SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-15-21, 10:22 AM | #91 |
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Finally got you Boris!
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02-15-21, 10:22 AM | #92 |
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02-23-21, 09:36 AM | #93 |
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@Boris So you are programming on your own or is there some cooperation with other guys? The detail of sonar is so good, I can only imagine where this sim could lead over time. Bravo!
Just want to encourage you with this and make it more public. |
02-23-21, 10:14 AM | #94 | |
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Quote:
I'm alone, yes. I would like to publish it on itch.io and ask a couple of youtubers for review after I've made a simple campaign. So far I've only made 1 mission out of 6 planned and it is going pretty slow due to my real-life obligations. I'll release it, I have to, since I've gone that far. All I can suggest is to not burn out from the mechanics this early, so you don't hate it's guts when at least some people from the outside world join and will need a community. Assuming they will, of course. |
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02-27-21, 06:05 AM | #95 |
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Q: Does the aspect of my own sub play any role in how the enemy can detect my engine noise? I would assume if I drive away from the bandid, my engine/propeller points right towards him, its louder. If I'm heading towards him, I should be quietest. Is this modeled?
Thnx |
02-27-21, 06:08 AM | #96 | |
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Quote:
Correct, though the loudest aspect is broadside. But it's not really that big of a difference, maybe can shave off a couple of hundred meters of detection range. Active sonar reflection to aspect is more pronounced. |
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03-28-21, 02:46 PM | #97 |
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v0.3.0 update, client open-sourced
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
I'm toiling at the campaign right now. I was also making documentation efforts for common and client parts of the code. |
04-05-21, 08:35 AM | #98 | |
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Awsome, will test it right away.
Quote:
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05-03-21, 03:31 AM | #99 |
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Hello guys!
There was a suggestion to schedule some kind of a PvP match on the arena on the weekend, and I'm inclined to give it a chance. We will start 0900 UTC Saturday May 8th. I'll start a voice chat in Discord (in the OP post) for casual smalltalk and exchange of experience. Feel free to join us! |
05-12-21, 07:51 AM | #100 |
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Well, that went well (congrats to Squirrel and his Lima), so we'll try again this Saturday at the same time: 0900 UTC.
Hop in the Dsubs Discord for further announcements, so I don't flood the topic. Thanks to all the participans, you've found 3 new bugs in just about 1 hour! |
05-27-21, 02:57 AM | #101 |
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Bugifx update with small tweaks and support for watching replays from arbitrary simulator:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.1 Added circle arena without bots (only fish) for pure pvp. Last edited by Boris-Barboris; 05-27-21 at 03:01 PM. |
01-22-22, 02:23 PM | #102 |
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I just discovered this - are you still working on it? It looks amazing!
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01-22-22, 05:45 PM | #103 |
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12-18-22, 08:53 AM | #104 |
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dsubs_demo v0.4.0
https://github.com/Boris-Barboris/ds...ses/tag/v0.4.0
New release that features torpedo wire-guidance functionality. Demonstration video: |
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