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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I simply thought it might be more difficult to have more complex interaction between you and your target, as opposted to 'find and sink'. If it is not more difficult, or even more simplistic, then this is fine as well. I apologize for my inquiry, as it was not my intention to step on anyone's manhood.
Best of luck with your project. I look forward to reading about a completed project at some point in the future. |
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#2 |
Seaman
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Saying a WW1 sub sim will be like a downgraded WW2 sub sim is like saying a WW2 flight simulator (ie IL-2) would be a downgrade of a modern fast jet simulator.
I do not think the quality and value of a sim is a function of the level of technology it is seeking to portray. I think with a WW1 U boat sim the manual firing of torpedos is going to be harder since there is no electro-mechanical computer (TDC type device) to help. Hitting a target will require more skill that even 100% reality at the moment so it is possibily going to be more rewarding. You had the whole Q ship think going on as well, plus the restricted and unrestricted phases of U boat warfare. Certainly the restricted side of things would be a challenge to portray, stopping a ship, checking manifests, ordering the crew to go to the lifeboats, opening the seacocks etc, all the while you are doing this your U boat is exposed and in danger, do you just sink the ship and ask questions later? Maybe it is a Q ships? Is the manifest true? These were questions the U boat 'Kapitans' had to ask. I would like to see the activities of merchant ships crews more. For example the Q ship 'ruse' relied partly on 'phony evacuations', where some of the crew would get in the lifeboats making it look like the captain had abandoned the ships, while the main body of the crew especially the gunners kept themselves concealed the U boat surfaced when they would attack. Although it would be cool to see crew go to the lifeboats I suggest the ability to run down lifeboats and shoot survivors in the water is not added unless you want a 1918 war crimes think going on as well!! Also you have the battle of jutland in which you could play a part which would be cool. :P |
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#3 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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@Daemon
Hi Sorry - been busy working. No I don't check my PMs. May be I should have a look in there... Glad we think alike ![]() I work with 3D Graphics and VR myself, so I realise what work lies ahead of you. All I can do is wish you the best of luck!! Nice modeling by the way...
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#4 |
Sonar Guy
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Ok, I checked my PMs lol! Sorry I haven't been replying to them!!!
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
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#5 | ||||||
Commodore
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Instead if th eplayer commits a war crime then he will have to respond in a court. Quote:
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#6 | ||
Engineer
![]() Join Date: Dec 2004
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The Qship crew would actually role play when a sub appeared. They had crew whose only job was to run around on deck, look scared, jump upon the life boats and abandon ship. The whole time, the gun crews would spy upon the sub waiting it to get closer to spring their trap.
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#7 |
Engineer
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Here are a couple of websites I googled real quick on the subject.
http://www.vectorsite.net/twsub21.html#m3 http://www.amazon.com/exec/obidos/AS...021877-2855357 http://en.wikipedia.org/wiki/Q-ship Here are the books I looked at. "U-boats : a pictorial history" by Hoyt, Edwin Palmer. New York : McGraw-Hill, c1987. "U-boats : the illustrated history of the raiders of the deep" by Miller, David. Dulles, VA : Brassey's, c2002.
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#8 |
Pacific Aces Dev Team
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I don't know about the British ships, but the Germans would actually use their ships to impersonate individual neutrals. So, while sailing through the North Sea, they'd pretend to be, I dunno, the Swedish SS Gravitas sailing from Gothernburg or something (the real SS Gravitas was making a similar journey, maybe to Aberdeen or somewhere). Then, on the approach to the Atlantic, they'd find out from radio intel that another ship from another country was making that run and assume their identity, including all the paintwork, smoke-stacks and what-not. This could happen several times during a patrol.
That way, if their ship came across the enemy, their presence in that area would seem normal, and their ship would match the Lloyd's Register. Fascinating stuff. |
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#9 | ||
Commodore
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So thanks for the info. Deamon |
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#10 | |
Commodore
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Anyway that brings me to some ideas ![]() Deamon |
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#11 |
Grey Wolf
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Just avoid U-65
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My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#12 |
Grey Wolf
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@Razman23,
We had Q-ships in SH2, thanks to FAdmiral. He introduced/modded one and even wrote a few missions for them. On the topic of a WW1 simulation, then here is another vote for YES! I would love it, again to repeat some of the above posts, seeing some of those older ships on the water would be great.
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#13 | |
Commodore
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#14 |
Grey Wolf
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:rotfl:
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My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#15 | |
Commodore
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