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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Mate
![]() Join Date: Mar 2010
Location: away from ......
Posts: 51
Downloads: 5
Uploads: 0
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i hope you can work in that we have some impact on the war even if its so small not to make a difference.. i think the immersion will be better if we feel like were part of the fight,
also good work so far looks promising!, one question will the ports switch sides when nations cahnge sides, it seems to be very bugged in sh5 things like vichy france axis ports in 1939
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#92 |
Sparky
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Yes, when it is finished territory like ports will be monitored and change sides.
I'm going to be away from the project over the weekend, job calls. But I should have some news next week! ![]() |
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#93 |
Sailor man
![]() Join Date: Apr 2007
Posts: 45
Downloads: 25
Uploads: 0
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OT: I would just like to say something to the modding community of Silent Hunter: You people are insane!!
The game has been released less than a month and already you have released dozens of mods and patches that fix and improve the game in ways that were obviously never considered by the developers. Not only that your here within a month of release developing a mod that will allow you to direct the overall strategy of Germany during the Second World War at the same time as Captaining a U-Boat (at least between stays in port anyway). Why the hell Ubisoft doesn't just give you the source code to play with I will never know. I salute you gentlemen and ladies ![]()
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#94 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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#95 |
Sailor Man
![]() Join Date: Oct 2009
Location: Dieser verdammte Platz
Posts: 239
Downloads: 43
Uploads: 0
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Hello. any news on this mod? Sounds very interesting. A truly dynamic campaign that responds to your subs actions (even minimally) would be very cool. Hope all is well, and keep up the good work. Thanks R-T-B!!!
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