![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#9661 |
Ace of the deep .
|
![]() |
![]() |
![]() |
![]() |
#9662 | |
Navy Seal
![]() |
![]()
Ah, i see now ship"s journal...thanks.
Quote:
![]() Since then, i made new clean install with new fresh data folder etc, but always same. My actual list: http://www.subsim.com/radioroom/show...20&postcount=1 |
|
![]() |
![]() |
![]() |
#9663 |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
|
![]()
Is it possible to install UI 7.1 to MMMv05 ?
I have done it but there is some serious key mapping problems. |
![]() |
![]() |
![]() |
#9664 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]()
Dunno if people may find some new install instructions for DarkWraith's UI mod a bit easier to deal with. I created this last year, when I noticed some .. oddities.. in the installation instructions at the time and posted them at Wargamer's forum for others to use.
I'm not sure if any extra steps have been added to the latest version - I'm assuming it's the same as back in March of 2012 when I wrote this. *********************************** *********************************** (copy & paste) I'm posting a quick tip on how to install DarkWraith's NewUI's as I believe the Menu.txt file, that you're supposed to choose for your game language, isn't mentioned as needing to be also placed into the mod. I've had some questions as to installing it so I wanted to clarify a couple things and hopefully make it a bit easier. >> Firstly, if your game has started acting screwy in any way after activating and/or deactivating a mod, you might consider reinstalling the vanilla game over again (including deleting leftovers in the install folder - aside from JSGME's "MODS" folder). **************************** *****Original Install Notes******** **************************** The install notes are pretty straightforward: >>> To install this mod correctly do the following:The install notes are in the wrong order. The second paragraph starting with >>> Also install appropriate dial.dds file to the mod.should be done before you enable the mod, and it's cleaner to do before you drop it into your MODS folder. If you do that after enabling your mod.. you may not get a fortunate result. 1) - Dials Clarification: When you extract the mod's zip file, you'll get the "MODS" folder (containing the base and lots of optional add-ons for the mod) and two other folders. As stated in the second paragraph > open the "Dials" folder , open the appropriate game language version folder(i.e. American/German) , then open the folder with the appropriate measurement system you want to use (Imperial or Metric). Copy the "dials.dds" file, there, into "MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Menu\G ui" and overwrite if need be. 2) Adding the newer menu file (that was missing in the install notes): >Open the other extra folder named "Text", open the appropriate language folder, and copy the "Menu.txt" file inside to "MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Me nu" folder. Overwrite if asked. 3) Cut & Paste the "MODS" folder over to the base install location of SH5 (i.e. C:\Ubisoft\silent hunter 5) and the MODS folder will merge with your already existing JSGME folder there (you did already have JSGME installed there didn't you?!) 4)Run JSGME and activate "NewUIs_TDC_6_9_0_ByTheDarkWraith". All the other NewUIs options there are just optional add-ons so you can check the info on them out later, at the Subsim forums, if you want. You only need that one. If you don't see the new charts in the upper left corner, the officer bar at the bottom, etc then your folder organization is wrong in your \SH5\MODS folder. Make sure the file path to the main mod like this: [base install]= "[C:\Ubisoft\silent hunter 5\]MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith". The base mod may have ended up with two MODS folders, one inside the base one, if you unzipped the mod directly into your MODS folder and not your base SH5 install location. In that case just Cut the inner MODs folder, navigate back to the base install location and paste there, then overwrite&merge as needed. ****** I prefer the "Improved SH5 NewUIs" version and it's the one used in this example. It doesn't hurt that it's also the most reliable one in-game too. While much of the UI will look familiar compared to vanilla, you'll have lots of extras and options now - way more interface options at your fingertips. Hopefully this helps you see where the extra files are to be placed. I'd think that between not getting those in, or properly, and having the folder structure wrong, is probably the most common issues causing problems with the installation itself. Nef
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
![]() |
![]() |
![]() |
#9665 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
|
![]()
Hi guys.I have just started playing Sh5,after many years with Sh3 and Sh4 and i am using this great UI(ver 7_1_0).I have one slight problem...Each time i ask my watch officer for reporting nearest contact he also informs me about the range of the contact in meters.Is there any way i can cancel this through OptionsFileEditorViewer?It seriously decreases realism for me...
Thank you! |
![]() |
![]() |
![]() |
#9666 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9667 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
![]()
Very interesting question, I never believed in officers ,for example Last night I was trying to escape Scapa Flow and my navigator was pretty useless. I no i can make him smarter i options.py but that is not real too. So are you checked with stadymeter are his calculations correct or so so.
![]() ![]() |
![]() |
![]() |
![]() |
#9668 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
- watch officer range estimations are always correct to the meter ![]() - soundman estimated ranges give plausible results (though, due to their randomization, there is a bit too much difference between consecutive estimations ![]() - soundman exact ranges are consistent with each other, but they are often totally wrong ![]() |
||
![]() |
![]() |
![]() |
#9669 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9670 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
![]()
Probably answered but i enabled independent engine controls so i am interest what keys they use and what benefits (lower noise signature, less fuel, sharper turns etc) thanks in adwance.
![]() |
![]() |
![]() |
![]() |
#9671 |
Navy Seal
![]() |
![]()
Can't remember the keys but the uses are for when you are at silent running and you have your engines at the lowest power setting, turn off one engine and your noise output drops even more
![]() |
![]() |
![]() |
![]() |
#9672 | |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#9673 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
![]()
Finally find it, it was well documented but i am
![]() Press U for port engine only. Press I for starboard engine only. And it works great, thank you DW. ![]() |
![]() |
![]() |
![]() |
#9674 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
|
![]() Quote:
Any help would be greatly appreciated. |
|
![]() |
![]() |
![]() |
#9675 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Tags |
dbrn, favorite, new ui |
|
|