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#91 |
Pacific Aces Dev Team
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In SH1 -and I think that was a very well documented game- the PPI was orange and the A-scope green. :hmm:
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#92 | |
Ocean Warrior
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Thanks M.Sarsfield for the info, can't wait to see the pics. |
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#93 |
Ocean Warrior
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The range dials, though still in meters only are ready for testing. Would anyone like to be involved in the testing? I just got four hits at 6,500 yards whilst just testing this.
This will just be a test of the digital range readouts in all subs. It shouldn't matter whether you are running version version 1.4 or version 1.5, or any of the big mods. But we'll see about that when we test it. The pixel shader work isn't ready yet, as it doesn't work with 1.5 the same way as with 1.4, so the PPI scope isn't ready yet, but in the mean time if you are interested in testing the digital readouts with range rings and bearing lines, you can use the previous version here: http://www.subsim.com/radioroom/show...=radar+bearing If you are interested in testing, please post here. Thanks. |
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#94 |
Samurai Navy
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Glad to help test Nisgeis. Also, I was pondering last night whether there might be a way to cause at least large-caliber shell splashes (i.e. "Particles.P01_&Big_Shell_water_explosion") to return a radar contact, if not all calibers.
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#95 | |
Ocean Warrior
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#96 |
Samurai Navy
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Well, I have tested with stock 1.5 so far. Took me a few tries to understand the dial readings above 10,000m, but quite effective once I figured it out! Deck gun hits on a large target at 10,000m and over the horizon at 13,000m using radar for range (visual bearing on superstructure). Hits on a moving target at 7,000m (bearing obtained by visual). Interestingly enough, hits are not consistent, which seems to indicate the guns are not entirely gyro-stabilized as they might seem (but the variation is not apparent until you fire at these extreme ranges). Seems that there actually is a tiny bit of pitching up and down with the guns. Gun bearing seems to stay constant. Obviously shooting truly BVR (with true bearing unknown) will be much more challenging.
Noticed two things so far: 1. Correct bearing seems to be on the counter-clockwise side of the contact (i.e. rotate clockwise through the target until you lose the return, then rotate back until you first pick up the return, that is the accurate bearing (AI seems to return bearing on the edge of the return first reached rotating clockwise). 2. In the Gato, the range dial on the A-scope is reversed from the range dial on the PPI display (which has the correct range). ![]() Here, PPI dial shows correct range of 9659m, but A-scope has this number reversed (9569m). More obvious here: ![]() A-scope reads 5109, PPI reads 9015 (once again, PPI is correct). Porpoise in training school missions does not have this, but I have not tested any other subs yet.
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#97 |
Samurai Navy
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Okay, tested the other classes. A-scope range dial has reversed value on:
Gato Gar Tambor Balao Okay on: S-18 S-42 Porpoise Salmon Sargo
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#98 | ||||
Ocean Warrior
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Out of interest, how are you measuring bearing? The stock camera doesn't allow you to look at the radar antenna bearing indicator properly and it's also not accurate in itself - the bearings are only marked in 5 degree increments and even these aren't accurate - sometimes off by 2 degrees. I am working on a high res accurate bearing indicator, but with this I have noticed that targets directly infront and directly behind are accurate, but ones to the sides are off consistently by half a degree. The bearing indicator problem may be a game measuring error, as the antenna apparently goes between 0 and 360 degrees, which is 361 degrees in a cirlce, or due to the measurement errors, it's possible it's a 3d model placement problem in the interior, the indicator being position a touch too high/low, and therefore being accurate at 0 and 180, but innacurate at the sides. Quote:
Would anyone else like to test this? |
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#99 | ||||||
Samurai Navy
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500m = 0500 1000m = 1000 5000m = 5000 9000m = 9000 10000m = 9000 10500m = 9500 11000m = 9000 11750m = 9750 Quote:
However this was with known and observable bearings. I tried a practice shoot against large tankers at various unknown bearings and ranges from 4-13k at night with rain and heavy fog. This was much more difficult because even if you have the correct bearing, you won't know until you achieve a hit, and the slight pitching/rolling in the gun means you could fire many times on the correct bearing with the correct range and still miss. Add a slow reload time like RFB, and it is a real bitch. Quote:
RFB+radar mod: ![]() Here you can see there are actually two long range contacts fairly close together. The sweep line is merged with the closer, more southerly contact, giving both range and a fairly accurate bearing. However, it should be noted that return "arc" of the closer contact is wide enough to mask the second contact, so you can get an accurate bearing off the second contact by moving the sweep line on top of it, but the range returned is still for the closer contact until you move the sweep line significantly closer to 90 degrees, at which point you will get a range return on the second contact, but the bearing of the sweep line will be off the contact. I have also now tested it with PE3 alone, RFB alone and PE3 + RFB. PE3 works okay, but the cameras make it a bit more difficult to use the range dials. RFB or PE3 + RFB works like a charm, as noted above. I'll download the new file and test shortly.
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#100 |
Ocean Warrior
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akdavis, you seem to be an advanced radar user.
![]() Stock game's bearing resolution on the SJ radar sets is 9 degrees, which is ahistorical. Actual bearing resolution was 5 degrees and makes it easier to distinguish targets on the A-Scope. The PPI stock scope is too good, with the contacts being dots rather than arcs. Using the antenna bearing indicator, which is loacted above the A-Scope and a high res texture marked accurately, you can get bearing to within half a degree of the leading edge. As part of my testing, I set up a mission in heavy fog, rain and at night with no moon - it's what Radar Training Part 3 used to be like before I moved the submarine closer and have made 3 hits out of 4 with a three degree from 6,000 yards. If I take the time to plot a track and get the correct course and speed, I'm fairly confident I'll get some hits. I've also used the antenna bearing indicator above the A-Scope to plot tracks from radar depth and that works very well too. |
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#101 |
Samurai Navy
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Well, I must admit I didn't know about the antenna bearing indicator above the A-scope, but unfortunately it looks like RFB makes it pretty much unusable:
![]() But without RFB, the indicator appears too low res and inaccurate to be much more useful than the PPI.
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-AKD Last edited by akdavis; 05-19-08 at 09:44 AM. |
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#102 |
Watch Officer
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If memory serves, this was a problem with the re-texturing work done by Oakgroove. Trigger Maru uses the same work, and Ducimus fixed it with the latest version of TMO
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#103 |
Pacific Aces Dev Team
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A bit of feedback here:
In the version I have tested, the numbers for range didn't show up when using the 1.4 version of the game. In SH5 they worked well, though. I therefore did some testing in 1.5 (No other mods installed except your radar mod) and first impression is that the contact dots are a bit too large. :hmm: It becomes difficult differentiating contacts on close bearings. Also -this happens already in the stock game- many times the A-Scope doesn't show a clear return while the PPI shows a clear contact, making it difficult to use the scale for determining distance when over 10.000 metres. I will play a mission with a single ship and try to plot it before actually trying to plot a convoy -which is right now much more complicated- and will report. FYI I'm using a plot in paper, not the game map, and do it with Kim Ronhoff's ruler for radar plotting. Will try to put a photo of the resulting plot when I have it ![]()
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#104 |
Samurai Navy
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Nisgeis, I can't remember if you are on the RFB team or not. Should I report the Antenna Bearing Indicator problem in the RFB thread?
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#105 |
Ocean Warrior
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I'm not a part of the RFB team and yes probably best to report it there. Thanks!
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arced radar contacts |
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