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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#92 | |||
Ocean Warrior
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Location: São Paulo Brazil
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#93 | |
Silent Hunter
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#94 | |
Stowaway
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![]() But your going to handle that, right? I thought about putting that in the box as nicely as you did. But that is so...... Ennuyeux Langweilig скучно Last edited by Madox58; 04-15-08 at 07:01 PM. |
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#95 |
Old Gang
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To each his own |
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#96 |
Ocean Warrior
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Location: São Paulo Brazil
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Here the first pics of the already done beta of that debris.dat approach. This approach, using an idea from Privateer and implemented using the "solution" for Life Boats described here on this thread have some goodies and few bads:
1. It´s compatible with ALL mods or even stock game out of the box! 2. Works imediatly just adding one file and replacing the debris.dat that is the same for any mod (JSGME). No external textures, etc 3. It spawn a lot of "new" debris after a ship sink and also LifeBoats (futurelly with crew). The overall effect and feelling is very good even that the LB just spawn after/during ships sinking. 4. the bads are few (the main one is that the LBs spawn only after during a ships sinking as i said), but also that sometimes you can not have LB in the end, or even have a bit so much of them. But isn´t frequent and like i said the overall result is very good. You will see! 5. things that needs to be checked: airplanes crash on water...what will be spawned now?:hmm: 6. Things that will made it yet better: a good crew on Lifeboats. We are working on this. ![]() 7. And to finish, after we play with this first approach a bit we can then start that more refined solution (but that also yet needs some more deep tests) where the LBs will spawn before ship sink. Anyway all the work made until now will be totally useful for this approach too. 8. Note that all the debris have reflection, refraction and ondulation under water (caustics)! 9. I will only release this beta after DivingDuck agree because I used his debris tga and 3D models from his great Debris' 1.2 mod. I hope that you like them and also the idea DD! ![]() 10. if someone more have more debris to share will be good too! ================================================== ============= These pics were made after a small freight sunk: ![]() ![]() ![]() ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 04-16-08 at 01:02 AM. |
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#97 | |
Ocean Warrior
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Location: São Paulo Brazil
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i tested, but it don´t shows all the details that you have on that pic...excuse me by the delay or even the absence of pics...just short in time...but i will do it tomorrow! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#98 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Now we're talkin war here!
Finally some realism! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#99 |
Lieutenant
![]() Join Date: Apr 2005
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@Rubini and privateer:1. Fantastic!2. I could create some more debris for you over this weekend. More variety is always cool, right? I got enough experience in 3D Max and texturing in order to model such simple things. I have done modelling for IL-2 flight simulator.3. Could you use 3D models from Max 5.1 with TGA textures? I don't know the scale of SH3 world, but you could resize them afterwards. 4. If you are ok with this, please send me 1-2 sample models from DD with textures, so I can try to match his style. 5. You can contact me either via PM or at mkubani(--at--)gmail(dot)com
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#100 | |
Ocean Warrior
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I will PM you soon with some examples and some ideas. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#101 |
Grey Wolf
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What a fantastic progress there is been made again! Looking forward for this one again!
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#102 |
Old Gang
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And what happens when an airplane crash on water?
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To each his own |
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#103 | |
Ocean Warrior
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Location: São Paulo Brazil
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#104 |
Chief of the Boat
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Hows it coming along Rubini, those merchant crews need something to hang on to, the lifeboats are shot full of holes
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#105 |
Chief
![]() Join Date: Jan 2008
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I hope thise will be over soon. I cann hardly wayt too play with thise addon. Fantastic job peapol. U make the peapol here wery hwpy. Keep up the fantastic job.
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