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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Wow, did a third mission and survived. Every shot was a hit.
Got a DD with a quick stern shot. No time to calculate. But....got no points for it. ![]()
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![]() Last edited by java`s revenge; 11-11-07 at 08:55 AM. |
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#92 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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This is a tiny update fixing a couple of small things, like: the CE Report dials no longer popup when you mouse over the bottom of the "back" button on the radio messages screen... and other similarly small cosmetic fixes. There are no "functionality" changes at all in this update.
I realised today that I totally forgot to do the depth chart thing for the navmap! ![]() Cheers, OLC
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#93 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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I ask because I now plan my weekends in december ans as GMX 1.04 is on the horizon I'm totally nervous about anything that the GWX team will miss or intently leave out ....
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#94 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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When GWX 1.04 comes out, a new version of my mod will be released (on the same day, hopefully). I have Kpt. L's co-operation on this matter. ![]() Is that what you were getting at?
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#95 |
Eternal Patrol
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OLC, this thing looks great!
Of course, there is always someone whining about something, and here I am!:rotfl: I'm a huge fan of FLBSales's '6-Dials Simfeeling' mod, which has the giant gauges and an absolutely empty screen until you call for something. Is it possible to integrate the two, or have all the bottom-of-the-screen stuff go away until I want it? If not, I'll just have to live with change: your mod is too good to pass up. ![]()
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#96 |
Mate
![]() Join Date: Oct 2007
Posts: 52
Downloads: 12
Uploads: 0
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Great update and tutorial video OLC. Except for the part where 180 - 50 = 150
![]() Anyway, just want to say thanks again for all the hard work, and for a super mod. peace |
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#97 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Hi Sailor Steve!
As the one person I recall actually welcoming me to this forum ![]() ![]() Glad you like the mod ![]() About the 6 large dials... this was raised before many times. When I first started developing the mod, getting away from huge, awful (IMO) sliding dials was one of my main objectives! However, so many people thought them practical that, as a compromise, I implemented the growing/shrinking SH4-style dials which are in the mod. When "grown" these are considerably bigger than the normal dials, but still nowhere near the size of FLB's dials. If you want FLB's dials... time to start learning how to code the menu ini and dial cfg files I'm afraid... if I started making multiple versions of the mod to suit different tastes, I'd end up in Version Control Hell. As for making the bottom-of-the-screen stuff "go away" ... the numpad DEL key does that! ![]()
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#98 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#99 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Forth mission, still alive. Got 2 c2`s and one tramp steamer.
That trampsteamer was 3km away. For some reason i got also the electr torp. With these i have missed other targets. Wow thanks again with this great mod.
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![]() Last edited by java`s revenge; 11-12-07 at 05:15 PM. |
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#100 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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![]() It wasn't a language barrier but 10 stupid fingers and a disturbing phone call in the same second... ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#101 |
Helmsman
![]() Join Date: Jun 2003
Location: North Wales (UK)
Posts: 104
Downloads: 57
Uploads: 0
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Great mod!! - Like the way you've added the Flaggen chart to the Observation scope. Would it be possible to have it added also to the binoculars view, if this is technically possible?
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#102 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#103 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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A little question: On the regular part of the GUI along the bottom, does the clock show your local time or GMT? I've spent my free time the last couple of days getting GWX going and downloading/installing the GWX versions of the mods I already used for 1.4b, so haven't had a chance to check, but it crossed my mind.
And regardless of which one it actually shows, is there a way to find out the other? :hmm: (I know it shows date when you mouse over the time, btw - always useful!) Adore the mod, anyway! ![]() ![]() |
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#104 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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Let me jump in here with a question that I'm sure somebody can answer...
When determining speed, it would seem that the ideal orientation would be 90deg AOB from the target. As this angle increases or decreases, meaning the target is approaching a path either directly away or toward you....how does that effect this method of speed calc? In other words...if your target is directly ahead of you...going the same direction...how do you get their speed? Last edited by donw; 11-13-07 at 10:42 AM. |
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#105 | |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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I was always wondering what speed I should feed in the TDC in this situation, because the realative speed is zero in case both have the same speed. Of course I know its not a good position to aim at the stern of a ship and launch a torpedo.
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() Last edited by Friedl9te; 11-13-07 at 11:15 AM. |
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