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Old 05-31-07, 12:28 PM   #91
CaptainCox
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Absolutely clear now Beery, cheers!. Well I am back in front of the ol digital box here after a days work so I will look in to this some more, crap...and double crap, must, be a way...must be.
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Old 05-31-07, 01:07 PM   #92
VonBlade
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Lmfao. I thought I understood it until Beerys clarification has confused me.

So the props spin the wrong way, but are aligned the right way, but push water the wrong way. Or something.

Glad you two are professionals, I'd have got lost at "the problem is"
VB
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Old 05-31-07, 01:14 PM   #93
CaptainCox
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Tester Needed! Now!!!!!

OK, I need 1-2 testers. I think I have it but need someone that can verify it. You need to know how to use the minitweaker!
PM or post here!
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Old 05-31-07, 01:37 PM   #94
CaptainCox
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No one? Bump!
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Old 05-31-07, 01:51 PM   #95
CaptainCox
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Ok, as there seem to be no volunteers i will take this enigma with me to the grave...AND NO ONE WILL NEVER EVER FIND THE TRUTH!


Naaa. Its very simple...well sort a...na, it is simple.

In this tweakfile I added a new function called (Propellers/ Screws"ENGINE RPM")
Simply put in the "Minus Value" to whats in there now.
Example:
IS "128" (Screws rotate wrong direction)
CHANGE TO "-128" (Screws....ROTATE THE RIGHT DIRECTION! WOOPIE!!"

I only provided the GATO for now...for testing purposes.

DOWNLOAD HERE:
http://files.filefront.com/NSS_Gato_simrar/;7657730;/fileinfo.html
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Old 05-31-07, 01:53 PM   #96
Canonicus
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Quote:
Originally Posted by CaptainCox
No one? Bump!

I'd be glad to help you Captain.....if it's still needed


(going to test...right now.)
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Old 05-31-07, 01:55 PM   #97
CaptainCox
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Well DL that file and do the tweak and tell me if the screws rotate "LEFT Anti clock wise" and "RIGHT Clock wise"

They should, or I eat my US NAVY OFFICER HAT!
But only the GATO, remember!

Cheers man!
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Old 05-31-07, 02:15 PM   #98
Canonicus
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Captain....propeller rotation test completed....

Propellers do indeed rotate in the correct direction...however...
I get no forward movement...none.

She just sits there....
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Old 05-31-07, 02:18 PM   #99
CaptainCox
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HAHAHA OK! I will doubble check :p
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Old 05-31-07, 02:22 PM   #100
CaptainCox
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Yup, full speed but she just sits there. DAM, I have to eat that hat now
Cheers man...I think...I think I will look some more in that file and...well, we will see.

Cheers!
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Old 05-31-07, 02:26 PM   #101
leovampire
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Default just a question

Has anyone looked at the animation end of this in Library?

The other thing to consider in setting the way the props turn is the angle the blades are set to grab at the water.

"A right-handed propeller (which rotates clockwise when in forward gear)"

Okay I actualy talked to and got John Hopkins University's Physics Department to check on this for us all. Talked to them on the phone and they told me to send them an e-mail to their department and I will have a reply in a day or 2 or so I was told. We will know the actual rotation of the screws/Propellers on the subs.

Last edited by leovampire; 05-31-07 at 04:14 PM.
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Old 05-31-07, 02:27 PM   #102
Canonicus
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I believe...I believe.... Just gota believe!..... your getting VERY close to the solution, CC
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Old 05-31-07, 02:34 PM   #103
CaptainCox
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Quote:
Originally Posted by leovampire
Has anyone looked at the animation end of this in Library?

The other thing to consider in setting the way the props turn is the angle the blades are set to grab at the water.
You mean the .sim file or?...animation hey...have to look!
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Old 05-31-07, 02:40 PM   #104
Canonicus
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Quote:
Originally Posted by CaptainCox
Quote:
Originally Posted by leovampire
Has anyone looked at the animation end of this in Library?

The other thing to consider in setting the way the props turn is the angle the blades are set to grab at the water.
You mean the .sim file or?...animation hey...have to look!
I don't know if this means anything, but I've been using Anvarts prop mod that orientates the blades for the wrong rotation direction....

Maybe going back to the stock blades may do something. :hmm:
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Old 05-31-07, 02:41 PM   #105
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Looks to me like you guys might be on the right direction to fixing this problem.

As I stated before, there has to be a way to separate the forward / reverse speed from the prop rotation. When you guys can do that, you can get the sub to move forward/reverse without prop rotation or have prop rotation in either direction without sub movement.

Once you can control each independently, you can set each to work the correct way.
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