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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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GWX Project Director
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GWX 1.04 Developmental Update / Sneak-Peak
As Promised: I am posting an official update on GWX version 1.04 development.
![]() We are taking a serious approach concerning the lack of AI submarine activity in SH3. We began to address this issue in GWX version 1.0... and the trend will run its course with GWX version 1.04. In GWX version 1.04, you can expect to see the following AI subs. ![]() British S Class AI Sub by JU88 and Ref ![]() ![]() British T Class AI Sub by JU88 and Ref ![]() ![]() Italian Adua Class AI Sub by JU88 and Ref. Special thanks to Scire' for information assistance ![]() ![]() Russian Scuka Class AI Sub by JU88 and Ref ![]() ![]() These things are the tip of the iceberg as far as content is concerned. A great deal of stuff has been completed... or is currently in various stages of production. It is still too early to speak of release dates... but I assure you that the diesels producing GWX v1.04 are running as fast as they can be safely pushed. I also would like to take the opportunity to address a bit of rumor control. :wink: GWX version 1.04 will be our final update for GWX/SH3. The only things that may follow are critical corrective updates... (God, I hope we don't need to do that... but we are certainly not perfect people. ![]() Unfortunately, there will be no "GWX version 1.05." It is important that we choose a logical end-point to our little adventure... and to release GWX Dev Team members from heavy work and obligations. Apart from the challenges of modding SH3, building GW and GWX has been very tough in real-life terms. It has generated very real stress... and at times, has tested friendships. Some sacrifices are just unreasonable. We choose to end our story on a high note. I assure you though, that the decision to lay down our tools... is a very difficult one. Words do not come easily. We have poured our hearts and souls into this work... and have developed a closeness with the history of the Battle of the Atlantic... and the battles our families fought... not so long ago. We've been able to touch that history in a way that would not otherwise be possible without this project. SH3 will certainly continue to keep some of its "quirks" but hopefully, we have made the journey worth the trouble for new and old users. To all those who have supported us in word and deed for so long... Thank You!!! More next week... ![]() Sincerely, Kpt. Lehmann GWX Dev Team Project Manager Last edited by Kpt. Lehmann; 08-03-07 at 12:13 AM. |
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