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06-14-10, 12:40 AM | #1021 | |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
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Glad it was sorted out. Now sink em all
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06-14-10, 02:03 AM | #1022 |
Subsim Diehard
Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
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Castout,
Understand D/L the 4 Ra files, Unrar them I guess that means unzip them? When I D/L them were do I unzip them to? The Main DW Root directory? If I can understand were they go? I think I can follow the rest of your instructions. Regards Lane |
06-14-10, 02:47 AM | #1023 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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You can unzip or unrar the files anywhere just remember to place the two files(the folder and .cmd file) into the game directory and run the .cmd file in the DW directory. That's all
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06-14-10, 04:43 AM | #1024 | |
Stowaway
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Fixed Mission " Holddown Exercise " from -Red Storm Rising- campaign compatible for DWX mod. http://www.redrodgers.com/forums/sho...013#post112013 |
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06-14-10, 08:55 AM | #1025 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
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W7 64b compatible?
So,can somebody tell me if this new mod is compatible with W7 64b? I have tried to install it and the ms2 window tells me that is unable to find the directory.
Any help? Thanks so much. |
06-14-10, 11:30 AM | #1026 |
Gunner
Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
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Last edited by Captain Sub; 06-15-10 at 01:26 AM. |
06-14-10, 12:02 PM | #1027 |
Watch
Join Date: Sep 2002
Posts: 17
Downloads: 3
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re
was originally responding the install issue post answered but castout got there first...
Bimey, that was quick on the fix for the foxtrot mission. Again excellent work on the RA mod! |
06-14-10, 04:55 PM | #1028 |
Electrician's Mate
Join Date: Sep 2002
Posts: 138
Downloads: 5
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Why are some passive sonars flagged to give course, speed and "altitude"? (check for example M-100 or M-200)
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06-15-10, 12:23 PM | #1029 |
Subsim Diehard
Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
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Thanks Castout,
I don't just known how it all works but the good news. But I got DWX Version Pack 1.1 installed. Thanks for all your help. Thanks Mod team for that new opening Splash screen. Question? when the DWX bat finsh finsh running it ask me if I want to delete the RA_OPFOR_DWX1_1 Folder and I answered Yes. I guess I did not know how to finsh the delete. It is still there. Can I manual delete the folder? Last night I was running the Kilo demo and Looking thru the Hitman Periscope Mod.But notice that when I change magnification It does show what the magnification is.? Is this normal? Thanks for adding the LLTV Switch to the scope. Thanks again and looking forward to checking out DWX Version 1.1. Regards Lane |
06-15-10, 12:33 PM | #1030 | |
Stowaway
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Change magnification value i shall try reanimated. |
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06-15-10, 12:58 PM | #1031 |
Subsim Diehard
Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
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Thanks GreyOwl,
That sure is a nice opening Trailer for DWX 1.1. Question is there any sound with the Trailer? Sure looks nice. Lane |
06-15-10, 01:24 PM | #1032 |
Stowaway
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There is no music. WAV the file is significant will increase the size of archive.
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06-15-10, 01:37 PM | #1033 |
Subsim Diehard
Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
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Thanks GreyOwl,
For all your answers Have a great day or night were ever you are. Lane |
06-15-10, 08:39 PM | #1034 | |
Navy Seal
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Quote:
Silent Hunter II: Pacific Aces used it |
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06-17-10, 04:40 AM | #1035 |
Gunner
Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
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The Sturgeon has UUM subroc's that will drop 500kg's into the water. They're not powerful enough to kill as far as my testing goes, however they have a pure awesome effect as they will blow a submarine down yonder for some reason.
2 out of 3 times when I launch 4 in a 1ml radius star circle around a sub target, it will cause the target to lose depth control for some reason even tho it may only be 9-27% damaged. It will then exceed crush depth and implode. It seems each bomb will propell the sub downwards like a shockwave and it has to be atleast 2-3 explosions in proximity of 1nm or closer in rapid succession in order to work correctly. awesome weapon kind regards, Paul Last edited by Captain Sub; 06-17-10 at 12:58 PM. |
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