![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1021 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#1022 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi TDW - One wee problem I've had since installing v .08 is that now when using the Observation periscope I can no longer see the bearing indicator at the top of the view, and in the attack periscope view its very dark - I'm using 'More Realistic Periscope' mod also, however it didn't seem to be a problem on version 1.1.
I'm running resolution 1280 x 720 incase that is the problem (unfortunately I can't run in a higher resolution without laggy performance! Many thanks, Sev. |
![]() |
![]() |
#1023 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1024 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1025 |
Black Magic
![]() |
![]()
it's very possible I moved them up too far so that it causes incompatibilities with other's mods. If this is so let me know and I'll move them down some.
|
![]() |
![]() |
![]() |
#1026 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() ![]() This is NewUIs 1.9 + MRP 1.2 with 1920x1200 resolution. The obs scope bearing indicator isn't even visible as part of the scope, so using it to mark bearings is only an approximate. At night it's "not there" due to black on black. The Attack scope at night is OK, but during the day a little difficult to read. UZO seems fine day or night. |
![]() |
![]() |
![]() |
#1027 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1028 |
Black Magic
![]() |
![]()
picture says a thousand words:
looks like I got the missing radio contacts timestamp fixed ![]() |
![]() |
![]() |
![]() |
#1029 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
So even though the game isn't supplying a time stamp, you'll be able to grab it based on when you capture the report? Sweet!!
|
![]() |
![]() |
![]() |
#1030 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
From this thread: http://www.subsim.com/radioroom/show...more+realistic |
|
![]() |
![]() |
![]() |
#1031 | |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#1032 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
http://www.subsim.com/radioroom/show...&postcount=186 The bearing strip was impossible to get a exact reading from.
Though now with TDW working on it, and hopefully integrating it, I'll probably upgrade. Also didn't really like the cyclops binocs view. I realize it's "real", but seems funny to me. heh ![]() |
![]() |
![]() |
![]() |
#1033 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#1034 | |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
|
![]() Quote:
Would be nice if it was integrated in TDW's UI's ![]() |
|
![]() |
![]() |
![]() |
#1035 |
Black Magic
![]() |
![]()
I lowered all the views for the heading bar down some. Should be good now. They need to be tweaked but just want to know if where they are now works better with others mods.
EDIT: taking the woman out now so I'll be away from the computer for awhile...... Last edited by TheDarkWraith; 04-24-10 at 02:36 PM. |
![]() |
![]() |
![]() |
Tags |
dbrn, favorite, new ui |
|
|