SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.74% | |
Version 2 | 79 | 10.51% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.24% | |
All of them | 489 | 65.03% | |
Multiple Choice Poll. Voters: 752. You may not vote on this poll |
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Thread Tools | Display Modes |
01-25-13, 01:21 PM | #991 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
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hello people how are you?
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02-01-13, 12:50 AM | #992 |
Seaman
Join Date: Jul 2010
Location: Scotland
Posts: 34
Downloads: 399
Uploads: 0
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All quiet on the western front
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02-04-13, 07:16 AM | #993 |
Watch
Join Date: Jan 2011
Posts: 30
Downloads: 28
Uploads: 0
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Not even radio chatter on progress...
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Mods: http://www.gamefront.com/files/user/widowmaker77 and http://www.mediafire.com/?kqp76miyaf...zx7xlr9yw4pl5r |
02-16-13, 10:01 PM | #994 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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Still going?........ or not.
ive been lurking on this thread, and it seems to have ground to a halt after a huge spurt of progress
im even wondering if it will ever be completed... but negatives aside, i love the detail your going into
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Proud owner of SH3/4/5 Proud owner of the DCS series "He who controls the seas controls the world." |
03-19-13, 12:10 AM | #995 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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dead.... or....?
dead? hellooo! anyone home???
please dont be dead!
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Proud owner of SH3/4/5 Proud owner of the DCS series "He who controls the seas controls the world." |
03-24-13, 04:44 PM | #996 |
Nub
Join Date: Aug 2012
Posts: 2
Downloads: 22
Uploads: 0
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Mod dead or still being worked on ?.
Its a great idea, but whit alot of work to be done :O |
03-24-13, 04:54 PM | #997 |
Chief of the Boat
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Welcome Aboard
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
03-25-13, 06:39 AM | #998 |
Watch
Join Date: Jan 2011
Posts: 30
Downloads: 28
Uploads: 0
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no more surface warfare!?!?! But I was looking forward to a dreadnaught slugfest!!
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Mods: http://www.gamefront.com/files/user/widowmaker77 and http://www.mediafire.com/?kqp76miyaf...zx7xlr9yw4pl5r |
03-25-13, 02:38 PM | #999 |
Swabbie
Join Date: Dec 2012
Location: UK
Posts: 6
Downloads: 14
Uploads: 0
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First I hoped it would be able to work with SH4 V1.4 now I just hope it gets going again
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03-27-13, 06:57 AM | #1000 |
Nub
Join Date: Aug 2012
Posts: 2
Downloads: 22
Uploads: 0
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04-21-13, 07:20 AM | #1001 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
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probably they have abandon the project who knows......oh well....
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04-21-13, 04:17 PM | #1002 |
Seasoned Skipper
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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When it comes to do from scratch in this topic context? What tends to be the most difficult and time consuming?
Is it the skinning, scripting, 3D model, testing for bugg that are time consuming? To be honest, I have only ever experienced with modeling/testing and I know it can be a pain in the ass, to get a thing "acceptable". Last, adding the factor of few people involved only, the team will lose its interest and take a break before having the mood to get back to work. I assume this is the case right? |
05-27-13, 12:50 PM | #1003 |
Bosun
Join Date: Dec 2012
Location: somewhere i guess?
Posts: 63
Downloads: 48
Uploads: 0
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I hoped i would be able to play as a german destroyer
Hey how about making me a playable type 36 Last edited by Bunkerw0808; 06-09-13 at 08:54 AM. |
05-29-13, 11:26 AM | #1004 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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sorry guys, for the delay in response.
I'm speaking for myself as the chief 3d modeler, that the models themselves were easy to make whilst the textures and so on were well out of my league. add to that the HUGE number of ships the mod entails (it's been said before the stock ships are good but they lack enough detail to be a good playable model) and one can see from my perspective how the entire mod kinda fizzled out. right now, if one would want to get this mod going again, we would need a couple good 3d modelers and.or texturers (I'm like a fat guy trying to run a marathon) a campaign designer, someone who is good with working in the root of SH4 to get the most out of our ships a few other guys who know how to get/modify soundkits, and some scripting, and a few other little things and a small army of beta testers, gently put. I wouldnt say the mod is dead, probably more like comatose.
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06-02-13, 10:55 PM | #1005 | |
Best Admiral in the USN
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