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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Stowaway
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i removed my "Webster's Better waterlines" color fix due to the large size of this mod and although having pink waterlines are a major irritation to me they are not absolutely needed as a fix for the game.
i also added another item to the "to do" list, the s-boats need a fix so they properly have the 50 cal for AA instead of the 20mm. there was an old mod that was made to fix this, it was made by shad43 for the v1.2 of the game but it has a bad download link and so it has been lost and shad43 is MIA on this forum. i am hoping maybe someone out there has a copy of this old mod (Browning .50 MG v1.1a by shad43) that they can upload for me so i can compare it to my version. i tried to recreate it myself but it wasnt working when i tried it in a single mission so i may have missed something. i noticed my version of this mod was downloaded 220 times at my filefront page but i have never had anyone confirm to me if it worked for them or not. if anyone reading this has tried it, please PM me to let me know if it does or doesnt work for you. if anyone is interested here is the link to the thread about the 50 cal mod http://www.subsim.com/radioroom/showthread.php?t=111379 |
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#92 |
Stowaway
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added the Uboat Conning Tower fix by zeewolf to the downloads list
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#93 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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here is a fix for shell splashes for big guns not showing up at distance. this is mostly for surface ship mods but is useful in the stock game as well. http://hosted.filefront.com/jmardlin/
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#94 | |
Stowaway
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#95 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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this link is no longer valid says file was too old and was deleted New Map Labels v1.3 by jace 11 (accurately ads 75+ missing labels to the map) here is an updated link http://files.filefront.com/Map+Label.../fileinfo.html
Last edited by jmardlin; 01-19-09 at 11:29 PM. |
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#96 | |
Stowaway
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#97 | ||
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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#98 |
Stowaway
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ok, i've added zeewolfs great kongo fix for the game. it includes the 3D damage fix work done by miner1436 a while back (not sure if its a combined mods thing or just redone) and also fixes the texture mapping issues and new 3D meshing.
if anyone finds any more bad links in the OP please let me know, i want it to be there for myself and anyone else who might be needing them. webster |
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#99 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The released Kongo mod has some non-trivial issues, however. The N and O maps are not used, because it appears that upon reimporting the model, those textures are not on the models. As a result, some of his great work is invisible. Also, the LOD distances are set wrong in the URC part of the dat.
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