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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#991 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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yes it is and WAC will use over 3gb to run the more you assign the better it works.
if you read back you will see that the game will crash when loading the mission if the ram amount is low |
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#992 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi Seawolf,
I mis-read the patch info, I took it to be a downloadable game 'patch' of 4gb! ![]() I know what you are referring to now. Cheers! Px3000
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Can you help? : http://www.WSPA.org.uk |
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#993 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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I can't get it to work at all. I can use Naval Academy and Single Missions, but each time I try a career, is crashes.
I've done the clean install, patched to 1.4. I've installed WAC only. Ran the 4gb and had it point to SH3.exe. I've done this several times. It's frustrating. Why can't (or, won't) you make it like GWX? Install it and play. It's a great mod, it just is hard to make work. I've read several posts, and a lot of other people are having the same problem. Fix it, please. |
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#994 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Fix what Nothing is broken it was made to run on XP machines that have a very high speck.
![]() its us users that have a problem that WE have to fix to make the mod run on our systems it is a great shame if the mod will not work for you and if all the good advise you have received or read in this thread will not help then it looks like its a no go for you please do not expect Han to make a one off version that you can run ![]() |
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#995 |
Mate
![]() Join Date: Jun 2009
Location: Germany
Posts: 53
Downloads: 107
Uploads: 1
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@Cheapskate: Just checked the Museum (which loads OK) - it is also messed up there and the IX-B and C don't look like they used to (with all those Vierlingsflaks u know)
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#996 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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![]() Quote:
The configurations I have for the IXBs & Cs for '44/45 are:- IXB 44 1 x 105mm Deckgun Forward of Tower. 1 x Twin 20mm AA installations in each of upper & lower Wintergarten positions IXB 45 No deck mounted guns! 1 x Twin 20mm AA installations in each of upper & lower wintergarten positions IXC 44 1 x 105mm deckgun forward of Tower 1 x Twin 20mm AA installations in each of upper & lower wintergarten positions IXC 45 No deck mounted guns! 1 x Twin 20mm AA installations in each of upper & lower wintergarten positions These are not necessarily the same as previous versions of WAC (or in any other supermod) but are correct for WAC4.1. Edit: When using single missions it will help to reduce loading times ( from several minutes to about 20 secs ) if you install: http://www.subsim.com/radioroom/down...o=file&id=1082 Note: This mod has to be disabled before running any campaign mission - other wise you aren't going to see very much other than your own boat! Last edited by Cheapskate; 11-01-09 at 02:06 PM. |
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#997 |
Mate
![]() Join Date: Jun 2009
Location: Germany
Posts: 53
Downloads: 107
Uploads: 1
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@Cheapskate: Like CHIEFinspector Clouseau said: "Ah,now we are getting somewhere!"
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#998 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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@ OG Hase
Certainly seems like your install is perfectly OK. Simply dropping in files from 3.1. is a definte no-no. WAC4 wouldn't even start. However I think SeaWolf U57 has the answer to your prayers. Click on the link underneath his sig and you will find he has released some upgunned versions of the IXB which are compatible with WAC 4.1. Re: Flat Sun Have got a few clues but probably not enough to solve the case to your complete satisfaction! Firstly the missing sun-halo isn't just connected to the 16:9 resolution. I've been using a 1680 x 1050 monitor at this resolution for about two years now and the sun has always displayed correctly with the Radeon cards which I use. By all accounts Nvidia cards are less successful at rendering the halo properly. Some mods which change the scene.dat can cause this phenomena if they are not compatible with other elements of your install. Rubini's widescreen mod can only display a sun-halo at the edge of the screen. Don't know whether this helps much - if your problem is Nvidia related perhaps someone else can offer some advice. |
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#1000 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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Nevermind. Got it.
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#1001 |
Mate
![]() Join Date: Jun 2009
Location: Germany
Posts: 53
Downloads: 107
Uploads: 1
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@Cheapskate: I found the reason for the probs!
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#1002 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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@ OG Hase
Have had a quick look at Stock Repair Times. This didn't seem to contain any files that would cause any change to the appearance or equipment of any sub in WAC4.1. However, against my better judgement ![]() If you can see a change in your display, then it certainly has nothing to do with Repair Times. |
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#1003 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I'm looking for a WAC 4.1 user who can test my mod that adds VonDos' ships to the WAC campaign. You'll need to search for one ship on 19 Apr 1940 so it could fit in with your current career (albeit with a spoiler).
Volunteers? Please reply on this thread: http://www.subsim.com/radioroom/showthread.php?t=157513
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#1004 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,320
Downloads: 421
Uploads: 0
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I have been trying all day to run 4.1 on my Vista machine. I could run sh3 before this without problem. With this mod, no way. I have tried the Vista patch and Starforce immediately refuses to run the game. It says my .exe file is modified.
I can get to the menu but it fails loading the campaign or a single mission. It loads about 80 % and then halts for a long, long time before I get the Msoft ap error message. I have reinstalled twice, tested, modded, rebooted, no way. Grrr There goes my Sunday. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#1005 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,320
Downloads: 421
Uploads: 0
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![]() Quote:
I tried using XP compatibilty --nope. Too bad, this looks like a fun mod. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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