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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | ||
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#92 | |
Born to Run Silent
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#93 | ||
Born to Run Silent
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#94 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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#95 | ||
Born to Run Silent
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#96 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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I think claiming the lack of FSAA is equivalent to the game not being released at all is hilarious.
The screenies do have that 'painting' affect, but I thought SH3 also had a very artistic feel, which I really liked. I'm looking forward to the mod community getting their teeth into it. James |
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#97 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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and indeed, in the \Data\Sound\Radio folder the only radio station present seems to be the Washington folder... i suppose the community is expected here to come up with further radio stations... ![]() |
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#98 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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My overall summary from a few minutes playing SH4:
THE GOOD: They've improved time compression, I was able to crank it up to something like 4000x away from a base in the Phillipines and watch the time spool away smoothly. Looks like logn pacific patrols won't be torture. ![]() An idea taken from the modders! Hitting ESC near a base brings up this menu: ![]() Graphics are cool ![]() ![]() Many more options than simply 1024x768, including some widescreen formats (I think) THE BAD: ![]() The Career screen is 3d. Yes. 3d. You can click and drag your view around, which causes you to miss selectable areas due to the initial default view angle. And it used up valuable time that could have been used for something else, and really adds no immersion. The User interface is much less intuitive and clunkier than SH3's. While there are some nice things from mods for SH3 that have been incorporated like enlargeable dials, e.g. you put the mouse over a dial and it enlarges, etc, too much of the user interface is clunky and takes up more room compared to the SH3 incarnation: ![]() ![]() Too much was changed around from SH3 for no good reason other than "change is good!" Why was it necessary to move the report list from the bottom of the screen, where it's grouped with all the other controls and dials to it's own window, which constantly gets in the way and is distracting, no more simply scanning the bottom of the screen? Yes, I know the report window is now draggable around but it's a pain to drag it around so you can see certain things on specific screens. Also, you can no longer click on people in the 3D view, and tell them what to do via the menu which appears when you hit them like in SH3. It also appears that you can no longer tell the Weapons officer equivalent to come up with a solution on the target (something which I think happened due to the shift from "crewmen" to "Stations" as a design decision). No longer does a single button bring up the fuel status, air status, CO2 status, etc; but now you have to click buttons on the bottom of the screen to bring up that status, and it's displayed as a simple filled bar, no more immersive graphics of dials. ![]() (Blown up 200% to make it easier to see) More Damning, is that AFAIK, the TDC is confusingly all over the place AFAIK, there's no immersive single "go to" screen for the TDC like there was in SH1. ![]() SH4 TDC (best you got) ![]() SH1 TDC single screen The Radar isn't much better ![]() SH4 Radar. Yes, I'm sure WW2 radars displayed the range scale on the CRT screen itself. There are no labels on the switches, so you have to sort of guess how many clicks on the switch to get the range you want. ![]() SH1 Radar. Quite a bit more useable, no? |
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#99 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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(continued since 12 image limit, grrr)
![]() Particle Sprays will enamanate from the limber holes in your boats; I guess this is to simulate cascading water off your hull. But it just looks bad. ![]() Why, I didn't know that the US used Lancasters as long range bombers and search planes in WW2! Also, I didn't know that the US used metric to measure distances and depths in WW2! ![]() The flickering light problem is also present in this. Guess they didn't fix it. |
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#100 |
Watch
![]() Join Date: Apr 2005
Location: Norway
Posts: 17
Downloads: 0
Uploads: 0
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I think the interior sounds are bad, and the water sprays comming from the submarines don't look good at all.
Explosions and effects I think is good. BOF |
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#101 |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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So basically we can all agree it's another game which is barely more than half finished in both the literal and figurative sense. Wonderful.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#102 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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bow shots dont seem to work at all, 2 in the bow of a japanese destoryer... not visable damage, no flooding, nothing... happened to me multiple times on bow shots so far, have not killed anything or damaged anything by hitin the bow
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#103 | |
Sparky
![]() Join Date: Apr 2002
Posts: 150
Downloads: 5
Uploads: 0
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#104 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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yep only company it hasnt been in my experiance in star docks games. Man they know how to make a finished product with a limited budget and devs. And they read forums and use customer input to add new features to thier games. (IE GAL CIV2) i know am a fan boy of them , but i cant help it.
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#105 | ||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Two developed by Relic, and all 3 published by THQ. There's a lesson in there I think :hmm:
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Some men are born great, some achieve greatness, and some will always be total gits. |
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