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12-29-08, 12:35 PM | #961 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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12-29-08, 12:36 PM | #962 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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12-29-08, 12:55 PM | #963 | ||
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
Posts: 44
Downloads: 6
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First of all, thanks very much for this great mod. I enyoing it for 6 missions yet and Im happy.
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But when i enabled al mods,: RFB with patch and Ops Monsun the position are as they where before. Can anyone tell me how RFB changes the positions. Has it to do with the free bridge fiew? Greets Indy Last edited by Indy676; 12-29-08 at 01:06 PM. |
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12-29-08, 01:09 PM | #964 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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12-29-08, 01:15 PM | #965 |
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
Posts: 44
Downloads: 6
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The VIIb conning tower.
I changed the dat file. and with only OM it was working very well. |
12-29-08, 01:34 PM | #966 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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12-29-08, 01:39 PM | #967 |
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
Posts: 44
Downloads: 6
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Yes, I installed as the instructions toled me to do.
first RFB 1.52 then RFB patch then RFB alternet monographs then OM v600 and OM patch 1A. |
12-29-08, 01:47 PM | #968 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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You want to tell me "what" changes you made ? |
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12-29-08, 02:00 PM | #969 |
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
Posts: 44
Downloads: 6
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I changed the positions of both the aftermost bridgewatchman, WCS_01_dummy and WCS_03_dummy, to a position a litle more into the bridge itself in the Turm7b_1_hd dat.file in the Objects folder. Only the pos of the Translation Z
In OM the pos. is a litle to far aft for my taste, but with RFB the pos. is realy bad. The two aftermost watchman are on the port side of the AA-gun platform and looking to the port side. Last edited by Indy676; 12-29-08 at 02:25 PM. |
12-29-08, 02:36 PM | #970 | |
Watch
Join Date: Dec 2008
Location: Ukraine
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thx a lot |
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12-29-08, 03:04 PM | #971 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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FYI RFB makes "no changes" to OM. There is nothing in RFB that effects the position of the crewmen on any of the Uboat conning towers. Also I just did a code review and visual test of OM with and without RFB and there is "no difference" of the postions of the crew on the Type VIIB. Also since you decided to make changes on your own to the OM baseline, any problems you are encountering are your problems and not mine. I hope you fix it the way you want it, but the current positions of the crewmen on the Type VIIB conning tower are "as designed" |
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12-29-08, 04:12 PM | #972 |
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
Posts: 44
Downloads: 6
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OK, I found the failure or something like it.
When I start a new career the pos is as designed, also I made the changes every time only when I was staying in habour.:hmm: Thank You very much for your help lurker_hlb3. My intention was not to criticise your mod. I just wanted to play a litle with a few things, to make the mod even better. And now, that i have seen how much work there is to do somthing like that, I can realy appreciate your work. I take my hat for the work you've done. If I can be of a litle help for you or your work on the mod, please ask. Now I will start a new career. Greets Indy |
12-30-08, 12:36 AM | #973 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
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Instantanious crush!!!!!!!
I was playing OM, 30 flotilla, black sea. The Russians seem to have eyes of eagles, and very sharp ears. However that is not the bugaboo.
The problem I found disconcerting I discovered to my chagrin that the crush depth results in a no warning (loud creaks and pops) before the hull takes 100 percent damage. I did not like this with SH4 when it first came out, and I certainly don't find it realistic in the least. A hull about to give gives a whole hell of a lot of warning. Did I install OM wrong, or is this a "feature" of OM? I certainly hope it is the former. In your next release can you do away with this unfortunate "feature" of SH4 vanilla if it was indeed an intended feature. The scenario, I was descending to find the thermal layer (which for all I know I had passed). My plan was to level off with the first light flash, Ala, Das Boot (yes deeper chief). But when my boat passed 160 meters the lights started flashing, followed by a whole slew of damage reports. When I looked at the damage screen I saw 100 percent damage, and every thing wrecked. Now remember there was absolutely no audible warning about this, just the usual creaks, depth call outs, and interior sounds before all hell broke loose. |
12-30-08, 04:06 AM | #974 |
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
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Now I have the failoure. When first come out OM v500 I got a new VIIb U-Boot out of the 27th training flottilla in 1940. Now I realised that this was a VIIb Boot with a VIIc/1 conning tower. I dont now, how this could happen, because I didnt changed something untill now. Maybe some litle bug in OM v500?:hmm:
Now I can go along with my VIIb with VIIc/1 conning tower in my existing career. During my testing, I discovered a litle bug with the VIIb conning tower. The Watchman on the Brigde are standing approxemetly 20 cm in the air. I dont now, if this is only a bug in my game, or if it is a bug in OM. Maybe you can look into it sometime. I have changed it already, and could provide the positions of the bridgeman if wanted. Now I will enjoy my 6th warpatrol out of St. Nazaire. Greets Indy |
12-30-08, 06:37 AM | #975 |
Seasoned Skipper
Join Date: Apr 2008
Posts: 732
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Hullo again, Lurker. Well done on OpMon v600 and the patch, sterling stuff!
Current setup: BBC radio mod RFB + patch SPAX Uboat speech fix Opmon v600 [personal preference commands.cfg] 220 RFB obstructed binocular mod OMV600 patch 1A OMPlot v200 now, it says in the readme that OMPlot should only be installed on a clean install with opmon, as i just realised, but it doesnt seem to wreck the game so far. Only problem is that I suddenly have crosshairs and bearing ring back in the binocular view. The only alternative I can see is the TMOplot final mod for RFB which does not work with Opmon as it removes all speed and heading information from contact reports. So the question is twofold: apart from the 'stock' binoculars, is there anything essential which I'm wrecking with the OMplot v200? If that's the case, what would be the best setup for a 'realistic' game for manual targeting junkies? The features of OMPlot are pretty much exactly what I'd want but it overwrites all the things which the readme states it should not, if you know what I mean thanks, bosje
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