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04-21-08, 08:11 AM | #91 |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
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I don't know if RSRD added this ship or if it was OM, but when I was viewing a ship an awful glitch happened. I had TMO 1.5, RSRD (with latest patch), and OM (with latest patch) installed. I was running your latest TMO enable Uboat v4, too. I was viewing a ship in the Museum. I don't remember which one it was and I'm not keen on seeing it again after what happened. It looked like a C2 or C3 imported from SH3 and had a camo job. I think it was in the Japanese section. Anyway, the wake was completely off and when viewing the ship from under water there was no hull, just the prop. Before I could get a screenshot my screen went bright green. I had to reset the computer. I have never experienced that before or since. I have since went back to the stock game because that bug really freaked me out. Could you please look into that ship?
Also, the Wakatake caused a CTD when trying to view in the Museum. Don't know if that would cause a CTD while in game or not if it tried to spawn. |
04-21-08, 07:59 PM | #92 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Quote:
Last edited by lurker_hlb3; 04-21-08 at 10:23 PM. |
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04-23-08, 01:27 PM | #93 |
Commodore
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
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After very many trial and error MOD changes via JSGME, I finally found the cause of my immediate CTD's every time I tried to begin the German Campaign (with Operation Monsoon enabled), with or without RSRDC enabled (correctly ahead of OM). Oddly enough, it was the "John Hamm's Uniform Mod V2.2" which was in conflict with OM and the result was immediate CTD.
I'm not a MODder so I have NO idea why that should be. I removed the Uniform MOD and all works correctly now, RSRDC and OM...and I can freely switch back and forth between the two. I guess I'll live without John Hamm's fine USN uniform mods. FWIW, my current working activated MOD list is: GreenLamp black smoke2 GWX SH4 Terrain mod ClassicBetterScopes_NomoGraph_V15b1 JonZ'sMedals MINI_Chrono_1.5 Enviromental 4.3 mod Smaller Underwater Marker diverate RSRDC_V355_for_V15 RSRDC_V355_Patch4 OpsMonsun_V100 OM_V100_Patch3 One question: Should I enable the "ASW_8.0_RSRD_355_1.5" after "RSRDC_V355_Patch4"??? Note that depending on whether I am going to Sail UBoat or Fleet Boat, my intent is to enable either: "Poul Dave_and_Emergency_Dive" plus "Poul-EnglishSPEECH" OR "SpaxsGerman SPEECH FIX_V7" I'm coming to the conclusion that I need to have two SH4 1.5 installations, one MODded for the American Campaign and one for the German Campaign. That will be simpler than repeated enabling and disabling of MODs each time before starting up SH4....
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04-23-08, 03:09 PM | #94 | |
Ace of the Deep
Join Date: Aug 2007
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Quote:
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04-23-08, 04:54 PM | #95 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
The "John Hamm's Uniform Mod V2.2" which I don't have, but I would guess it because of the MARINE.dat file. As far as ASW_8.0_RSRD_355_1.5, go ahead it should be no problem |
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04-24-08, 05:10 AM | #96 | |
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
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Not so sure
Doolittle81,
you are the second person that has had this issue, could you please give me a list of the MODS you are using and tell me when it crashes. This is the issue the other person said. I am trting to find the similarities. and Isolate it so it can be fixed Quote:
1. REL_TriggerMaru_Overhaul_15 2. RSRDC_TMOv15_V371 3. RSRDC_V371_Patch5 4. Monsun (Not sure which version) 5. John Hamm's Uniform Mod V2.0 But I had tested my mod several times with 1. REL_TriggerMaru_Overhaul_15 2. RSRDC_TMOv15_V371 3. RSRDC_V371_Patch5 and had no issues so I am guessing the monsun Mod is the problem or rather my mod is the problem with Monun LOL Last edited by John W. Hamm; 04-24-08 at 05:44 AM. |
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04-24-08, 08:43 AM | #97 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
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04-24-08, 12:12 PM | #98 | |
Commodore
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
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Quote:
GreenLamp black smoke2 GWX SH4 Terrain mod ClassicBetterScopes_NomoGraph_V15b1 JonZ'sMedals MINI_Chrono_1.5 Enviromental 4.3 mod Smaller Underwater Marker diverate RSRDC_V355_for_V15 RSRDC_V355_Patch4 OpsMonsun_V100 OM_V100_Patch3 As you can see, I have quite a few MODs enabled, so you can imgine how long it took to disable individual MODs one by one, and try different orders of enabling, then repeatedly restarting SH4 1.5 to see the result(s). Your uniform MOD was previously in the list. For example, with the following order of JSGME enabling, I had the CTD immediately when I clicked on "U-Boat Campaign" on the Main Menu. (All CTD's related to this matter occurred at that point): JonZ'sMedals diverate GreenLamp Poul-EnglishSPEECH Poul Dave_and_Emergency_Dive black smoke2 John Hamm's Uniform Mod V2.2 ClassicBetterScopes_NomoGraph_V15b1 MINI_Chrono_1.5 GWX SH4 Terrain mod Smaller Underwater Marker OpsMonsun_V100 OM_V100_Patch3 Also with the following significantly lesser number of enabled MODs, I had CTD: Enviromental 4.3 mod GreenLamp Smaller Underwater Marker black smoke2 GWX SH4 Terrain mod John Hamm's Uniform Mod V2.2 OpsMonsun_V100 OM_V100_Patch3 Now here is the odd part (or possibly clarifying the situation), today I just added your Uniform MOD back after OM as shown below, and everything works fine! GreenLamp black smoke2 GWX SH4 Terrain mod ClassicBetterScopes_NomoGraph_V15b1 JonZ'sMedals MINI_Chrono_1.5 Enviromental 4.3 mod Smaller Underwater Marker diverate RSRDC_V355_for_V15 RSRDC_V355_Patch4 OpsMonsun_V100 OM_V100_Patch3 John Hamm's Uniform Mod V2.2 Note that your Uniform MOD cites the following when installing as the final MOD, as shown above: "menu_1024_768.ini" has already been altered by the "ClassicBetterScopes_NomoGraph_V15b1" mod. "menu_1024_768.ini" has already been altered by the "MINI_Chrono_1.5" mod. "Ranks.upc" has already been altered by the "OpsMonsun_V100" mod. Hope the above data will be of some use.
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04-25-08, 12:13 AM | #99 | |
Watch Officer
Join Date: Apr 2007
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[quote=Doolittle81]
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04-27-08, 10:12 AM | #100 |
Samurai Navy
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I believe the F4F/Martlet may be missing engine sounds.
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04-27-08, 01:27 PM | #101 | |
Admiral
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04-27-08, 04:43 PM | #102 | ||
Samurai Navy
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Quote:
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04-27-08, 06:31 PM | #103 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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04-28-08, 07:14 AM | #104 |
Pacific Aces Dev Team
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Sorry if this has been discussed already, but I just left Lorient in August 1943 and by arriving at the first waypoint on my trip, I have not yet seen an allied aircraft I thought the Bay of Biscay should be hell already by now, but nope. Admittingly, I have used high TC rates (With two children I have little time to play ) around the 2048 mark, yet in stock SH4 I never experienced problems due to that. Aircraft spawned and attacked me at hight TC rates well. :hmm:
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04-28-08, 09:33 AM | #105 | |
The Old Man
Join Date: Jan 2007
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Quote:
Now on my third attempt and this is with Patch2 I am at the Cape, ready to head NNE. No aircraft sighted. I know the "n" number is very small so worthless really. Maybe more folks can chime in. I am now curious..... Oh, and I also used super high TC on those really long legs past the Canaries. How is everything in Spain, Hitman? My parents are from that country, good people!
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter Last edited by Wilcke; 04-28-08 at 09:54 AM. |
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