SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-21-07, 07:26 PM | #91 |
Ace of the deep .
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This is by far the best mod for SH4 yet
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10-22-07, 02:09 AM | #92 | ||
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Sh===T I'm sorry I didnt mean to sound pushy, its just I recon you are sitting on a winner, I wish you might team up with the Trigger Maru guys as there are many aspects of that mod that I really like, but yours, the Run Silen Run Deep gets my nod, (for what its worth) for reality
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10-22-07, 02:48 AM | #93 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Yes this is a great mod, just one problem tho, im getting a Crash in the game when ever i travel through the Karimata Strait. I leave Jawa US port and head northwest towards Karimata Strait where the game crashes in exactlly the same spot each time. PC just freezes up where i have to do a restart.
These are the mods im using, could one of these be conflicting:hmm: |
10-22-07, 09:21 AM | #94 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Can you tell what “date and time” of the crash, if possible launch the SH4 Mission editor and mark the crash location |
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10-22-07, 09:22 AM | #95 |
Canadian Wolf
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Nice job on moving this forward lurker_hlb3, have not tried this out yet, but will be
RDP |
10-22-07, 02:58 PM | #96 |
Seasoned Skipper
Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
Uploads: 0
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Is the link on the first page to the current version of this?
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"Stop sounding battlestations just to hear the alarm." |
10-22-07, 03:04 PM | #97 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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10-22-07, 03:04 PM | #98 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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10-22-07, 09:47 PM | #99 | ||
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Last edited by kiwi_2005; 10-22-07 at 09:59 PM. |
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10-22-07, 11:42 PM | #100 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Patch is up, see first post Last edited by lurker_hlb3; 10-23-07 at 07:16 AM. |
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10-23-07, 07:51 AM | #101 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,810
Downloads: 344
Uploads: 0
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Lurker, can I apply the 1.02 patch in port after my current patrol or do I need to restart a new career?
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10-23-07, 08:00 AM | #102 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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10-23-07, 08:08 AM | #103 | ||
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,810
Downloads: 344
Uploads: 0
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10-23-07, 02:19 PM | #104 |
Admiral
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I came accross this site with maps and time lines of the war. Dont know if its been posted before.
http://www.dean.usma.edu/history/web...ar%20index.htm |
10-23-07, 02:48 PM | #105 |
A-ganger
Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
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Lurker Still a BUG in JAva campaign
I loaded patch 1.02 over 1.01 in a new campaign. Did my first patrol to the choke point no problem. Second patrol out of Java I was headed for the Block patrol off borneo. I was just cruising along fat dumb and happy one day out of port when a small old freighter showed up so I sunk him with a single torp. As I began to resume course, the music started to repeat in little burps, the sub stopped moving and I lost all keyboard. Couldn't even reset. Had to push the OFF button and start cold.
That's as much as I can tell you. Yes I did lay the two mission patch over your 1.02. I'll be at it again tonight to see if I can get you more info. |
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