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Old 12-28-07, 07:40 PM   #91
rascal101
Grey Wolf
 
Join Date: Jun 2006
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HI and thanks Im in Australia so I wouldnt be putting you to the expense of mailing a cd while this mod looks good its only user interface changes not game play or in game graphics improvements so wile it would be nice, its not essential in my books, no insult to MR Wolf

Ive tried to download it wfrom Mr Wolfs website vie the direct link and via the file front link, both are no goes

Thanks very much for your kind offer

Regards

R

Quote:
Originally Posted by von Kinderei
Very weird indeed ...

Where are you D/L ing from ...


If all else fails I'll be more the willin' to burn you a copy and mail it to ya ...

Just let me know ...
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Old 12-28-07, 08:26 PM   #92
whammo
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I'd love to try your mod, but I can't access your page. Any place else to d/l?

Thanks
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Old 12-29-07, 12:13 AM   #93
johnno74
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Hi JCWolf,

I'm keen to try your mod, but I'm not entirely happy about having to register on yet another forum, and also wait until you approve my registration before I can log in??

Whats the deal? How come you don't provide a direct link to the download?
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Old 12-29-07, 01:08 AM   #94
mcf1
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I installed the version for SH3 1.4b yesterday. It is amazing!!!
thanks
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Old 12-29-07, 03:41 AM   #95
The Munster
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Hi, try the Filefront link under my Signature
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Old 12-29-07, 03:42 AM   #96
johnno74
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Cheers
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Old 12-31-07, 12:26 AM   #97
Clyde00
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Default Hey Rascal101,

Sometime 7z seems to not extract all the files when dragging multiple folders. Have you tried dragging the UBoat 1.2 folder only from inside the Uboat.7z file?
It seems like this problem sometimes occurs when shift+clicking or cntrl+clicking several folders together and then trying to drag them into the Windows Explorer.

Also the completed 7z for GWX 2.0 weighs in at about 324,327 kb zipped and the unzipped folder (right click for properties) is about .98 gig

Also try to copy the contents instead of moving them to the mods folder. Ie: the copy and extract buttons on 7z.

If you are still having trouble let me know. This is really a nice mod too miss out on!

Thanx JC
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Old 12-31-07, 07:26 AM   #98
JCWolf
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Quote:
Originally Posted by johnno74
Hi JCWolf,

I'm keen to try your mod, but I'm not entirely happy about having to register on yet another forum, and also wait until you approve my registration before I can log in??

Whats the deal? How come you don't provide a direct link to the download?
Hi ther mate, there is no more deal then the normal drill,
if you want to download anybodys mod you just have to register
as you've done here and other places and then download !

However now i see that KMounson provided you the link
thought the idea its exactely that have more people to mi forum...

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Old 12-31-07, 11:50 AM   #99
Werewolf
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:hmm: I'm curious, what exactly is Uboat 1.2 all about, I mean what changes have been made to the original game? I tried to enlist at JCWolf's site, but I cannot get in.......I'm very curious about these other mods than GWX and NYGM

Happy new year all of you
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Old 01-01-08, 08:15 AM   #100
JCWolf
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This is a GWX 2-0 compatible Mod and also with stock 1-4b...

You can see it for your sef on the teaser trailler---

the GWX 2 version its basicly a Graphic mod, it changes
almost every menu screen in the game---
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Old 01-01-08, 11:11 AM   #101
torpedobait
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Default Login Problem to your site

I don't recall ever visiting your site before, and when I tried to register, it said my chosen login name was already taken. No problem there, but when I selected a different, available name to register under, it said my email address was also already in use!

Can you tell me how to contact you or have you send me a new password by a Private Message to this board?

Thanks.
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Old 01-01-08, 08:40 PM   #102
Albrecht Von Hesse
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So far I really like what I've seen running this. Great job!!

Just three observations, though:

1) Whenever an enemy surface ship fires its guns, or drops depth charges, they call out in German just like my deck gun crew does. ::grins:: (by the way, I love the deck gun sound!)

2) When I'm at the nav station, the brown of the table/ruler at the bottom makes it difficult to read messages when they first appear, as the lettering is almost the same color.

3) At night it's doggone hard to see the compass numerals when plotting your course; the outer rings blend into the map top.
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Old 01-02-08, 07:31 AM   #103
Samwolf
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@JCWolf:

Have you seen this thread?
http://www.subsim.com/radioroom/showthread.php?t=128081

Will removing the alpha channels break your Officer Icon Mod?
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Old 01-02-08, 09:47 AM   #104
JCWolf
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Didn't tested yet without the Alpha Channel mate, but
The original Icons come with the same Alpha Channel
so I have made it just the same Graphic type!

I gess if you take the AC of nothing will happend bad,
you just have to try it !
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Old 01-02-08, 09:56 AM   #105
Samwolf
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Quote:
Originally Posted by JCWolf
Didn't tested yet without the Alpha Channel mate, but
The original Icons come with the same Alpha Channel
so I have made it just the same Graphic type!

I gess if you take the AC of nothing will happend bad,
you just have to try it !
Thanks.

I haven't run into this yet, since I haven't tried to manage my crew using Sh3Commander yet. If I do run into the problem, my next question is: How do I remove an alpha channel, what program can I use? (preferably freeware )
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