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Old 05-20-10, 06:15 PM   #1
Chubster
Frogman
 
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Default Contacts on nav map...

Just starting out with RFB and have a question or two. Just stumled upon a troop carier and although it showed up on the nav map as a square...when I zoomed in it dissapeared. The crew had spotted it and it was there just 5000yards away but nothing on the map. How am I supposed to get a speed reading ??

And is it me or is it overly quiet on the sub.....there seems to be no audible indication of speed change, not sure if the helmsman even acknowedges the speed change either?

Also if using TC radio reports are easily missed if you are not actually looking at the message box...TMO drops out or at least slows down I believe when a radio message comes in ??
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Old 05-20-10, 07:07 PM   #2
Bosje
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the zoom thing is a feature, it means you can use the squares for plotting but with limited accuracy, the best way so far for any mod to realistically do it, together with SH3's OLC Gold

personally, i draw a few rough lines on the plot and then I get target data on the target from the TBT or periscope, plot will confirm if my values are somewhat correct.
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Old 05-21-10, 10:58 AM   #3
weide
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hello, RFB is very good MOD!

but slow fps problem was not solved Alt-tabbing...
I can't play RFB2.0?
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Old 05-21-10, 12:31 PM   #4
Fish40
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Post your system specs so we could have a look. My system is far from high end (only 1gig ram) but I am able to run the sim with RFB just fine in most situations. I use a program (FS Autostart) to shut down all background applications that are not needed. In addition, defrag often and be sure there is no spyware on your machine.
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Old 05-22-10, 03:54 AM   #5
msalama
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Quote:
but slow fps problem was not solved Alt-tabbing...
I had the same problem and tried all kinds of graphics tweaks, etc. and nothing worked. What eventually did, however, was removing the interior, misc, and shaders folders from the mod before installing! Not kosher, I know, but everything seems to work regardless
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Old 06-13-10, 01:22 PM   #6
Snakeeyes
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Do deck guns have ANY effect on vessels in RFB???

You can shoot at merchants all day in the noob tutorials and not sink d%ck.
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Old 06-13-10, 04:31 PM   #7
McHibbins
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Quote:
Originally Posted by Snakeeyes View Post
Do deck guns have ANY effect on vessels in RFB???

You can shoot at merchants all day in the noob tutorials and not sink d%ck.
Reading the manual will answer your question. Sry, but this was asked so often in the last few weeks now.......
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Old 06-13-10, 07:07 PM   #8
Snakeeyes
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Quote:
Originally Posted by McHibbins View Post
Reading the manual will answer your question. Sry, but this was asked so often in the last few weeks now.......
Ah Geese man, I'm sorry. I just got back into it yesterday. My bad.
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Old 06-15-10, 04:41 PM   #9
fred8615
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Just curious, but what ever happened to the idea of releasing the damage model as standalone, for those who want it, but not RFB?
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Old 06-17-10, 08:18 AM   #10
LukeFF
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Quote:
Originally Posted by fred8615 View Post
Just curious, but what ever happened to the idea of releasing the damage model as standalone, for those who want it, but not RFB?
Too many files to edit. That's the short answer, at least.
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Old 06-18-10, 08:16 AM   #11
fred8615
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Quote:
Originally Posted by LukeFF View Post
Too many files to edit. That's the short answer, at least.
Wouldn't it simply be a matter of removing the non-ship related files from RFB? What would need to be edited?

If it's a question of just someone having the time to do it, I could. I have lots of free time.
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Old 06-29-10, 03:44 PM   #12
B_MACH
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To RFG Team, I been playing with RFB 2.0 plus the April update and RSRDC mod.

1. No surface search Radar contacts on PPI display when they are on the displayed map. This occured in 1942 on Gato sub and in 1943 on Balao sub.
2. Setting still(0 knots) on the surface all day long fuel decreases. If submersed.at zero knots, battery supply does not decrease. The limiting factor seems to be the CO2 level.
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Old 06-29-10, 04:28 PM   #13
Bubblehead1980
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Quote:
Originally Posted by B_MACH View Post
To RFG Team, I been playing with RFB 2.0 plus the April update and RSRDC mod.

1. No surface search Radar contacts on PPI display when they are on the displayed map. This occured in 1942 on Gato sub and in 1943 on Balao sub.
2. Setting still(0 knots) on the surface all day long fuel decreases. If submersed.at zero knots, battery supply does not decrease. The limiting factor seems to be the CO2 level.

I had same issue with SJ radar in RFB as well.

fuel decreases even if youre sitting on surface because diesels are still on, using fuel to power your sub.You use less fuel sitting still but it still uses fuel.Your engines are never OFF
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Old 06-30-10, 05:16 AM   #14
Sardaukar67
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BTW, are the best skills for crew members in Damage Control team still as in RFB manual, mechanical and electric? or has this changed in last versions?
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Old 07-02-10, 11:38 AM   #15
Gorshkov
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Does this mod change enemy AI toughness? You know, something like fearsome Duci's destroyers, lurker's ASW planes...
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