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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#976 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
Uploads: 0
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![]() Let me say this a other way, just an ordinary question but how do you know the length of the ship? PS It isn't in the recog manual ... EDIT: found the answer, totally forgot about the little bars underneed the ships pictures.
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MDV Last edited by MDV_4life; 07-02-08 at 11:29 PM. |
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#977 | ||||||
Admiral
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Common sense say's hide when you can to prevent the enemy from taking evasive actions like getting into a zig zag pattern. Freighters have watchmen that will sound the alarm if they see your sub. Keeping the periscope down most of the time, or just partially raised are good ideas too. If the jig is up and you are detected, I've stayed parallel to the target's course for quite some time, waiting on the ship to return to a standard course. When it does I get ahead of it's path and set up for another shot. Also, in the tutorial I used the sonar to give accurate range data for my map plotting, it should go without saying but remember, if you use your sonar on an enemy escort he will likely turn in your direction and come after the source of the ping in a heated trot. Escorts, unlike freighters, have excellent ears. Quote:
![]() Best regards
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#978 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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I too am encountering massive savegame files, like about 900 megs for one save. I've spent the afternoon digging, and I've come up this this possible cause:
http://forum.kickinbak.com/viewtopic.php?t=538&start=20. As this is from your own forum to begin with, I figure you've seen this and have addressed the issue within the .SIM files. But is it possible the same issue (calculating on fractional numbers) is present in other files? Other than that, I am mightily impressed with the RFB team's work and committment to authenticity. The only thing I just had to change was the cover for the recognition manual. Oh, and the keys for controlling elevation for the camera view (Home, End, Numpad7 and Numpad1, IIRC) were disabled in the commands.cfg for some reason. I've renabled them with no ill effects. |
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#979 |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
Uploads: 0
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Do you need to start a new carreer when using RFB?
I think i do but just to know for sure.
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#980 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#981 | ||
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
Uploads: 0
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And BTW i just noticed the new asigned key commands. I see snorkel depth and deploy snorkel .... Euhm since when is their a snorkel on a SH4 sub ?
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#982 | ||
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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![]() I've tried editing values in the .SIM to be more or less singles, except for a few I thought were meant to be doubles or floats, like surface draft, but no dice. BTW, your crew changes in the latest release are wicked and much appreciated, no more boats filled to the gunnels with CPOs! I've also edited the Ranks.upc file so that only basic seamen types can be instantly promoted at sea. The rest have to be manually done in port. I'm not sure what ranks could be summarily promoted at sea once they finished their quals, but I'm pretty sure it wasn't officers and POs. |
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#983 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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I just downloaded this mod tonight, played (tried) but I cannot click on the navigation map, how do I plot a course??
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#984 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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BTW, I only have this mod enabled. Is there a read me on how this mod works??
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#985 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#986 | |
Lucky Jack
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There are two map tabs now. One for navigation and one for the attack map. Are you clicking the correct tab? Also F3 will take you to the navigation map.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#987 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Im in the process of reinstalling the game, the mod was screwed up and not working like it should.
Lets see how a reinstall works out??
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#988 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Ok, working now, didnt realize you had to 2x click on the map icon in order for it to go to the navigation map, though a lot of the icons operate in the same fashion.
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#989 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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I really want to like this mod but I keep dying during my first patrol. Fresh install. U-Boat add on installed and for mods I have the environment mod installed first then this mod.
Last patrol I was going along at 1kt speed, 100 or 150 feet down in a Gato class, nothing around when all of a sudden the CO meter icon shows up and stuff starts breaking around me. I press E to surface, check damage screen and I have severe flooding. two min later, Im dead. Can someone tell me what is going on? And that is just one example of how Im dying. Thanks
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#990 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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