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Old 04-24-10, 01:06 PM   #1021
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
On the Nav Map I drew a ruler line to the contact on the nav map. Followed that line on the TAI and nothing was there.
ok. So the c++ code only adds radio contacts to the nav-map. No problem. Thanks for checking
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Old 04-24-10, 01:07 PM   #1022
severniae
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Hi TDW - One wee problem I've had since installing v .08 is that now when using the Observation periscope I can no longer see the bearing indicator at the top of the view, and in the attack periscope view its very dark - I'm using 'More Realistic Periscope' mod also, however it didn't seem to be a problem on version 1.1.

I'm running resolution 1280 x 720 incase that is the problem (unfortunately I can't run in a higher resolution without laggy performance!

Many thanks,

Sev.
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Old 04-24-10, 01:16 PM   #1023
TheDarkWraith
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Quote:
Originally Posted by severniae View Post
Hi TDW - One wee problem I've had since installing v .08 is that now when using the Observation periscope I can no longer see the bearing indicator at the top of the view, and in the attack periscope view its very dark - I'm using 'More Realistic Periscope' mod also, however it didn't seem to be a problem on version 1.1.

I'm running resolution 1280 x 720 incase that is the problem (unfortunately I can't run in a higher resolution without laggy performance!

Many thanks,

Sev.
I moved the bearing indicators up....maybe I moved them up too far. Can you show me a screenshot?
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Old 04-24-10, 01:16 PM   #1024
kylania
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Quote:
Originally Posted by severniae View Post
Hi TDW - One wee problem I've had since installing v .08 is that now when using the Observation periscope I can no longer see the bearing indicator at the top of the view, and in the attack periscope view its very dark - I'm using 'More Realistic Periscope' mod also, however it didn't seem to be a problem on version 1.1.

I'm running resolution 1280 x 720 incase that is the problem (unfortunately I can't run in a higher resolution without laggy performance!

Many thanks,

Sev.
I had to downgrade to 1.2 of the MRP mod since I wasn't able to see anything anymore with the 1.3 version. I'll try it again to see if it's the same with 1.9.
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Old 04-24-10, 01:18 PM   #1025
TheDarkWraith
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Originally Posted by kylania View Post
I had to downgrade to 1.2 of the MRP mod since I wasn't able to see anything anymore with the 1.3 version. I'll try it again to see if it's the same with 1.9.
it's very possible I moved them up too far so that it causes incompatibilities with other's mods. If this is so let me know and I'll move them down some.
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Old 04-24-10, 01:29 PM   #1026
kylania
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This is NewUIs 1.9 + MRP 1.2 with 1920x1200 resolution.

The obs scope bearing indicator isn't even visible as part of the scope, so using it to mark bearings is only an approximate. At night it's "not there" due to black on black. The Attack scope at night is OK, but during the day a little difficult to read. UZO seems fine day or night.
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Old 04-24-10, 01:33 PM   #1027
TheDarkWraith
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Quote:
Originally Posted by kylania View Post


This is NewUIs 1.9 + MRP 1.2 with 1920x1200 resolution.

The obs scope bearing indicator isn't even visible as part of the scope, so using it to mark bearings is only an approximate. At night it's "not there" due to black on black. The Attack scope at night is OK, but during the day a little difficult to read. UZO seems fine day or night.
I'll have to download MRP 1.2 and use it to set the bearing indicators. Got a quick link to it?
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Old 04-24-10, 01:37 PM   #1028
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picture says a thousand words:


looks like I got the missing radio contacts timestamp fixed
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Old 04-24-10, 01:41 PM   #1029
kylania
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Originally Posted by TheDarkWraith View Post
picture says a thousand words:

looks like I got the missing radio contacts timestamp fixed
So even though the game isn't supplying a time stamp, you'll be able to grab it based on when you capture the report? Sweet!!
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Old 04-24-10, 01:45 PM   #1030
kylania
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Originally Posted by TheDarkWraith View Post
I'll have to download MRP 1.2 and use it to set the bearing indicators. Got a quick link to it?
http://www.subsim.com/radioroom/down...o=file&id=1708 + http://www.subsim.com/radioroom/down...o=file&id=1658

From this thread: http://www.subsim.com/radioroom/show...more+realistic
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Old 04-24-10, 01:45 PM   #1031
Yoram777
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Quote:
Originally Posted by kylania View Post

This is NewUIs 1.9 + MRP 1.2 with 1920x1200 resolution.

The obs scope bearing indicator isn't even visible as part of the scope, so using it to mark bearings is only an approximate. At night it's "not there" due to black on black. The Attack scope at night is OK, but during the day a little difficult to read. UZO seems fine day or night.
why don't you upgrade to MRP v1.3?
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Old 04-24-10, 01:48 PM   #1032
kylania
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Originally Posted by Yoram777 View Post
why don't you upgrade to MRP v1.3?
http://www.subsim.com/radioroom/show...&postcount=186 The bearing strip was impossible to get a exact reading from.

Though now with TDW working on it, and hopefully integrating it, I'll probably upgrade. Also didn't really like the cyclops binocs view. I realize it's "real", but seems funny to me. heh
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Old 04-24-10, 01:58 PM   #1033
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
So even though the game isn't supplying a time stamp, you'll be able to grab it based on when you capture the report? Sweet!!
when a report comes in, your sonar guy spots a contact, your radar guy spots a contact....every new contact added to the nav map will have a date-time-stamp
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Old 04-24-10, 02:01 PM   #1034
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Quote:
Originally Posted by kylania View Post
http://www.subsim.com/radioroom/show...&postcount=186 The bearing strip was impossible to get a exact reading from.

Though now with TDW working on it, and hopefully integrating it, I'll probably upgrade. Also didn't really like the cyclops binocs view. I realize it's "real", but seems funny to me. heh
Yes, the cyclops view is the one thing that kind of bugs me too, but overall it's an excellent mod.

Would be nice if it was integrated in TDW's UI's
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Old 04-24-10, 02:12 PM   #1035
TheDarkWraith
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I lowered all the views for the heading bar down some. Should be good now. They need to be tweaked but just want to know if where they are now works better with others mods.

EDIT:

taking the woman out now so I'll be away from the computer for awhile......

Last edited by TheDarkWraith; 04-24-10 at 02:36 PM.
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