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Old 08-17-08, 11:28 AM   #1021
onelifecrisis
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Quote:
Originally Posted by frenema
Is there anyway to change the environment to 8km? 16km is too much for my PC...
There's no quick and easy way.
How bad is your FPS?
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Old 08-17-08, 11:47 AM   #1022
frenema
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Well, it's not that horrible actually. But when things get 'busy' it can drop to around 14~16 FPS.

If there's no easy way of doing it, I guess I'll just stick with the default 8km. It sucks to have no technical skills of my own...
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Old 08-17-08, 12:49 PM   #1023
onelifecrisis
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Quote:
Originally Posted by frenema
Well, it's not that horrible actually. But when things get 'busy' it can drop to around 14~16 FPS.

If there's no easy way of doing it, I guess I'll just stick with the default 8km. It sucks to have no technical skills of my own...
Well I was going to say that you could possibly get a slight FPS boost by tweaking one setting in scene.dat, but if you need more, then stick with 8km.
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Old 08-20-08, 06:51 AM   #1024
Laffertytig
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im curous to know what kinda success u guys have with torp shots over 2000 metres? im in 1943 now and gettin closer than 2000 metres is almost impossible which is the way its supposed to be i know.

with the zoom the way it is in this mod, the ships appear very small at longer ranges which makes it very hard to calculate AOB.
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Old 08-20-08, 01:32 PM   #1025
nirwana
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I use OLC2+special since i start playing sh3 3 months ago and after a lot of praxis with rather poor results at long distances at first im comming close to 60% hitrate at distances >3km if the wheatherconditions are at least fair and waves <=7m. The most difficulties i have with the speedcalculation at this distance. There it really does matter if the target runs 4 or 5 knts. If the target is juicy enough like a hv cruiser or larger i use multishots with 2 degree incresements hoping that at least one of them will hit it and possibly slow it down enough to get a better chance to take it out later. With targets which length is less then approx 140m i still have a close to none chance to hit it and i doubt it will ever change.
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Old 08-21-08, 03:02 PM   #1026
Stahlarm
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Hi,

i got some problems with this mod so i hope someone can help me

I have installed GWX 2.1 and SH3 Commander 3.1. GWX without this Mod works fine. But if i activate this Mod a had two Problems.

1. I can´t zoom with the attack Scope

2. On the NaviMap there are no contacts shown an no "sub-icon" of my own boat.




Thx for your Help.
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Old 08-21-08, 03:28 PM   #1027
nirwana
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Thats intended to make it more real. If u zoom out in the map to a certain lv u see the contacts. Read the manual which is inluded in the download and the tutorialclip carefully to be able to adjust ure gameplay. There are some small mods out there u can add some features back into ure gameplay if its too difficult yet.
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Old 08-21-08, 03:31 PM   #1028
Pisces
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1. Works as designed. In the Gui Special the zoom modes were reduced to one setting because OLC found it messed up the way wavetops look (IIRC). Accept it, or use the original OLC Gui 1.2.6 on-top of this Ubermod.

2. Had that too. Not sure why it is not there. OLC probably has a reason for it. But if you leave a waypoint somewhere on the map that line points to where you are. Works for me.

[edit for 2] Read the first message of this thread: "Realistic Map Contact Updates"
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Old 08-21-08, 03:42 PM   #1029
onelifecrisis
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Quote:
Originally Posted by Stahlarm
Hi,

i got some problems with this mod so i hope someone can help me

I have installed GWX 2.1 and SH3 Commander 3.1. GWX without this Mod works fine. But if i activate this Mod a had two Problems.

1. I can´t zoom with the attack Scope

2. On the NaviMap there are no contacts shown an no "sub-icon" of my own boat.




Thx for your Help.
If you read post #1 of this thread, and the documentation supllied with the mod, all of your questions will be answered.
Possibly the solution for you is to use OLC GUI 1.2.6 (see the sticky thread with that name) instead of OLC GUI Special.
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Old 08-21-08, 03:47 PM   #1030
onelifecrisis
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Quote:
Originally Posted by Pisces
2. Had that too. Not sure why it is not there. OLC probably has a reason for it.
Cross-posted.
An icon for the sub means also having icons for other subs. Can't get around it. Some people don't mind having icons for other subs. I don't mind not having an icon for mine.
I think someone made a mod to put the icon back, somewhere... maybe check that mod list RDP helpfully maintains?
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Old 08-22-08, 01:50 AM   #1031
nirwana
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For getting back the sub icon

http://www.subsim.com/radioroom/showthread.php?t=139800
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Old 08-22-08, 05:34 AM   #1032
Stahlarm
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It was my mistake

I saw the video tutorial and wondered why a peri zoom available, and contacts on the map will be displayed. therefore I thought I had an error in the installation.but the only error was that I installed the wrong mod. I now installed the OLC GUI and i am very satisfied.

thx for your help.
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Old 08-23-08, 11:39 AM   #1033
tomfon
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Quote:
Originally Posted by onelifecrisis
Wow, you really like to live on the edge!
Anyway.
No, i don't like to live on the edge but i do get angry when
Granville type freighters don't sink with one hit.

Last edited by tomfon; 08-25-08 at 03:12 AM.
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Old 08-23-08, 06:16 PM   #1034
Orion2012
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Quote:
Originally Posted by Stahlarm
Hi,

i got some problems with this mod so i hope someone can help me

I have installed GWX 2.1 and SH3 Commander 3.1. GWX without this Mod works fine. But if i activate this Mod a had two Problems.

1. I can´t zoom with the attack Scope

2. On the NaviMap there are no contacts shown an no "sub-icon" of my own boat.




Thx for your Help.
I've been making some modifications to the OLC GUI special mod in the same vein as what you wanted.

At least the ship silouettes are back on the attack map, as well as having reset the zoom on both maps and some other things.

Now my question:

I've been trying to add the zoom back to the deck gun (why let all my years of FPS experience go to waste!!) although I could care less about the AA guns.

I've tried editing the Menu .ini and placing in the stock GWX entry for item
G3f I24 - deckgun camera, as well as adding the zoom nodes back to the deckgun camera entry in the cameras.dat file.

No noticeable change except the zoom on the binoculars went away....

Anyone know what changes would need to be made to add the deck gun zoom back??
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Old 08-24-08, 10:58 AM   #1035
onelifecrisis
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Quote:
Originally Posted by tomfon
Quote:
Originally Posted by onelifecrisis
Wow, you really like to live on the edge!
Anyway.
No, i don't like to live at the edge but i do get angry when
Granville type freighters don't sink with one hit.
I know that frustration.
I meant no offense by my comment - with all that hull damage, I just assumed you were taking daring risks.

Quote:
Originally Posted by Orion2012
Anyone know what changes would need to be made to add the deck gun zoom back??
Disable OLC GUI Special. Install S3D. Use S3D to open the GWX cameras.dat and the OLC GUI Special cameras.dat. Find the deck gun camera in both files and compare the difference in the zoom levels. Change the OLC GUI Special settings to match the GWX settings. Save the changes. Re-enable OLC GUI Special.

Last edited by onelifecrisis; 08-24-08 at 11:34 AM.
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