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11-20-09, 01:14 PM | #91 |
Lucky Jack
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Very nice! Just one question, what do you plan on doing with it once completed? Just a study in 3D creation perhaps?
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11-20-09, 02:16 PM | #92 |
Lucky Jack
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Dont know yet. Propably nothing. The only reason I started doing this was because I think it's easier to get used to modelling by doing a "complete" project instead of replicating stuff you see in tutorials.
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11-21-09, 10:26 AM | #93 |
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I don't think it can be used for much with the amount of polys Dowly is speaking of.
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11-21-09, 11:22 AM | #94 |
Lucky Jack
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11-21-09, 04:11 PM | #95 |
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Today I took a break from penguins and made a Wright Twin Cyclone 14 R-2600.
Still a WIP, but I'm not making it as an engine display. No materials/textures yet. Good job with the Tiger Dowly.
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11-21-09, 04:19 PM | #96 |
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@letum -- VERY nice .... wondering what techniques you used to assemble the bits .... barely needs any texturing I'd say, just a nice metallic surface ... poly count?
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l8r, artao |
11-21-09, 04:49 PM | #97 |
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Cheers.
The only mildly complex bit was the heat sink fins on the top of the piston heads. First I polly modeled the basic shape. It quickly became apparent that it was going to be impossible to model such complex fins so I used a displacement map instead. It still needs work; some of the fins should be longer, some shorter. The gearbox is a polly modeled sub-D. Tubes are all splines and the lower part of the cylinders are lathed splines. I could get away with chucking some metallic surfaces at it, but I need the practice texturing and the result is always better. Besides, Textures are fun. It's all 21st century Airfix. 165,418 Pollys total so far, but the render engine adds a few more when it calculates the displacement maps. First textures underway: If anyone is interested at taking a look I can box it all up as a .obj or Max9 scene.
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11-21-09, 05:02 PM | #98 |
Navy Seal
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Wow..
I have a lot to learn with MAX. Syaing tha I am chugging away with version 4.2 Fingers crossed work will get me Solidworks and a beast to run it on. Anyway after I have finished making my kit Kilo, I'm going to use it to get some sizes and then make a new 3D one in MAX. |
11-23-09, 01:05 PM | #99 |
Lucky Jack
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Getting to know the Modo's animation tools.
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11-23-09, 06:38 PM | #100 |
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like the creative use of disp-map .... i was thinking an object array with a scale-curve applied along the z axis ..... disp-map prolly results in fewer polys and cleaner workflow tho.
I use blender, haven't been in max in YEARS good stuff -
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l8r, artao |
11-23-09, 07:47 PM | #101 |
Lucky Jack
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Want to know the sad part? That's no displacement map, but one segment of the tread constrained to a curve, which I then duplicated 95 times and offset them... by hand.
Buuut I got enough of the animation stuff for today, so here's quick shot of the arse-end of the King Tiger. |
11-23-09, 07:52 PM | #102 |
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nice work dowley, as always. yer one helluva poly-pusher!!!
re: disp-map ... I shoulda been more specific ... posted @letum actually
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l8r, artao |
11-23-09, 08:55 PM | #103 |
Lucky Jack
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11-23-09, 09:10 PM | #104 |
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Very good dowly.
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11-24-09, 12:14 AM | #105 | |
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Quote:
I see where your coming from and I would have loved a polly solution just because I like to work with real objects, but the fins are just far to complex. Take a look at my refs; it's a nightmare.
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