![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]()
![]()
Last edited by TorpX; 01-28-16 at 11:15 PM. Reason: updated links |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Jan 2014
Posts: 30
Downloads: 32
Uploads: 0
|
![]()
Gotta say this mod is really making me want to fire up SH
__________________
Current Modlist as of 2-1-2014 RFB 2.0 - RFB 2.0 patch 23april2010 RSRDC RFB v 575 - RSRDC v5xx patch1 SAP v0.5 stock RFB RSRDC - Sub class info RFB Sub class info RSRDC RFB - SonarTargetFix2 RFB Nav map make over 2.1 - nav map airbase add on NMMO v2.1 patch 1 with AB |
![]() |
![]() |
![]() |
#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Downloaded and in use
Thank you Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 ISP2.0 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#4 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
bump
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#5 |
Canadian Wolf
|
![]()
Nice
![]() |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Ehm, it may be obvious to some, but what does ISP stand for? Only that single line, and some in the download section tell me that it changes the movement characteristics. Also, in the download section I can find that it is for RFB.
Please don't be obscure with the details. It would be a shame if no one uses it because they don't know what it is for. |
![]() |
![]() |
![]() |
#7 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
|
![]()
Is there a version for us 'vanilla' v1.5 users?
![]()
__________________
a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() No. I never thought anyone would want to use it with 'vanilla'. |
![]() |
![]() |
![]() |
#9 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
|
![]()
That's the original game. That's what I'm running and I'm sure other noobs are too.
![]()
__________________
a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
![]() |
![]() |
![]() |
#10 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I don't mean to belittle your choice; I was just curious, that's all. Most SH4 players consider the stock game to be flawed, to say the least. |
![]() |
![]() |
![]() |
#11 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I've uploaded a patch for ISP 2.x. |
![]() |
![]() |
![]() |
#12 |
Loader
![]() Join Date: May 2014
Posts: 85
Downloads: 264
Uploads: 0
|
![]()
I definitely love you've applied the laws of physics to the targetting optics! Now we can have a nice solution! But very sadly I found that sometimes the torpedoes don't follow the solution but go wobbling in an erratic ABSOLUTELY WRONG gyroangle. Sometimes both the torpedoes and their trails are wrong.
![]() I've also encountered this glitch\bug: It's called Free Willy da torpedo! ![]() ![]() |
![]() |
![]() |
![]() |
#13 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
That's not a bug. There are parameters in the Torpedo.sim files that simulate gyro malfunctions. So, for any given torpedo it is possible to have a guidance error of whatever, 0 to 90°, or 0 to 135°. |
|
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() |
![]()
But it's proof positive that you can document your mod till the cows come home and people won't read your carefully written guide.
![]() Irrelevant side note: imagine if porpoising torpedoes worked properly, splashes and all. Imagine if the enemy crew saw them as a real enemy would. Sure would add a lot of excitement to a boring meticulous attack, wouldn't it?
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-16-15 at 01:40 PM. |
![]() |
![]() |
![]() |
#15 |
Loader
![]() Join Date: May 2014
Posts: 85
Downloads: 264
Uploads: 0
|
![]()
I just hope the torpedo malfunction probability ain't 100%. I encountered this and was like
![]() ![]() ![]() Especially when I'm aiming for 0deg gyroangle I get all +\- 135deg. |
![]() |
![]() |
![]() |
|
|