SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-27-13, 03:45 PM | #10096 |
Black Magic
|
As you are probably aware the old destroyed marks was flawed because I was unable to retrieve the exact position where the unit was destroyed. This resulted in destroyed marks showing in odd places on the map. Starting in v7.4.1 I disabled the destroyed marks (new destroyed marks in game only) until I could code in something to make it work correctly.
Today I finally coded in the hardest part of the new destroyed marks code. Now I get all the data related to the destroyed unit: [18692] TDWDestroyedMarks: Unit_Destroyed command received! [18692] TDWDestroyedMarks: Destroyed unit data: [18692] [18692] TDWDestroyedMarks: Ship destroyed event [18692] [18692] TDWDestroyedMarks: Destroyed mark #0: [18692] TDWDestroyedMarks: ClassName=LL [18692] TDWDestroyedMarks: Name=LL [18692] TDWDestroyedMarks: UnitType=102 [18692] TDWDestroyedMarks: eSide=1 [18692] TDWDestroyedMarks: Year=1 [18692] TDWDestroyedMarks: Month=1 [18692] TDWDestroyedMarks: Day=1 [18692] TDWDestroyedMarks: Longitude=-7814609.000000 [18692] TDWDestroyedMarks: Depth=-5.330906 [18692] TDWDestroyedMarks: Lattitude=2184462.000000 [18692] TDWDestroyedMarks: Tonnage=7173 [18692] TDWDestroyedMarks: FromNode= [18692] TDWDestroyedMarks: PatrolGroupName= [18692] TDWDestroyedMarks: Type=_BR Large Merchant (ProxY)#1 [18692] TDWDestroyedMarks: GMTTime=1/1/0001 [18692] TDWDestroyedMarks: Text=_BR Large Merchant (ProxY)#1 [18692] Depth: -5.3m [18692] Enemy [18692] 7173 tons [18692] TDWDestroyedMarks: LatLong=Lat: 18° 12' N Long: 65° 7' W The Text= will change. I have to take the data I have and send some of it to a function in SimData to get the unit's name. That return value will be the Text= then. As you can see I get a lot of data now about the destroyed unit. This will let me fix the radio messages and sounds for the destroyed units also. The Year, Month, Day, and GMTTime are incorrect also because I was just testing and this is not the final version (I have the gamedate and gamehour and just have to convert them into a readable format). when the game first started a placed an X where the unit was originally. As you can see the coordinates (LatLong) given are exactly where the unit was destroyed: Now I just have to code in placing the appropriate destroyed mark (land, air, sea, or sub) on the map |
05-27-13, 04:00 PM | #10097 |
Count Dracula
|
after a fresh install of the game and fresh download of UI same problem
here it's a print screen how it's start the game ... something it's wrong with tha TAI map cos that bearing tools must not be there when u start the game and with Realnavigation mod enabled ....
__________________
|
05-27-13, 04:03 PM | #10098 |
Navy Seal
|
^^^^Maybe try without real nav...
__________________
|
05-27-13, 04:05 PM | #10099 |
Count Dracula
|
with without only with TDW UI 7_4_2 same thing but strange with 7_4_1 i don't have any problem
__________________
|
05-27-13, 04:10 PM | #10100 | |
Black Magic
|
Quote:
EDIT: You have something that's taking exclusive use of the mouse. You have exposed a problem with my mod (not trapping this error) but the ultimate problem is something has exclusive use of the mouse on your system. |
|
05-27-13, 04:16 PM | #10101 | |
Count Dracula
|
Quote:
and more than 30 with TDW_UI 7_4_1 comes the error
__________________
Last edited by Sjizzle; 05-27-13 at 04:47 PM. |
|
05-27-13, 04:56 PM | #10102 | |
Black Magic
|
Quote:
Here's a patch for those of you experiencing the errors with TDWMouse: http://www.mediafire.com/?kz6cpb4cm3yiop8 Extract to MODS folder and enable AFTER my UIs mod. |
|
05-27-13, 05:11 PM | #10103 | |
Count Dracula
|
Quote:
__________________
|
|
05-27-13, 05:13 PM | #10104 |
Black Magic
|
|
05-27-13, 05:55 PM | #10107 |
Count Dracula
|
i will give 1 log with 7_4_1 with same modes and 1 with 7_4_2
both UI's have 29 charts enabled in mod list
__________________
|
05-27-13, 06:10 PM | #10108 |
Count Dracula
|
here is the tdw_742 debug http://www.mediafire.com/?ytzgcwdyu47euag
__________________
|
05-27-13, 06:44 PM | #10109 | |
Black Magic
|
Quote:
[19252] Page ChalkBoard InitializeScript [19252] PageDefaultHud's draggables restored! [19252] TC level changed to 1 [19252] Time is shown as nautical time [19252] TDWRadioMessages Initialize() [19252] Clearing all radio messages [19252] Historic mission selected [19252] Reading radio messages for day from file [19252] Adding an available radio message for day. Message is: The British are laying extended minefields along the northern and eastern coast of the British Isles|Be aware and take care when sailing less than 100 Km from the British north and east coastline.||Bdu [19252] Adding an available radio message for day. Message is: SSS. . .Swedish steamer LARS MAGNUS TROZELLI|SSS in 58-14N, 01-38W [19252] Adding an available radio message for day. Message is: German steamer JOHANN SCHULTE|SOS lost propeller, aground near Trondheim. [19252] Adding an available radio message for day. Message is: 1940/01/01|Low on fuel. Request orders. [19252] Adding an available radio message for day. Message is: 1940/01/01|Picked up 15 men in the water from S.S. Lars Magnus Trozelli 58.14N, 01.36W|S.S. Ask [19252] Adding an available radio message for day. Message is: 1940/01/01|U-37 Return to base. [19252] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start [19252] UZO found! [19252] Flak gun 1 found! [19252] Deckgun found! [19252] Attack scope found! [19252] Obs scope found! [19252] Binocular found! [19252] Page TDC StartGame |
|
05-27-13, 06:56 PM | #10110 |
Navy Seal
|
Sorry to ask again TDW, but what this option is supposed to do?
Either on true or false, i don't see nothing happening, and the color filters are always working in scopes
__________________
|
Tags |
dbrn, favorite, new ui |
|
|