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Old 03-08-08, 07:44 AM   #1
Philipp_Thomsen
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Join Date: Nov 2007
Location: Drunk at the whorehouse
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Default [REL] Thomsen's Junkyard

Hard working maaaaaaaaaaaaaan... I reeeeeeeeally need some sleep... its 9 o'clock am. here in Brazil and I'm workin on this since... well.. days... cheese, crackers and ice tea to follow.

Ok, here we go!

I'm always modding games that I play, acording to my taste, but I usually never share, since I mess around too much with the game. But since this time this is a little more organized, besides some people requested, Im posting here four mods for the moment, maybe more in the future. Ladies and gentleman, from this day foward, press CTRL+S everytime you start the patrol, before any other command.


Lets start with sound

Coz sound is one of the most important things for imersion, in my opinion.
This sound pack is a combination of tons of sound mods I've found on those years of SH3. Most of the sounds are edited by me, acording to my taste, like the "New radio message received" that now really looks like a real piece of paper that you must read, or the "Creaks" sounds, which I heavily edited, now you can really feel the water remodelling your hull.

My work with these sounds are incomplete, since I've reached my limit as modder and cannot put more things to work, like I wish. BUT I've left all the incompleted work together in this mod and hopefully someone with more experience, more patience and ubi's sdk can finish this work. There are so many sounds that are not in use and so many orders without a sound, its just a waste. But just as it is you'll feel your crew a lot more then before, hope you enjoy this. Any criticism is welcome and any help, as well. If someone have a good idea or suggestion, I'm ready to listen. The mod called "Thomsen's whispeRING RING mod" is part of the pack. This pack has aprox. 380mb in size, its divided in parts of 50mb for easier upload and download. Ladies and gentleman, from this day foward, press CTRL+S everytime you start the patrol, before any other command.



No Instant Death Screen Mod

This is an oldie. This one kills the death screen that pops up every time you sneeze. I belive that realism is more like being able to see whats happening even after you are already doomed, when the hull integrity is compromised and the floodings are unstopable. I belive that the death screen is just a slap in the face and a screem in the ear "THIS IS JUST A GAME", it just cuts all the imersion. A game like this can't be based on hitpoints, its just ridiculous.

This mod will give you the oportunity to see your crew dying, your equipment being destroyed, your uboat going to waste, after all, even if you are doomed, you are alive and witnessing all the disaster, until the very last breath. If you are shot in the chest by a shotgun, you will slowly fade in pain, lights going out, life drawing away from you, slowly and painfully. You wont get a deathscreen the moment that the bullet hit you just becouse your brain think your hitpoints are null. This is what this mod is all about.



Thomsen's Dials

This is for those really plugged in realism. I figured "people are plotting TDC calculations manually, but they are checking the depth and speed in digital numbers?". Whatta hell is this? The dials are there to be checked. This mod removes every single digital number on the gui layout, including the time. Now you'll have to look on dials to see depth and speed, you'll have to look on the clock to see what time it is. But you still can put your mouse on top of the place where the time was to see the day, month and year.



I'm playing like this and I'm LOVING IT! It feels so much more realistic. Besides, now the needles on the dials go past the maximum marker. The rudder now go to 40 degrees, the knot needle now go past the 20 kts, and the better part, the tiefenmesser go PAST 260 METERS, just like in Das Boot movies. To see the needle go to 280 meters, with depth charges above your head and the new "creaks" of my other mod, gosh, tell me about imersion.

But dont think that this mod cheats the uboat so you can go past 260 and nothing happens. Nope. The uboats are all the same, didnt touched them. The needle goes past 260, just like in real uboats, but its your responsability to go past it, coz if you die there, you die here, the body cant live without the mind! :rotfl:



Thomsen's IXB Nautilus

This is to cheat a little, everybody likes to have some fun eventually. This IXB Uboat is the ultimate uboat. Has incredible speed, incredible diving capabilities, has a MetalStorm deckgun/flackgun ( ), a loadout of 41 electric-acoustic-home-seeking-torpedos, each with a nuclear warhead capable of a range of destruction near 1.5km (fire from way away and run away), have a longer periscope, you can always stay at 25 meters depth, the scope goes over the water and you can fire torpedos at 25 meters too.

Lets say, its so fun going into convoys with Nautilus that even the most realism-seekers will enjoy and laugh a lot if they try. The rate-of-fire from the deckgun and flakgun itself will make you fall of the chair.

Just start a new carreer, select 1940 as the starting year, select second flotilla and you will start in Lorient, already with type IXB Nautilus, elite crew and equipment, and the whole atlantic in your face.

Have fun!
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Last edited by Philipp_Thomsen; 04-07-08 at 02:01 PM.
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