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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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Thank you guys for your opinions and feedback. This is the first forum I've been a part of and I know how people can act online (I play Modern Warfare 2 on X-Brick Live
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#92 |
Navy Seal
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I forgot: welcome to Subsim.
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sent from my fingertips using a cheap keyboard |
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#93 | |
Eternal Patrol
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Basically it's the principle of the thing. I'm not protesting to UBI, and I'm not trying to hurt UBI. I just won't be dictated to about playing what is essentially an offline game but being forced to be online while I play it. If they never free up the DRM I'm going to be the loser, but in the end the bottom line for me is that it's wrong and I won't support it. It's that simple.
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“Never do anything you can't take back.” —Rocky Russo |
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#94 |
Rear Admiral
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Regarding the DRM.
I reinstalled the game this morning. Installed a few mods, which meant i had to exit and restart the game a few times. The DRM stalled and failed to produce a login like 5 freaking times, so i had to kill the program and restart it. And yes, i have a decent internet connection. |
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#95 | |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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I do agree that it's a stupid idea to have an offline game need an internet connection. I guess I'm just more forgiving of what I need to go through to get my u-boat fix...which probably means I'm an addict ![]()
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#96 | |
Chief of the Boat
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NONE OF US IS AS CLEVER AS ALL OF US ![]() |
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#97 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#98 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I lived in one place that DID have broadband, but it was so crappy (the ISP overloaded a 200 home/unit node with over 800 units/homes) I couldnt even get the cable modem to sync between the times of 3pm - 3am. And this went on for 2 years. |
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#99 | |
Soundman
![]() Join Date: Apr 2005
Location: Arizona, USA
Posts: 142
Downloads: 93
Uploads: 0
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The difference, Tonschk, is that they have the CHOICE of whether to be online or not...as well as the CHOICE of where and when they wish to play singleplayer or multiplayer. But perhaps you already knew that little detail... ![]()
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them. ...And all was good. "Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer |
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#100 |
Eternal Patrol
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Absolutely. But nobody says they can't play it.
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“Never do anything you can't take back.” —Rocky Russo |
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#101 |
Rear Admiral
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Well, i have to say, i have been giving SH5 the ole "college try".
Running just these mods, as i feel they addressed most of the games shortcomings from a functionality standpoint. NewUIs_TDC_2_9_1_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces U-boat Historical Specifications 1.4 U-Boat Killer AI mod v1.02 (edit: side note: they also produce no file conflicts and work harmoniously together) And overall the game seems to play well, and i have to say that DarkWraith deserves some major kudos for his UI work. It's very well thought out, and it made the game VERY accessible. So, i did the tutorial mission, and embarked on my first patrol. Ran accross a task force..well.. more like they ran accross me north of the british isles. I drived thinking it was a HK group (yea yeah i know.. in 39?) Turns out they were escorting a BB. So, i took a whack at it from a range of 3000 meters with a 4 fish salvo, and sank him. Going great right! Im pretty happy. Well, i spend all day getting out of the area. Nisgesis done his search patterns well was my thought. As it turns out, an old bug re emerged. The shadowing tin cans. TWO of them. No matter what i did they always trailed me. That, just straight out killed the game for me as quick as a gunshot to the head. Bottom line, aside from DRM issues, the biggest drawback in the game i can see now, is the "Follow you tell the ends of the earth Tin cans." Im not sure that can be fixed by mod, but i don't think i'll play Sh5 again until that issue goes away, it REALLY kills it IMO. Other then that though, i really enjoyed it. |
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#102 |
Stowaway
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Nice point Ducimus.
I was working on the AI type-14 and had the Undine AI Sub in the test Mission. Also a German unit sailing by. The Undine shadowed me and totally ignored the German ship!! It passed within 300 meters of us! The Undine was surfaced and moved out of the ships way. ![]() Seems alot of work on the AI Scripting needs done. |
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#103 |
Pacific Aces Dev Team
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But isn't the AI editable? I mean, even if it takes lot of work, it can modded and such bugs eliminated, right?
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One day I will return to sea ... |
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#104 |
Stowaway
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Yes it is editable.
The scripting needs looked at much like TDW is doing the UI stuff. But there is also unfinished AI Scripting stuff that may need a new patch. Did you know that Q-Ships were to be included? But the programmers never finished the Code. That's in the files not made up! |
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#105 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I thought the shadowing DDs was a problem with SH5, I never had it is SH3/4. Have you got any idea how to get the problem to show up? I've only ever seen it once and unless I can reproduce the error, I can't debug it. Do you know how to induce it?
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