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05-30-12, 09:28 AM | #991 |
Sea Lord
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Just went off what I heard folks talk about.
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05-31-12, 10:34 PM | #992 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I'm sure your right about the update aspect. I know Duci has come up with many good ideas for his mods, but I still prefer the game to be modeled for a historical level of difficulty. If I can ever finish the war though, I will probably give TMO a whirl. |
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06-01-12, 08:09 AM | #993 |
Nub
Join Date: May 2012
Posts: 2
Downloads: 26
Uploads: 0
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Hello.
Is there any way to add detected ship sigh on the map, when you zoom in? I see only square and only when im zooming out. Like in the stock game. And also line of the torpedo attack. Any ways? -) I understand, this is mod for making game more reality, but anyway its too realistic for me. |
06-01-12, 08:12 PM | #994 | |
Navy Dude
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Quote:
By the way, Welcome aboard
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Just get me within 1000 yards, and I'll do the rest |
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06-03-12, 04:37 AM | #995 |
Seaman
Join Date: Oct 2011
Location: Ukraine
Posts: 34
Downloads: 87
Uploads: 0
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Greetings to all.
Today I tried RFB instead of TMO, because of it's realistic sinking mechanics and overall increased crew and submarine vulnerability. BUT! I noticed that it uses MAP CONTACTS?! WTF?! It willingly draw cute little rectangles that represent position of the ship I have no range found yet! This you call a realism mod? |
06-03-12, 04:57 AM | #996 | |
Planesman
Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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Seriously, though. No Map Contacts at all is just as unrealistic. There were how many people in the Firing party for some of the attacks described in the Submarine TDC manual that all the big names here toss around? Isn't is something like 12 or 14? What are they doing? Why do I have to be sonarman AND navigator AND TDC operator AND periscope operator, etc, etc, etc when the 'role' I'm supposed to be assuming is that of either Captain or Approach Officer? What we really need is No Map Contacts, Yes Map Contacts, and Crew Map Contacts. What I'm thinking with Crew Map Contacts is that map contacts are updated, but with an error factor based on the relevant skill level of the crew members in question. Got a great sonarman? That bearing line will terminate a lot closer to the ship's actual position? Is the Officer of the Watch really good, those map contacts will update faster and will be closer to the ships actual position. Then, I can correct my crew my changing the Map Contact (maybe clicking on it would bring up the data and I could use up or down arrows to adjust values). Now, I'm doing my job (directing the approach, deciding if we have a good plot, averaging out the errors in the various observation methods so we have a good firing solution, etc) and my crew is doing their's...
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06-03-12, 05:02 AM | #997 |
Planesman
Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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Note: I realize the above is almost certainly impossible to accomplish with simple modding. It would have to be built in from the beginning into the stock game, but it would still be the 'most historically accurate' way. Then again, I can see the complaint's now...
"I keep missing targets because the stupid game doesn't even know where the ships are? How is that fair? I wants my booms and tonnages!!1!!"
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06-03-12, 05:42 AM | #998 |
Seaman
Join Date: Oct 2011
Location: Ukraine
Posts: 34
Downloads: 87
Uploads: 0
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I mean, if I want to do all that you described myself, is it that bad? If I miss there is noone to blame except me, right? I plan the approach, I do the plot, I listen to what the sonarman has to say, and I sink that bastards.
About the radar operator - totally agree. But map contacts is just evil I want to update my target's position myself, and if you take the radar operator, I want him just to shout out bearing and distance when asked. All the other aspects of RFB, they are just great. Brilliant and very, very hard work done here. |
06-03-12, 11:52 AM | #999 | |
Loader
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
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If I DIDN'T have map contacts updated, then I would replace my entire control room crew when I got back. It means that my sonar and radar operators are lazy and that my XO is just picking his teeth while I do everything; since it doesn't seem like he does anything else except repeat my orders and stand there looking important... his sorry butt better be updating the positions of my targets! |
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06-03-12, 01:41 PM | #1000 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Happy Hunting!
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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06-04-12, 02:25 AM | #1001 | |
Planesman
Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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Quote:
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07-09-12, 09:10 PM | #1002 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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excuse my ignorence but what does this mod do exactly because im intrested in downloading it ???
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07-10-12, 02:14 AM | #1003 |
Pacific Aces Dev Team
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Drakken you can download the manual in the first post of this thread. This is a supermod that makes many changes in the game to improve visuals and gameplay, always aiming at more realism.
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One day I will return to sea ... |
07-10-12, 10:30 AM | #1004 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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yes i found that out when i downloaded it. i dont know why i always ask those questions and then i read the fing manual ,lol. thanks again. already downloaded it so im going to give it a try. thanks.
regards, drakkhen20 |
07-10-12, 11:22 AM | #1005 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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ok heres a question. I play OM alot with OMEGU also. so can i use this mod with it? do i activate RFB first then OM ?
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