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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Watch
![]() Join Date: Dec 2011
Location: Warszawa
Posts: 19
Downloads: 38
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**** Gamefront ! If they believe that the censorship is the best and segregates people by their country
![]() ![]() Are other servers - Use them!!! ![]() ![]() Regards ![]() Last edited by Hitman; 02-28-13 at 08:12 AM. |
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#92 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
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Tag - this one's for me!
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System specs:Ryzen 9 7900x, Gigabyte 4080 |
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#93 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
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<edit> disregard....user error! I didn't dig into the mod folder structure far enough to realize I wasn't actually applying the modded data...only moving folders containing the modded data into the root directory.
DERP!
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System specs:Ryzen 9 7900x, Gigabyte 4080 Last edited by Spectre-63; 01-04-13 at 12:57 PM. |
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#94 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
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Okay, so once I managed to get everything installed correctly, I still saw issues where the apparent resolution of the UI was only 1366x768, even though I have the d3d9.cfg set to 1920x1200...very odd.
Anyone have ideas?
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System specs:Ryzen 9 7900x, Gigabyte 4080 |
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#95 |
Watch
![]() Join Date: Jun 2003
Posts: 15
Downloads: 32
Uploads: 0
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I have some documentation that addresses most of the tools in the mod but I am not finding much on the use of the rings on the attack scope. I am using the the mod with the GWX gold add-on. What I have found discussing the use of the rings did not explain the red s and red x on the inside ring. Any redirection to notes or explanation would be great. Thanks.
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#96 | ||
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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Hey makman:
In the MaGUI F thread you replied to me: Quote:
Also from the changelog for MaGUI F: Quote:
Thanks! Last edited by jonmar; 04-16-13 at 11:33 AM. |
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#97 | |
Hellas
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read the readme of the ''FM NI Fix'' . it is for use when you want to run FM interiors with MaGui. if you are not using the FM's interior,you don't have to enable any fix at all. now,in case that you are using FM's interior ,then yes the ''FM NI Fix'' covers you and i mean that you don't need the CT FM NI fix at all (CT FM NI fix is nothing really important.just forget it) the MaGui F was my last release so these bugs are still in MaGui v3.4 and its widescreen version . to answer your next question ...when i find the will ,i will correct them to wd version 3.4
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#98 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#99 | |
Canadian Wolf
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![]() Tried a new set-up last night with the above and it seems to be working. Used a set-up similar to what Aces listed in his Turms 6 Thread, but toned down somewhat. |
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#100 | ||
Hellas
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Quote:
let me tell you a few things about all these 'fixes'. when you install the FM's interior or Open Tower mod or Ace's turm mod there is in all these mods the camera.dat in their files . for none of the above mods , the camera.dat is necessery and you can simply delete it from their files .this will save you from a lot troubles as this file (the camera.dat) is the one file responsible for the incompatibilities. the other file is the commands_en.cfg (and commands_de.cfg) and thats the only one that you must very carefull to take care becuase this file is absolutely necessery to both mods for working properly.
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#101 | |
Argentinian Skipper
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Generic Mod Enabler - v2.6.0.157 [F:\SH3\MODS] WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4 LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta CCoM_8.x_Bug_Hecktorpedoraum_V1.0 ........................................... Aces' Super Turms v7 Taster MaGui 3.4 Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 TorpedoSolutionButton for WideScreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat) Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3 .................................................. Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 Low Contrast Instruments Flags_enlighten Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Dönitz Picture With Fly Merchant_Fleet_Mod_3.2 Q Ship mod GWX3.0 Combat Radio Frequency .................................................. .. Thomsen's Sound Pack V3.2cg GWX Speech Torpedo_HAHD_1024_GWX Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 OLC's Modified Searchlight Beams for GWX3 Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat Carotio_SH3_Seafloormod - 128mb Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Modified Headphones TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Type VII salvo selector pascal_map B25_Deck_Crew_Ambient Haunting Atlantic Wind Karle's_Crash_Dive_Mod Scirè-Tikigod- repeated order Real Depth Charge TiefeMkI(German) TorpedoTubesFfireFinal vGW _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross Aces' Combined SH3.SDL Files v4 Sub Image mod Supplement to V16B1 (JSGME) DD_VisibleMines_V1.0 MFM3.2 displacement correction mod Ultimate ObjectView Camerav1.0 Water Drops Blur Effect MaGUI v3.4 Widescreen Compat SH-5 Water for SH-3 16 Km V84 My Way Wolfehunters_VIIC_U408_2048 Wolfehunters_U-82_VIIC Decks Stiebler4B_Addon_for_V16B1 Commands My Way The "Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3" is the key fix for compatibilize Magui WS, Interiors and Aces stuff. With this configuration, I have all the stuff working. Of course, I touched some files in H.sie patch. Also I use the Water Drops Blur Effect MaGUI v3.4 Widescreen Compat and Ultimate ObjectView Camerav1.0. The former has a camera.dat compatible with MaGUI WS, and the later improve the camera.dat without modify the cameras.dat of The Water Drops (It´s a camera.val file). The combination is superbe for inmersion (and I recommend it for U_BOOT_HAAD, BTW). Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#102 |
Bilge Rat
![]() Join Date: Apr 2012
Location: ...
Posts: 1
Downloads: 21
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#103 |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 421
Downloads: 658
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I have been trying to get SH3 working in widescreen. I've never played in widescreen before and since I have a widescreen laptop, decided to try.
I can't get anything to work. ![]() I play on my laptop which has a 15.6" 16:9 WS (1920x1080) screen. I would prefer to get rid of the black (overscan) bands on the side, but I can live with them if I have to. I don't have to run it @ 1920x1080 just anything that will work. I think I've tried everything mention on the subject in SubSim and nada. Thanks, Mike 15.6" 16:9 WS (1920x1080) screen/8GB RAM/AMD Radeon HD 6990M video w/2GB RAM/Win7 64bit __________________
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#104 |
Loader
![]() Join Date: Apr 2004
Posts: 88
Downloads: 127
Uploads: 0
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Hi Mike,
I noticed that you are using a Radeon. Does it support 1360x768 resolution? If not this may be your problem. I also have a Radeon (Mobility 5870) which does not support 1360x768 resolution. I found that there is a utility called "PowerStrip" which you can download from http://entechtaiwan.com/util/ps.shtm that allowed me to add the 1360x768 resolution to my display modes. Once I did this I was able to get the MaGui widescreen mod working on my Radeon. I now have frame rate issues when I am close to land (which I suspect is something else in the mod), but as you have a more powerful graphics card this may not be an issue for you. The PowerStrip utility isn't that easy to use and it's kind of annoying as it always pops up a message when you boot (you can disable this if you register). If you decide to try PowerStrip and have trouble getting it to work, let me know and I can try and help out. Right now I'm posting from a Linux machine so I don't have Windows and the PowerStrip utility in front of me. Thanks. PS. I'm not associated with the makers of PowerStrip in any way. Last edited by zakarpatska; 05-10-13 at 07:59 PM. Reason: Formatting and a typo |
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#105 |
Sea Lord
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To alleviate the "Cannot initialize 3D engine" error message, try changing the resolution in d3d9.ini from 1360x768 to 1366x768. If your GPU doesn't support 1360, it may support 1366. And the 0.4% compression won't be apparent. I am using an NVidia 540M and it works for my rig.
I have not found any widescreen mod which will work at 1920x1080. The masks are all much too small, and the 2D pages do not stretch. (Explanation here: http://www.subsim.com/radioroom/show...26&postcount=6) WS MaGUI won't do it, Conus' WS won't do it, Seeadler and Rubini's won't. All have some pretty ugly problems with the 2D pages at 1920x1080. A pity, because the 3D pages are incredibly sharp at 1920x1080. But all of them work great at 1366x768. Last edited by BigWalleye; 05-10-13 at 08:14 PM. |
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