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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1022 |
Black Magic
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#1023 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1024 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1025 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() yet, the source I posted below reports much bigger figures for US low level drops, using the T-10 parachute. Moreover, it states that T-10's minimum drop altitude is unequated by modern day's T-10D model ![]() |
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#1026 |
Ocean Warrior
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I've read somewhere (don't remember exactly) the height of 25 meters is possible because during the ejection the pilot throws up by 70-80 meters..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1027 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1028 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1029 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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What's the verdict on enabling "Real Sink 1.0" over the FX mod? Is it compatible?
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#1030 | |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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![]() Quote:
All modern aircraft that have ejection seats which are rated at 0/0. Meaning 0 airspeed 0 altitude. Basically every Navy Carrier ac has had a 0/0 seat since the early 60's. These modern seats use what's called a ballistic spreader...which opens the canopy while the seat is still going up (if that makes sense). Ejection seats are designed to safe your life....not save your life with no broken bones (or appendages if they get snagged).....a ground ejection may only give you a swing in the chute before you hit the ground so you could still break your neck or be dragged to death if you are unconscious. But that's much better then an out of the envelope low altitude ejection....which is not survivable (aka no chute before impact). My seat on a trusty F-5 is 60/0 ...which means you need at least 60 knots to get a chute....tho i dont know if I'd trust that with no ballistic spreader. The F-5 was designed in the 50's tho.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#1031 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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Hey!
I have just downloaded this nice mod but unfortunatly i have some problem with it. After loading a mission, game or stops or crashes to desktop. Before installing all this mods on left side were working properly, now i have disabled them to see it FX is a problem. And it is because before adding FX all this mods were ok, maybe it was loading for a while but ok ![]() What am i doing wrong? How this list should look like to work properly? Cheers! Edit, i tryed now to run only Open Horisons and UI only and it crashes too so i dont have any idea what is the problem... ![]() Last edited by test_m4a1; 02-10-15 at 07:54 PM. |
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#1032 |
Swabbie
![]() Join Date: Mar 2013
Posts: 11
Downloads: 9
Uploads: 0
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Hey guys my game freezes for a couple of seconds when flares are shot up, and i get some werid huge smoke skreen on the horizon after loading a save.
Any tips? (game is 1.2) |
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#1033 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() http://www.subsim.com/radioroom/show...postcount=1004 |
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#1034 |
Ocean Warrior
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Okay..
While we are waiting for TDW to merge our add-on to the main mod in the next version, we decided to post here a temporary link.. Here is our (gap & volodya61 team) work that lasted three weeks or so ![]() ![]() All the effects are based on TheDarkWraith's files of FX Update, so you can use it only with the main mod.. What was done: Completely reworked torpedoes explosion fx. Torpedo splashes are now much more detailed and realistic, and they are visible at a distance of more than 7 km. New Torpedoes Explosion - FX Update add-on - http://www.mediafire.com/download/58...date_add-on.7z
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1035 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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