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Old 11-19-07, 09:10 AM   #1
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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Default Sub physics - experts needed

I'm tuning my first simple movement model for my subsim. I'm trying to set it to some realistic behavior. There is however too many things I don't know. So I have few questions.

I found on internet some data about subs, for example good old 688. I have weight, size, engine power, maximum speed. Now this alone is almost enough for much of the simulation. But not all, and I also need as much real data as possible to see if my model indeed is realistic. I'd like to know:

1) Acceleration at different speeds, especially at 0.
2) How long the subs takes to stop after engines are cut off.
3) Does sub have screw with variable pitch ? How is it used exactly ?
4) What is the turning rate at different speeds ? How much rudder is needed to achieve this ?
5) Why do subs have lower max speed on the surface ?
6) How is the depth controlled ? How much does the tanks, how much the planes ? How strong effect trim tanks has ? How are they used ? How are the common surface and dive procedures from these aspects ?

Please don't wild guess. I can do that too. I want some real info, with references, if possible.
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