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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
Downloads: 13
Uploads: 0
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Then change the SSTambor.cfg file: [Unit 4] Name=USS Tresher DOC=19400827 DOD=19451213 to [Unit 4] Name=USS Thresher DOC=19400827 DOD=19451213 save, and you're good to go. I did a little creative editing when I made the USS Sunfish appear in May instead of July. That way I could start a career in 1942 with it. |
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#2 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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S-Class Dec 1941 SH4 w patch;
1-SD radar handle rotates while submerged (SD radar never rotated, it was a simple non-directional radar that only indicated range) 2-SD radar is reporting ships 3-Aircraft is not reported by SD radar 4-SD radar was not available until Jan 42 and had a range of 6-10 miles 5-Sonar handel is not rotatable when station is manned by player. 6-Bathythermograph was not available until 1943 (therefore reporting thermal layers in 1941 is incorrect) 7-SJ radar was first surface search radar installed in US Submarines in August of 1942 8- Decoys were not available until late 1945, before that the only thing you could do was pump bilges (simulating a ruptured fuel tank) and/or load a tube with a bunch of stuff and impulse it out. 9- Shooting torpedo's uses compressed air. 10- (Wish) give a key to give us planes on rise (the opposite use of the "D" Key) 11- general comment; TBT was never installed on S-Class (neither was a TDC) 12-Going to the objective icon on map (LUZON STRAITS) doesnt work. ![]() 13- Probably already mentioned-> The flickering light syndrom. 14- In the control room there is no Ballast station operator, nor is there a position for hi at the crew management station. (This station was normally manned by a CPO or First class PO. 15- General comment: All the ranks you have listed are modern day ranks, in WWII the enlisted rank structure was different. % Last edited by Torpex752; 03-26-07 at 10:32 PM. |
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#3 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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#4 |
Watch
![]() Join Date: Feb 2007
Location: creston bc canada
Posts: 23
Downloads: 0
Uploads: 0
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been metioned before but i thought id post a pic. seen this a couple times now.
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#5 |
Bosun
![]() Join Date: Apr 2005
Posts: 67
Downloads: 0
Uploads: 0
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Crew transparency is related to Environment Effects ON/OFF...
at least on my system. |
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#6 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
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I saw a thread regarding peoples home base being overrun by the enemy, they are not knowing where to go to end the mission.
There really needs to be a radio message saying "Your home base has been overrun, reassigned to ...." I havent encountered this bug but thought it should be in here. |
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#7 | ||
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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![]() I did the same when I installed omitting the DX9c for I thought I allready had it. ( good ole Bill & Company ![]() I went charging to the search mode to get this little critter and thats when I read about M$ screwing up. ![]() Of course all I had to do was "tick" the dx9c box. ![]()
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#8 | |||
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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__________________
Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#9 |
Swabbie
![]() Join Date: Mar 2006
Posts: 9
Downloads: 2
Uploads: 0
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i havent read up all posts, so i dont know if this was already adressed. if so, sorry for double posting it
![]() i had some sort of bug with the stadimeter again. when i clicked on it to estimate the range to my target, i went down to like 0,5fps. when i "alt+crtl+del"´ed to the desktop to check if any updates started auto running, nothing was there. then i checked the task manager and found out, that my cpu usage was 100%. 1% for sh4 and 99% for "standby process" (dont know whats it called in english windows). i managed to save the game after i had to manouver the mouse for like 15mins. when i rebooted and restarted everything was fine. never happened again since then edit: also... i was able to dive with my gato down to 165m without any harm. i dont know if this is realistic since i dont know what the us subs where capable of doing and what not. but since the test depth is like 90m or something, i think 165m is a bit too much, isnt it? dont know if it was a bug, or the changed sub hull- thingie that came with the patch |
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#10 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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#11 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
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Office at start of career has something draining fps...I get 7 fps in there for some reason and its really slow to click on things.
I get more fps on the bridge in pearl harbour so somthing is wrong in there. |
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#12 |
Watch
![]() Join Date: Aug 2003
Location: Stuttgart, Germany
Posts: 18
Downloads: 7
Uploads: 0
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Dear DEV-Team...
If you take a look into this thread and are on the way of creating patch 1.2... plz think of me when i ask/beg you: PLEASE fix the "Timelimit"/Soundbug in the submarine_xxxxx_int soundfiles when adding own sounds. The following happens: Sh4 is playing the last 30ms of the "int" sounds over and over again if you use files which are too long AND the sounds won't play again once youve used them on patrol. As long as this bug persists the "candy" of the Ultimate soundmod is... ultimately gone.. Thank you and best regards - Günny |
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#13 |
Watch
![]() Join Date: Mar 2007
Posts: 25
Downloads: 0
Uploads: 0
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Hi,
Game looks very promising, have noticed the following: -I also have the bug where on certain occasions the crew keeps complaining of lack of oxygen when surfacing. -Using the S-class in 1941 I try to crash dive/go to periscope depth the bridge is cleared, the boat descends a little, but the stern rises out of the water and the boat stays there, propellers spinning, no change in depth. Although propulsion is still there. -Also, at one point in the Command Room, my perspective was completely skewed and it looked as if I was doubled-up looking around me. -I also cannot operate the Radar, though I am getting radar reports. -Sometimes the engine sound disappears. -I have the "Ahead Slow" when going to 2/3s speed. Graphics card is on supported list, have easily enough RAM/CPU as well as XP SP2. Hopefully, we'll see something soon. Might have to read books till then to study tactics... ![]() Best, Dimdoms |
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#14 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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For those reporting severe lag when viewing back from the bridge to the Left Rear of the sub 190 to 230 degree position. I get this consistantly near times of changing lighting conditions (screen flashes for an instant.) Rotating the view away or changing view station completely will clear the lag.
List of consistant possible bug feature reports so far (not in order of importance ![]() Note: I've seen these reported by a large number of people so "looks" like game design rather than hardware/user anomily... 1) "Out of air" message when air pressure is replenished. 2) Ghost Bridge crew (solid and normal otherwise.) Feature to assist player awareness? 3) Large frame rate hit viewing certain directions own sub external and bridge. 4) A key CTD. 5) Radar disabled. Related, but appears to be some port upgrades do not get added (I have been able to add some) but not radar. in damage control screen, added SD radar shows up as "Unpack SD Radar..." 6) Captain log data taking too long to display when large. Non-bug features (possibly irritating but solvable ![]() 1) No or inaccurate range or other data displayed in TDC. Click the status button. 2) DirectX not recognized on install. Some people DO have directx problems that have not been detected prior to installing SH4 because not ALL DX files get used for every game. I for one did not install DX from the SH game installation and had no problem when the game installer ran. 3) I have not been able to reproduce any problem associated with using the stopwatch or the depth gauge. As a further note I have not had ANY CTDs or lockups at all other than the A key. 4) Sonar head not player controllable. Undocumented keys are Home and End. 5) Many graphic anomolies reported by single persons may be graphic hardware-drivers-low memory for settings used. 6) Frame hits with Env and Post process filters. I expect this is why these were selectible options. Use the combo that makes your system perform the best. 7) Repair crew animation in Silent mode. I strongly suspect there is only one set of animations for the repair crew and the intent was to display they were actively on station rather than if they were actually repairing or not. 8) I've not seen any unusual parascope behavior in operation or viewing. Cannot reproduce this problem with PP filters or Env on or off. 9) Ship pitching as if in storm while clear and calm. Cannot reproduce. Hardware Graphics system unable to display weather effects? 10) Sonar doesn't work (no contacts, cannot hear any other ships.) Minimum depth for sonar after the 1.1 patch is 54 feet to get accasional or seldom contacts and 55 feet to get all and consistant contacts. This can be influenced by very bad weather. Being near the surface in a storm or heavy weather will reduce or eliminate distant contacts. -Pv- |
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#15 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
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Maybe start a new thred for CTD only?
1. Hit the A key just to see if it crashed and it did. 2. Did a mid game save, first patrol, excellerastion max, hit Save game, game saved, then crashed. Pretty cool being a beta tester! Do we all get our games free now? ![]() |
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