SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-14-10, 12:41 PM | #91 | |
Pacific Aces Dev Team
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But the logical steps would be as follows (You can gather target data from paralell course or plotting also, but this is the simpliest way) 1.- Speed: First you will determine speed, because that one normally won't change. You can either eyeball the bow wake and make a guesstimate, or use the fixed line with the chronometer and the table provided. Input in the TDC. 2.- AOB: This will change a bit, so you will set it as second step. Use the chart on the right to guesstimate how angled the target is, and read the corresponding AOB value. Input in the TDC. 3.- Range: This will change the most, so you will input it last. It is relevant only if you are doing angled shots (More than 20º left or right of your bow, look at the solution digital readout above or the TDC dials to see the Gyro Angle), otherwise you can leave it at default or simply move it to a rough guess. For range you can either use the marks in the periscope, or the range table based on how much of the lense the target covers. Another option is to set it in the distance when the target will cover the full lense, according to the chart, and wait until it is that close. 4.- Last, you can adjust salvo, spread angle and torpedo depth if necessary. There you go, you have now everything setup correctly. As long as you don't pretend to shoot from extreme ranges, be sure you will hit
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04-14-10, 01:32 PM | #92 |
The Old Man
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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Any upcoming updates to the mod?
Just curious.
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04-14-10, 02:30 PM | #93 |
Pacific Aces Dev Team
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Not for a while. Such big projects are a bit exhausting, and I have also some smaller ones around. But be sure I will come back to the GUI in mid term.
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One day I will return to sea ... |
04-14-10, 02:37 PM | #94 |
Grey Wolf
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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good to hear, Hitman!
danke schön!
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04-15-10, 08:11 PM | #95 |
Swabbie
Join Date: Apr 2005
Location: Oxford, UK
Posts: 7
Downloads: 119
Uploads: 0
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Is it possible to have a version for LSH please
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04-17-10, 03:08 AM | #96 | |
Pacific Aces Dev Team
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In any case, I give open and free permission in the readme to do what you want with mod, so you can grab anything you like and put it into LSH.
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One day I will return to sea ... |
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04-21-10, 08:21 PM | #97 |
Torpedoman
Join Date: Mar 2008
Posts: 118
Downloads: 187
Uploads: 0
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Hi, just got back to SH3 and Im trying out this great mod.
Have one problem, after I used the resolutionfix the torpedoes are firing when I use the mouse to turn the periscope. I know I read about that problem somewere but I cant find the solution. |
04-28-10, 12:39 PM | #98 | |
Bosun
Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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I tried this for the first time the other night and someone asked me for some feedback in another forum. Someone replied that the feedback might be useful for hitman, so I'm re-posting it here. Please take this with a grain of salt since a) I'm new to SH3 (see forum join date!) and 2) this is not meant as complaint or indictment of anything -- just my personal opinion based on a mere 4-5 hours of use:
Quote:
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04-28-10, 12:48 PM | #99 |
Pacific Aces Dev Team
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Many thanks for the detailed and extended feedback. Most of your critics are well justified, but I just didn't want to hold the mod forever. Hopefully further versions will be having improvements.
The triangle for plotting is for no map contact updates, and it is actually quite easy to use once you understand it. May be I should make a video, but I am not good at that. The slide out wiz wheel getting sometimes in the way is a problem, yes, mainly caused by the lack of space that has you hovering the mouse over there too easily. You can however also easily disable it, if it bothers too much. Simply open the file: "1024_menu.ini" with notepad and use the search function to find this: [G3F I300] Name=Lagewinkelscheibe Type=1026; Menu Group ItemID=0x3F4E1000 ParentID=0x3F000000 ;0x3F1C0000;3F000000 Pos=415,750,600,600 HorizSlide=600 ;Color=0xFFFFFFFF And put a ";" before the like "HorizSlide=600", so it all looks like this: [G3F I300] Name=Lagewinkelscheibe Type=1026; Menu Group ItemID=0x3F4E1000 ParentID=0x3F000000 ;0x3F1C0000;3F000000 Pos=415,750,600,600 ;HorizSlide=600 ;Color=0xFFFFFFFF That's it. I might tie it to a button if I free up one, or may be simply use the knots/telegraph one.
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One day I will return to sea ... |
04-28-10, 12:52 PM | #100 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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04-28-10, 01:09 PM | #101 | |
Bosun
Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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I think part of my problem with the Wiz Wheel is that I'm playing on a computer that's nearly too slow to run these mods, so my control of the mouse is less than perfect. I'll deactivate it for now and hopefully as I get used to it more, I'll get more comfortable with it. I do really like how it automatically enters your own heading for you. Thanks again for an excellent mod.
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04-28-10, 01:37 PM | #102 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Accidental torpedo firing is a problem indeed, with mouse left click after rotating periscope. Furthermore, at bridge free view, if you left click and rotate the view, it is not possible, for me, to left click and bring the cursor back. I also can't get the stopwatch work! How do you click it to start???
I use resolution fix at 1400x1050 for 4:3 screen.
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04-28-10, 03:39 PM | #103 | |
Bosun
Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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Quote:
Edit: this might help:
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Last edited by dfscott; 04-28-10 at 03:43 PM. Reason: added image |
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04-28-10, 05:52 PM | #104 | |
Bosun
Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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Quote:
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04-29-10, 08:12 AM | #105 | |
Pacific Aces Dev Team
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Quote:
Try this: [G3F I300] Name=Lagewinkelscheibe Type=1026; Menu Group ItemID=0x3F4E1000 ParentID=0x3F000000 ;0x3F1C0000;3F000000 Pos=1024,750,600,600 ; Was 415,750,600,600 ;HorizSlide=600 ;Color=0xFFFFFFFF
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One day I will return to sea ... |
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