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Old 05-19-13, 06:29 PM   #10006
TheDarkWraith
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Yes it's an ingenious system I have devised

Multiplie chart files can exist in \data\UserCharts. The only stipulation is the beginning of the filename MUST start with UserChart and the extension must be .TDW. For example these are all valid chart filenames:

UserChart_Default.TDW
UserChart_Shipping.TDW
UserChart_Speed_conversions.TDW

The DLL will read in all the UserChartx's found and compile them into one master list and create the categories and charts from them.

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Old 05-19-13, 07:39 PM   #10007
Fifi
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A quick question about the ship's journal:
- where are the entries stocked?
- how to delete the whole current journal? (in main screen, we can select/create new journal but not delete it - ie to start over a new one with same name)
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Old 05-19-13, 07:44 PM   #10008
TheDarkWraith
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Quote:
Originally Posted by Fifi View Post
A quick question about the ship's journal:
- where are the entries stocked?
- how to delete the whole current journal? (in main screen, we can select/create new journal but not delete it - ie to start over a new one with same name)
Currently the journals are kept in \Silent Hunter 5\Logs.

Just go to the logs folder and delete the journal if you want to start over.

In case you didn't know there is an app located in \data\Applications for editing/viewing the journal outside of the game (Ships Journal Viewer-Editor)
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Old 05-19-13, 07:46 PM   #10009
Fifi
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Quote:
Originally Posted by TheDarkWraith View Post
Currently the journals are kept in \Silent Hunter 5\Logs.

Just go to the logs folder and delete the journal if you want to start over.

In case you didn't know there is an app located in \data\Applications for editing/viewing the journal outside of the game (Ships Journal Viewer-Editor)
Wow, thanks for that
You're right, i didn't know
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Old 05-19-13, 08:15 PM   #10010
TheDarkWraith
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v7.4.0 released. See post #1

v7.4.0 - removed the polling for the DestroyedMarks.
- in process of rewriting destroyed marks code (and developing patch for it). Destroyed marks are no longer saved to ship's journal. At game start the mod will read the destroyed marks from the campaign file and add them to the map. During a game session if a unit is destroyed the Game will add it's own destroyed mark for it (until I'm done rewriting the DestroyedMarks code and patch)
- added all strings needed by my Generic Patcher to all the menu files for the mod
- redid how the charts are done. Now when user clicks the Charts icon in the low right upper bar a list box will be shown will all available user charts defined. By clicking the checkbox for each user chart defined you will control their visibility. Mousing over a user chart that is enabled will cause it to jump to the front (visibility). User charts are defined in the file \data\UserCharts\UserCharts.TDW (open with Notepad).
- added a new user option that controls whether follow selected target offset is reset to 0 when you lock onto a new contact. Default value is True. Can be found under the Follow target tab (FollowSelectedTargetOffsetResetOnNewLockedContact )
- added a new user option that controls whether the categories section of the UserCharts window starts expanded or not at Game start. Default value is False. Can be found under the Charts tab (UserChartsCategoriesStartExpanded)
- added a new user option that controls whether the charts section of the UserCharts window starts expanded or not at Game start. Default value is False. Can be found under the Charts tab (UserChartsChartsStartExpanded)

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Old 05-19-13, 08:43 PM   #10011
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Quote:
Originally Posted by Fifi View Post
A quick question about the ship's journal:
- where are the entries stocked?
- how to delete the whole current journal? (in main screen, we can select/create new journal but not delete it - ie to start over a new one with same name)

You can find it in here:

C:\Ubisoft\Silent Hunter 5\Logs

Edit: whoops posted at the same time as TDW....
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Old 05-19-13, 09:26 PM   #10012
THE_MASK
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I get this error on game load with the new ui version .
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Old 05-19-13, 09:44 PM   #10013
TheDarkWraith
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Quote:
Originally Posted by sober View Post
I get this error on game load with the new ui version .
copy the mods TDWFileUtils.dll and TDWUtils.dll files to the generic patchers. You let the generic patcher overwrite those files (via JSGME). They are new versions in this version of the mod and are not compatible with the ones in the current version of the Generic Patcher.
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Old 05-19-13, 10:12 PM   #10014
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Quote:
Originally Posted by TheDarkWraith View Post
You let the generic patcher overwrite those files (via JSGME).
And for generic patcher stand alone users? (not using JSGME for patcher)

EDIT: never mind, stupid question...figured out
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Old 05-19-13, 10:25 PM   #10015
TheDarkWraith
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Quote:
Originally Posted by Fifi View Post
And for generic patcher stand alone users? (not using JSGME for patcher)

EDIT: never mind, stupid question...figured out
Don't let anything overwrite those two files in this version of the mod and you'll be fine

Ok now, post up your user charts. I'm curious to see what charts everyone is using
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Old 05-19-13, 10:56 PM   #10016
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Quote:
Originally Posted by TheDarkWraith View Post
Don't let anything overwrite those two files in this version of the mod and you'll be fine
I copied/pasted your NewUIs TDWFileUtils.dll and TDWUtils.dll files in my generic patcher, and game loads and runs fine

Now, have to add my french add-on chart for RPM Hydrophone Merchant 2.0 to your new chart feature, because this mod isn't working anymore
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Old 05-19-13, 11:22 PM   #10017
TheDarkWraith
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Quote:
Originally Posted by Fifi View Post
I copied/pasted your NewUIs TDWFileUtils.dll and TDWUtils.dll files in my generic patcher, and game loads and runs fine

Now, have to add my french add-on chart for RPM Hydrophone Merchant 2.0 to your new chart feature, because this mod isn't working anymore
that's the way to do it

Adding your own charts should be very easy to do. I tried to make it as simple as possible. Let me know how you make out
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Old 05-19-13, 11:38 PM   #10018
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Done! and love it



On other hand at first glance, the destroyed marks aren't still appearing on map...
Guess i'll have to turn around as i did before by deleting your data/menu/gui/units/destroyed ships (blank square)?

EDIT: i delete the whole units folder, and have my stock destroyed marks again...

Last edited by Fifi; 05-20-13 at 12:00 AM.
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Old 05-20-13, 08:43 AM   #10019
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Quote:
Originally Posted by TheDarkWraith View Post
v7.4.0 released. See post #1
Thanks for the new version

Probably you forgot about this -

Quote:
Originally Posted by volodya61 View Post
Hi TDW

Always wanted to ask but forgot every time, now after a short break returned to the game and remembered
Is it possible to set impact detonators as default in the next version? Maybe via OptionsEditorFileViewer? Because now magnetic detonators are by default and so many torpedoes been lost by premature detonation in the rough seas..
Thank you
Quote:
Originally Posted by TheDarkWraith View Post
You want the magnetic detonators switched off as default? Should be fairly easy to do if that's what you're looking for. I could make a user option for it.
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Old 05-20-13, 09:38 AM   #10020
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