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Old 07-06-08, 04:29 AM   #991
simsurfer
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Are minefields and subnets represented in this mod?
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Old 07-06-08, 11:26 AM   #992
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Quote:
Originally Posted by simsurfer
Are minefields and subnets represented in this mod?
Yes. They're in the stock game and probably even more so in RFB. I learned it the hard way.
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Old 07-06-08, 11:38 AM   #993
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Never really played the game when it came out cause it was so buggy, not till UBoat expansion came out anyway. Now I play it every chance I get but in the stock version never ran into a minefied or subnet :hmm:

Like GWX, does this mod come with and instruction manual one can read that goes over how to play with this mod being that its almost an entire game rewrite?

Another thing I have noticed is when I am in a Gato that had a test depth of 300 ft and a crush depth of 500 or 600 ft, if I am at 300ft, silent running, after a bit I start taking damage? Not going deaper, not getting depth charge, just cruising at 1kt speed my hull integrety will start counting up and I will hear lights breaking.

Reason for this?? :hmm:
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Old 07-06-08, 12:04 PM   #994
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Quote:
Originally Posted by simsurfer
Never really played the game when it came out cause it was so buggy, not till UBoat expansion came out anyway. Now I play it every chance I get but in the stock version never ran into a minefied or subnet :hmm:

Like GWX, does this mod come with and instruction manual one can read that goes over how to play with this mod being that its almost an entire game rewrite?

Another thing I have noticed is when I am in a Gato that had a test depth of 300 ft and a crush depth of 500 or 600 ft, if I am at 300ft, silent running, after a bit I start taking damage? Not going deaper, not getting depth charge, just cruising at 1kt speed my hull integrety will start counting up and I will hear lights breaking.

Reason for this?? :hmm:
I don't know of a manual but as far as depth, the longer you stay under your test depth, the more damage you take to the hull. That is designed to work that way. The Balao will hold up better. (thicker skin)
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Old 07-06-08, 12:27 PM   #995
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Thats just it, technically the Gato class could without damage to itself go below 300 ft, closer to 500 ft before damage would set in.

Is there or do you know of a file that we could change this?

Thanks for all your help btw.
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Old 07-06-08, 12:43 PM   #996
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It could go beyond 300 but it couldn't hang out there for very long without problems. (at least that is my understanding, I could be off on that) That is why we see damage below the test depth if we spend any period of time under it.
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Old 07-06-08, 01:48 PM   #997
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Fuel management is now even more of a crucial item you simply cannot ignore. In RFB, every sub has been configured to obtain its best balance between speed and range with the Ahead Standard bell. Any higher and your fuel efficiency will drop; at lower speeds your range will increase, but it will take you that much longer to reach your objective. In conjunction with this, your navigator will tell you what your maxiumum range is at your current speed; look for the button on the menu bar. With thoughtful and rational use of your boat's speed settings, you can complete 4-week-plus patrols easily without having to re-fuel. If you run out of fuel, you did something wrong.
This is giving me some serious grief. I'm new to SH4 but I like to dive into these things head first. I've already installed RFB and RSRD along with PE (I think). Anyway, so far aside from my horrific inability to hit things with torpedoes, my only real big problem is fuel management. I've tried all sorts of things but I never seem to have any fuel remaining after going from the port to the patrol area, conducting search patterns, and attacking merchants. I've gotten to where I start heading back toward Manilla at half tank because I know that Manilla will be taken before I get there and if my battery was damaged (and it often is) then I can't make it to Borneo in time either. As the above quote says, I'm doing something wrong. I'd been using Ahead Standard both above and below - charging the batteries 100%, diving till they got to about 10-20%, surfacing to charge and so forth. I've tried using diesel ONLY to charge the batteries (stopping, surfacing, charging, submerging, proceeding), but its just too painful to do that the entire trip. I ran a forum search on this topic but a) I couldn't find any tips specific to RFB and b) the tips I did find were all contradictory. Any tips for fuel management in RFB?
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Old 07-06-08, 02:06 PM   #998
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Quote:
Originally Posted by Marbakka
Quote:
Fuel management is now even more of a crucial item you simply cannot ignore. In RFB, every sub has been configured to obtain its best balance between speed and range with the Ahead Standard bell. Any higher and your fuel efficiency will drop; at lower speeds your range will increase, but it will take you that much longer to reach your objective. In conjunction with this, your navigator will tell you what your maxiumum range is at your current speed; look for the button on the menu bar. With thoughtful and rational use of your boat's speed settings, you can complete 4-week-plus patrols easily without having to re-fuel. If you run out of fuel, you did something wrong.
This is giving me some serious grief. I'm new to SH4 but I like to dive into these things head first. I've already installed RFB and RSRD along with PE (I think). Anyway, so far aside from my horrific inability to hit things with torpedoes, my only real big problem is fuel management. I've tried all sorts of things but I never seem to have any fuel remaining after going from the port to the patrol area, conducting search patterns, and attacking merchants. I've gotten to where I start heading back toward Manilla at half tank because I know that Manilla will be taken before I get there and if my battery was damaged (and it often is) then I can't make it to Borneo in time either. As the above quote says, I'm doing something wrong. I'd been using Ahead Standard both above and below - charging the batteries 100%, diving till they got to about 10-20%, surfacing to charge and so forth. I've tried using diesel ONLY to charge the batteries (stopping, surfacing, charging, submerging, proceeding), but its just too painful to do that the entire trip. I ran a forum search on this topic but a) I couldn't find any tips specific to RFB and b) the tips I did find were all contradictory. Any tips for fuel management in RFB?
Stay on the surface as much as possible and run at ahead standard. When submerged, I use 2/3 unless I'm trying to get into position.

When you are charging batteries, you use a lot more fuel and you are much more fuel efficient when on the surface so I only dive when necessary. You can use full or flank when doing an end around.

Under the nav map tab, you'll find "range to waypoint" and "estimated range at current speed". You can plan your fuel management through that. Hope that helps some.
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Old 07-06-08, 03:43 PM   #999
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Quote:
Originally Posted by Marbakka
This is giving me some serious grief. I'm new to SH4 but I like to dive into these things head first. I've already installed RFB and RSRD along with PE (I think). Anyway, so far aside from my horrific inability to hit things with torpedoes, my only real big problem is fuel management. I've tried all sorts of things but I never seem to have any fuel remaining after going from the port to the patrol area, conducting search patterns, and attacking merchants. I've gotten to where I start heading back toward Manilla at half tank because I know that Manilla will be taken before I get there and if my battery was damaged (and it often is) then I can't make it to Borneo in time either. As the above quote says, I'm doing something wrong. I'd been using Ahead Standard both above and below - charging the batteries 100%, diving till they got to about 10-20%, surfacing to charge and so forth. I've tried using diesel ONLY to charge the batteries (stopping, surfacing, charging, submerging, proceeding), but its just too painful to do that the entire trip. I ran a forum search on this topic but a) I couldn't find any tips specific to RFB and b) the tips I did find were all contradictory. Any tips for fuel management in RFB?
Just highlighting that one point. It may be still be that, with 1.5, the "battery recharging" mode will not automatically shut off if your batteries are damaged (even if they are repaired, they will have less than 100% capacity). Best thing to do is, if your batteries are damaged, watch how far they recharge and then manually shut off the "battery recharge" mode when your battery capacity isn't going any farther. Otherwise, if you just leave it on, the game thinks you are still recharging your batteries, and your fuel economy will be extremely low.
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 07-06-08, 03:46 PM   #1000
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Quote:
Originally Posted by simsurfer
does this mod come with and instruction manual one can read that goes over how to play with this mod being that its almost an entire game rewrite?
It's something we need to do at some point and are looking to do in the near future.
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 07-06-08, 04:25 PM   #1001
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@ Marbakka: Your best range should be at standard, 10kts with RFB and a little slower with the earlier boats. You can check your range at different speeds under the navigation map/tab with the reverse arrow. Just hold your cursor over that tab for info. Click it and you should receive info about max range at your current speed. Give the sim time to recalculate after each speed change. Starting out from home port, I usually have over 13,000 miles at 10kts with the Gato and Balao. Porpoise should be about the same if I remember right.

Also, one should be able to go deeper the the test depth, but be careful. I'm sitting past 300ft with a Gato class with no problems yet.
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Old 07-06-08, 08:48 PM   #1002
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Quote:
Originally Posted by kylesplanet
Stay on the surface as much as possible and run at ahead standard. When submerged, I use 2/3 unless I'm trying to get into position.

When you are charging batteries, you use a lot more fuel and you are much more fuel efficient when on the surface so I only dive when necessary. You can use full or flank when doing an end around.
Hmm...I guess I was looking at it backwards thinking that if no diesel is used while you're submerged it only makes sense that you'd want to be submerged as much as possible. Thanks for the tip(s).

Now to figure out what on earth I'm doing wrong with the manual firing solutions. The bottom of the East China Sea is littered with my spent torpedoes, and there are three Japanese tankers that docked in China this afternoon laughing about the Yankee sub captain that couldn't hit a barn door...
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Old 07-06-08, 08:59 PM   #1003
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Hrm...I didn't mention anything about this because I wanted to try the Refit&Rearm thing first, but for some reason my deck guns have no ammo and can't be rearmed. My first time out after I got RFB installed I did have ammo, but I think this is a different career save, so I don't think I've even fired the deck guns on this ship. I replaced the default with a bow mounted unit and thats all I've changed. Is this a known bug or am I just a particularly dumb noob?
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Old 07-06-08, 10:13 PM   #1004
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Marbakka,

In RFB, you have to select the type round to be fired before it tells you how many rounds you have to use.
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Old 07-06-08, 10:37 PM   #1005
Marbakka
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Quote:
Originally Posted by JREX53
Marbakka,

In RFB, you have to select the type round to be fired before it tells you how many rounds you have to use.
oh no! I'm currently stationary below the thermal layer as a line of battleships goes over my head. After the Aircraft carrier goes down and I've gotten out of here, I'll check that and if it was something that simple I'm painting 'noob' across my forehead.
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