 flight simulator (ie IL-2) would be a downgrade of a modern fast jet simulator.

I do not think the quality and value of a sim is a function of the level of technology it is seeking to portray.
Yes, but i think many who don't know anything about WWI do think this way. Some kinde of stereotypical imagination.

Quote:
I think with a WW1 U boat sim the manual firing of torpedos is going to be harder since there is no electro-mechanical computer (TDC type device) to help. Hitting a target will require more skill that even 100% reality at the moment so it is possibily going to be more rewarding.
Yes that's why 300m was the optimal attack range. Of course you have a torpedo director and can fire from further away. Otto Wedingen torpedoed his three cruisers from up to 900m away.

Quote:
You had the whole Q ship think going on as well, plus the restricted and unrestricted phases of U boat warfare. Certainly the restricted side of things would be a challenge to portray, stopping a ship, checking manifests, ordering the crew to go to the lifeboats, opening the seacocks etc, all the while you are doing this your U boat is exposed and in danger, do you just sink the ship and ask questions later? Maybe it is a Q ships? Is the manifest true? These were questions the U boat 'Kapitans' had to ask.
Yes, besides pure tactical decissions you have now to deal with legal questions. Politics affect now your tactical possibilities.

Quote:
I would like to see the activities of merchant ships crews more. For example the Q ship 'ruse' relied partly on 'phony evacuations', where some of the crew would get in the lifeboats making it look like the captain had abandoned the ships, while the main body of the crew especially the gunners kept themselves concealed the U boat surfaced when they would attack.
Thats how i intend to do it.

Quote:
Although it would be cool to see crew go to the lifeboats I suggest the ability to run down lifeboats and shoot survivors in the water is not added unless you want a 1918 war crimes think going on as well!!
Well, how can i forbide the player to run down the life boats ?

Instead if th eplayer commits a war crime then he will have to respond in a court.

Quote:
Also you have the battle of jutland in which you could play a part which would be cool.
Oh yeah, fleet operations

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Old 09-05-05, 10:45 AM   #6
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Quote:
Originally Posted by Deamon
Quote:
Originally Posted by Razman23
Have you ever heard of the 'Q Ships'?

They were also made to 'morph' to differnt profiles by moving, adding, modifing smokestacks, cargo boxes, and pilot houses. They even went as far as to repaint the whole ship differnt schemes to confuse the sub commander to think he is looking at a differnt ship.
That is curtainly new to me. What are your sources ?
I read this in a book about WWI and WWII German submarine warfare. I cant recall the name of the book but I found it at my local city library. I think the word 'morph' is a little too harsh to say. What the captains did was have extra smokestacks, cargo boxes, and other ship 'parts' stored in the holds. Afterall they are not using the ships to carry cargo. So they would sail back and forth in a area, then at night, the crew would pull out a smokestack or a cargo box and install them in the dead of night. They would even paint the entire hull a new color to give the impression that it was a ship of a differnt company. These ships were old and not really worthwhile for the shipping companies so they were given to the Royal Navy. The ships were placed in drydock, they would have panels installed into the sides of the hull, guns mounted inside, and even guns mounted inside false cargo boxes.

The Qship crew would actually role play when a sub appeared. They had crew whose only job was to run around on deck, look scared, jump upon the life boats and abandon ship. The whole time, the gun crews would spy upon the sub waiting it to get closer to spring their trap.
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Old 09-05-05, 10:59 AM   #7
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Here are a couple of websites I googled real quick on the subject.

http://www.vectorsite.net/twsub21.html#m3
http://www.amazon.com/exec/obidos/AS...021877-2855357
http://en.wikipedia.org/wiki/Q-ship


Here are the books I looked at.

"U-boats : a pictorial history"
by Hoyt, Edwin Palmer.
New York : McGraw-Hill, c1987.

"U-boats : the illustrated history of the raiders of the deep"
by Miller, David.
Dulles, VA : Brassey's, c2002.
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Old 09-05-05, 11:09 AM   #8
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I don't know about the British ships, but the Germans would actually use their ships to impersonate individual neutrals. So, while sailing through the North Sea, they'd pretend to be, I dunno, the Swedish SS Gravitas sailing from Gothernburg or something (the real SS Gravitas was making a similar journey, maybe to Aberdeen or somewhere). Then, on the approach to the Atlantic, they'd find out from radio intel that another ship from another country was making that run and assume their identity, including all the paintwork, smoke-stacks and what-not. This could happen several times during a patrol.

That way, if their ship came across the enemy, their presence in that area would seem normal, and their ship would match the Lloyd's Register.

Fascinating stuff.
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Old 09-05-05, 11:59 AM   #9
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Quote:
Originally Posted by Razman23
I think the word 'morph' is a little too harsh to say. What the captains did was have extra smokestacks, cargo boxes, and other ship 'parts' stored in the holds. Afterall they are not using the ships to carry cargo. So they would sail back and forth in a area, then at night, the crew would pull out a smokestack or a cargo box and install them in the dead of night. They would even paint the entire hull a new color to give the impression that it was a ship of a differnt company.
Ah now i understand, to not cause suspection in a possible u-boat that might obeserved them sailing up and down in the same area.

Quote:
The Qship crew would actually role play when a sub appeared. They had crew whose only job was to run around on deck, look scared, jump upon the life boats and abandon ship. The whole time, the gun crews would spy upon the sub waiting it to get closer to spring their trap.
I'm of course familiar with the Q-Ships tactics but i didn't know that they have repaint the ship at night and builded some extra smokestacks.

So thanks for the info.

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Old 09-05-05, 12:22 PM   #10
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Quote:
Originally Posted by Floater
I don't know about the British ships, but the Germans would actually use their ships to impersonate individual neutrals. So, while sailing through the North Sea, they'd pretend to be, I dunno, the Swedish SS Gravitas sailing from Gothernburg or something (the real SS Gravitas was making a similar journey, maybe to Aberdeen or somewhere). Then, on the approach to the Atlantic, they'd find out from radio intel that another ship from another country was making that run and assume their identity, including all the paintwork, smoke-stacks and what-not. This could happen several times during a patrol.

That way, if their ship came across the enemy, their presence in that area would seem normal, and their ship would match the Lloyd's Register.

Fascinating stuff.
That's new to me as well. Was that in WWI ?

Anyway that brings me to some ideas

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Old 09-06-05, 09:14 AM   #11
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Just avoid U-65 http://www.yeoldeeditor.com/TheDevilShip.htm
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Old 09-06-05, 10:54 AM   #12
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@Razman23,
We had Q-ships in SH2, thanks to FAdmiral. He introduced/modded one and even wrote a few missions for them.

On the topic of a WW1 simulation, then here is another vote for YES! I would love it, again to repeat some of the above posts, seeing some of those older ships on the water would be great.
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Old 09-06-05, 04:24 PM   #13
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Quote:
Originally Posted by U-104
Thanks for the intersting link. Exorcism might work on demons but does it work on Imperial German Naval Officers ? :hmm:
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Old 09-07-05, 05:30 PM   #14
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:rotfl:
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Old 09-07-05, 07:34 PM   #15
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Quote:
Originally Posted by U-104
:rotfl:
The exorcist should do his homework before, next time

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