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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1006 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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You guys are awsome!!!
![]() Yes i deactivated No lock text mod and it was this mod that "ruined" TDW gui. Thanks!!!! ![]() |
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#1007 |
Black Magic
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#1008 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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Just another question.
I have some mods were the skin of an U-Boat has to be forced. Just like this one Force Type VIIC-std U552 Force Type VIIC-upg Camo C Force Type VIIC-upg U404 Viking Longboats etc. Do ineed them or can i delete them. Thanks its a great bolg anyway. ![]() |
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#1009 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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#1010 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1011 |
Watch
![]() Join Date: Jun 2011
Location: The Netherlands
Posts: 17
Downloads: 188
Uploads: 0
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how to make these mods working in tdw ui 6.9?
http://www.subsim.com/radioroom/down...o=file&id=1916 http://www.subsim.com/radioroom/down...o=file&id=1918 |
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#1012 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
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Can someone tell me if my mod order is alright?
![]() I used to have it ordered differently (OH2 after FX and IRAI, life boats and UI at top) but saw that SilentSteel had his one set up in another order and changed it around. My kingdom for a megamod though. |
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#1013 | |
Navy Seal
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![]() Anyway - OHII must be after NewUi and then Lifeboats last ![]() |
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#1014 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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You can't run them with the TDW's New UIs TDC mod. These mods are for use with another UI > Reaper7's Ui-boat. ![]() |
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#1015 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Real Environment >> Replace with Dynamic Environment FX IRAI IRAI No aircraft spotting NewUis TDC Open Horizons Full German U-Boat Crew Language... Stormy's DBSM << add this one here TDW FX Fix... sobers NO water drops No magic skills SH5 Lifeboats ![]() |
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#1016 |
Nub
![]() Join Date: Feb 2012
Posts: 4
Downloads: 3
Uploads: 0
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Hey guys, kinda new here, only just started with sh5 after seeing j2's lets play. Have played sh4 in the past, unmodded, but according to the LP's I was too young for that.. :P
![]() I've currently got the mods setup this way, I checked their documentation and there are a few that claim need to be installed last. Only just today did I first experience any ctd's, very annoying since it was the first time any destroyers were trying to hunt me down. Between the crashing and my sub getting hit by depth charges it got quite annoying. It was only when I reloaded my save for the fifth time, that I managed to escape without crashing. |
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#1017 | |
Silent Hunter
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#1018 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Mile and welcome to the best community on the net,
Try this load order; FX Update IRAI 0.0.30 IRAI 0.0.30 No hydrophone... MewUIs TDC 6.9.0 Dynamic Environmental (all for of them in that order) Depth keeping problem Sub hyd fix Torpedo fix abilities Best regards Silent Steel Quote:
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#1019 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
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I updated my mods based on Steel's suggestions except the sound mod.
![]() Only problems I noticed is in historic mission conered giant if you sink the bismark it will freeze the game. |
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#1020 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
This might be an error on my behalf, sorry ![]() As I recommended the Dynamic Environment mod I should even have told you where to put it ![]() Well, this is what I'd suggest for your load order; FX IRAI IRAI No aircraft spotting NewUis TDC Dynamic Environment (plus the other three ones here) German U-Boat Crew Language... Open Horizons Full TDW FX Fix... TDW Mines Subnets... sobers NO water drops No magic skills Real Sink SH5 Lifeboats / |
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