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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Reworked Morale and Abilities v.1.1
So another ability mod!? ![]() The reason for this mod is to make the broken morale system in SH 5 to have real function and to make the game more exciting. Now a long depth charge attack or a unsuccesfull patrol will cause crews morale to drop, so that they can't give that extra input. SH 5 doesn't have any actual efficency that drops when the crew is exhausted so the effect has to be made with the special abilities (by denying them). The special ability and skill values are somewhat similiar than in "Reduced Abilities" mod and "No Magic Skills" mod. -Morale degenerates faster now, especially especially if you are in Battle Stations or in other action state. If your crew doesn't have any morale left, it can't perform special abilites, like boost repairs, or pump the water out. If you have good, short patrol, you won't see any problems. When there is difficulties, the morale will drop too. -You get more morale by achieving goals, sinking war ships, talking to the crew, and also from the Bosun who can generate more morale to the crew every four days. Also the Cook can prepare special meal once a week that gives back morale. -You don't get more points in morale pool or leadership points by talking to the crew. Their morale can go up like before, but the actual number of the morale points in the pool doesn't increase. -Battlestations, Silent Running, and manning the guns doesn't cost morale points, but they do increase the morale degeneration rate. -Almost every ability is toned down and some unrealistic, or broken abilities have been replaced with new ones (with new icons). -Morale increase from talking to the crew is reduced and also no more morale points for sinking merchant ships. It was still too easy in previous version to have a high morale even after a long patrol. Change log: v.1.1 -Removed morale increase from destroyed merchant ships -Removed morale increase from several dialogue lines -Tweaked values further, now active abilites reduce less morale -Added support to OH II 1.9 Monsun Gruppe campaign v.1.01 -Removed all TorpedoSpeed entrys in Special Abilities that were causing errors in TDC. Special Abilities list: Code:
CHIEF Repair Destroyed Items MoraleCost= 5 Cooldown=24h Increase Repair Rate RepairSpeed +20 %, CrewMoraleDegenerationRate +7000 % , TorpedoLoadingTime +200 %, EnginesNoiseSignature +50 %, CrewMorale -1 MoraleCost= 1 Activation=OnOff Reduce Flooding Time AbilityType=PumpSpeed +20 %, CrewMoraleDegenerationRate +7000 %, TorpedoLoadingTimeSimple +200 %, EnginesNoiseSignature +50 % MoraleCost= 1 Duration= 15 min Cooldown= 15 min EXECUTIVE OFFICER Battle Stations AffectUpTime +20%, AffectPassiveBonuses +30 %, CrewMoraleDegenerationRate +1200 %, RepairSpeed +10 %, GunsReloadTime -10 %, TorpedoLoadingTime -10 % MoraleCost= 0 Silent Running SilentState 1, CrewMoraleDegenerationRate +500 % MoraleCost= 0 MOTOR OFFICER Faster Repairs RepairSpeed +3%, +6%, +9%, +12%, +15% Faster Battery Recharge BatteryRecharge -3%, -6%, -9%, -12%, -15% Sound Coating EnginesNoiseSignature -3%, -6%, -9%, -12%, -15% Overcharge Diesel Engines SurfaceSpeed +10%, +20%, +30% FuelConsume +20%, +30%, +50% MoraleCost= 2, 2, 3 PointsCost= 2, 2, 3 Duration= 10 min, 15 min, 24 min Cooldown= 72 min, 48 min, 24 min Overcharge Electric Engines SubmergedSpeed +10%, +20%, +30% BatteryConsume +20%, +30%, 50% MoraleCost= 2, 2, 3 PointsCost= 2, 2, 3 Duration= 10 min, 15 min, 24 min Cooldown= 72 min, 48 min, 24 min NAVIGATOR Expert Navigator FuelConsume -2%, -4%, -6%, -8%, -10% PointsCost= 1, 1, 1, 1, 1 Crush Depth MaxDiveDepth 3, 6, 9, 12, 15 Maneuvering RudderAngle +3%, +6%, +9%, +12%, +15% RudderSpeed +3%, +6%, +9%, +12%, +15% TORPEDOMAN Warheads Specialist TorpedoDamage +2%, +4%, +6%, +8%, +10% Torpedo Loading Drills TorpedoLoadingTime -3%, -6%, -9%, -12%, -15% Torpedo Maintenance TorpedoMalfunctions -2%, -4%, -6%, -8%, -10% Pre-heat Torpedo TorpedoDamage +10%, +20%, +30% MoraleCost= 1, 1, 1 PointsCost= 2, 2, 2 Duration=10 min, 10 min, 10 min Cooldown=60 min, 48 min, 24 min Overcharge Torpedo TorpedoRange +5%, +10%, +15% TorpedoMalfunctions +15%, +10%, +5% MoraleCost= 1, 1, 2 PointsCost= 2, 2, 2 Duration=10 min, 10 min, 10 min Cooldown=60 min, 48 min, 24 min BOSUN Confident Officer CrewMoraleDegenerationRate +40%, +38%, +36%, +34%, +32% PointsCost= 0, 1, 1, 1, 1 Rationalize Oxygen CO2LevelIncreaseRate AbilityValue= -3%, -6%, -9%, -12%, -15% Emergency Morale Boost CrewMorale +2, +2, +3, CrewMoraleDegenerationRate +5000%, +4000%, +3000% MoraleCost= 1, 1, 1 PointsCost= 2, 3, 3 Duration=2h, 2h, 2h Cooldown=7 days, 6 days, 5 days Crew Maintenance TorpedoLoadingTime +60%, +50%, +40%, CrewMorale +1, +1, +1, GunsReloadTime +50%, +40%, +30% PointsCost= 0, 1, 2 Duration=1h, 45 min, 30 min Cooldown=4 days, 4 days, 4 days COOK Good Cook CrewMoralePool 0, 1, 1, 2 PointsCost= 0, 1, 2, 2 Special Meal CrewMorale 1, 1, 1, AffectPassiveBonuses -30%, -20%, -10%, EnginesNoiseSignature +40%, +40%, 40% MoraleCost= 1, 1, 1 PointsCost= 2, 3, 4 Activation=OnDemand Duration=20 min, 20 min, 20 min Cooldown=7 days, 6 days, 5 days SOUNDMAN Direction Finder - Hydrophone SonarRange +3%, +6%, +9%, +12%, +15% Medic HealSpeed +50%, +100%, +500%, +1000%, +2000% PointsCost= 1, 1, 2, 2, 2 Reveal Hidden Enemies RevealEnemyConvoys 20km, 50km, 100km, EnginesNoiseSignature +20%, +50%, +100% MoraleCost= 2, 2, 3 PointsCost= 2, 2, 2 Duration=10 min, 10 min, 10 min Cooldown=12h, 12h, 12h Total Revealing SonarContactsAsVisual MoraleCost= 2, 2, 2 PointsCost= 2, 2, 2 Duration=6h, 12h, 24h Cooldown=12h, 12h, 12h RADIOMAN Boost Radio +3%, +6%, +9%, +12%, +15% Boost Radar RadarRange +3%, +6%, +9%, +12%, +15% Safe Communications EnemyRadioDFAirstrikeChance -15%, -30%, -60% MoraleCost= 1, 2, 2 PointsCost= 2, 2, 2 Duration=10h, 10h, 10h Cooldown=72 min, 48 min, 24 min GUNNER Precision Drills GunsAccuracy +6%, 12%, +18%, 24%, 30%, GunsDamage +6%, 12%, +18%, 24%, 30%, GunsRange +6%, 12%, +18%, 24%, 30%, ShellDrag +6%, 12%, +18%, 24%, 30%, ShellSpeed +6%, 12%, +18%, +24%, +30% PointsCost= 1, 1, 1, 2, 2 Reload Drills GunsReloadTime -4%, -8%, -12%, -16%, -20% PointsCost= 1, 1, 1, 1, 2 WATCH OFFICER Man the Deck Gun ManTheDeckGun 1, CrewMoraleDegenerationRate +800% MoraleCost= 0 Man the Flak Gun ManTheFlakGun 1, CrewMoraleDegenerationRate +800% MoraleCost= 0 Install with JSGME. Compatible with OH II v.2 Download link 1: http://www.gamefront.com/files/22122...ities+v.1.1.7z Download link 2: http://www.mediafire.com/?8y113pp86nmd6pz This mod is all about finding a good balance, so all suggestions are welcome! ![]() Last edited by Rongel; 11-17-12 at 08:29 AM. |
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#2 |
Ocean Warrior
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Thanks Rongel!
Yesterday translated Sober's SAS special abilities simplified V4 SH5 Now I'll download and try in game yours creation ![]() ![]() EDIT: OH-II's files ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-13-12 at 03:48 PM. |
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#3 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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It's okay, the mod is built on MMM 0.5 mod, and it uses Open Horizons too. All the campaign files change is that you won't get any new morale points to morale pool by talking with the crew (needs a campaign restart in order to work!).
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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Thxs. To fix the moral-bug is essential and a must have for manuell targeting.
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#6 |
Ace of the deep .
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Awesome work , i didnt know how to add new special abilities so this is great . Downloading now .
The only thing i would change is the first cooks special ability costs 0 points , what do you think ? Last edited by THE_MASK; 05-14-12 at 12:32 AM. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Good point, it could be activated from the start (or cost zero points). I guess the cook already knows his job. Maybe its just radically poorer skill than the next upgrade (cool down time is 10 days or something).
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#8 | ||
Ocean Warrior
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Hi Rongel!
Another couple of questions.. Quote:
Quote:
Another thought.. May be you can make a few levels of difficulty.. (like low,high,normal) For example.. in Sober's SAS special abilities all passive abilities are disabled.. it's like high difficulty level PS: Sorry my bad English.. I hope you can understand me
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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I realy like this mod and have used both versions.
Ive just a few questions. Due to Changing mods all the time and starting new carears constantly, I have never progressed verry far with the crew upgrades. I was wondering does the chief , xo and watch officers ever progress above level 1 skills and are there any medals for the crew other than the cross? Allso, Just a personal note , i sunk two battleships in scapa flow , morale boosted to full. by the time i was out of the port area morale was down 3 points on all crew. is it possible to make the "high" from sinkings last longer or maybe the battle stations penalty not so severe. Just a comment , i know these sort of systems are all about ballance and what im sugesting might mess up things later but i thought it was worth a mention. GREAT MOD. thanks for sharing your work and ideas freely its much apreciated and needed. thanks
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Captain Stu from Down Under , Down Under ![]() |
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#10 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Have not tried an Abilities Mod yet...but its my next one!!! Unfortunatly I refuse to stop my career right now (again) to start over (again). But a couple of questions.
So your basically using morale as fatigue right? Since there is no fatigue in SH5 right? I guess thats one aspect i reallly like about SH3 was how you could actually see crew fatigue.....moving them around a bunch was a bit micromanaging...but at least you see it. Wish there were three options for fatigue.......battlestations and/or max repair......normal......max rest or minimal crew. That way you could convey to your XO what you would want without having to micromanage. but I digress!!! ![]() I might go with No Magic...as I think its more realistic as far as abilities go...but thats just personal perferance. But I think I understand were this MOD is coming from....since ...there is no Fatigue in Sh5. Interesting work-a-round.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#11 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
Been away for a while, but I have a next version coming up, and I think I have already lowered the penalty there. I agree it is now a bit too high. Don't know about the medals, I haven't ever progressed that far in the campaign. Quote:
![]() I'm pretty sure that you can use this mod without restarting the campaign. I thought the campaign dialogue changes require restarting, but I was wrong, the changes work like the should. So all seems to be well! Next version coming up soonish.... |
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#12 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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New version is finally available, v.1.1 is here! Well not here actually, it's in the first post...
As far as I know, no campaign restart is needed. New version is more challenging, no more morale boost after sinking merchants, it was too easy to have full morale even after long patrol. Also morale boost from talking with the crew is much reduced. Feedback is welcome! |
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#13 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() By the way, is your mod messing the crew management screen as No Magic Skills did? |
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#14 |
Ocean Warrior
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Thanks Rongel!
D/L and try it now.. PS: Some changes in the files which need translate?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#15 |
Navy Seal
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That is a really awesome mod Rongel
![]() I've been using it for a while now, and i just couldn't play SH5 without it, but a question though: On long patrols, morale is down to no points...how does it affect the crew? Meaning slower to dive the sub, or slower to man the DG/Flak? ![]() BTW, on way to patrol area, i've sinked a battleship (more than 30000 t) but i didn't see any morale boost... ![]() |
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