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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 11-30-12, 04:33 AM   #946
Silent Steel
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Quote:
Originally Posted by Eugene View Post
Yah, you would think so, but perhaps the combined AIO is too large. For whatever reason, the link is to Gamefront or Filefront or Mediafire (I forget which), where there are four parts to DL - split archive. I assume that once dowloaded, you unrar the first one and it looks for each of its other parts. Then you have the unzipped AIO which you enable all or none. Perhaps simpler for those who don't want to pick and choose among the five standalone parts?

But thanks for your replies - I appreciate the help and I should be able to handle the MMM as separate parts. Finished the tutorial as per the "How To Start A Campaign" instructions and am about to install/enable the mods.
thanks for the info

Anyway, do you have all the MMM parts now or?
I've got them all uploaded
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Old 11-30-12, 05:09 PM   #947
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Yep! Thanks SilentSteel. I have them all now as separate file archives, thanks to your link to that one that suffers the Split Archive fail. Enabled them, trying first just part one as directed at top of thread - after copying over the German language and movie files.

Unfortunately, I got a completely graphically garbled indecipherable Bunker scene after starting a new campaign and selecting "skip tutorial." Enabled all of the mod parts, but with the same result. Then I added a newer OHII for the old one that is packaged with MMM, and started a new campaign w/o skipping tutorial. Those scenes and the sim are NOT garbled graphically. Frustratingly, the sim crashed two or three times while compressed time traveling to Kiel after finishing the objectives - just north of the mouth of the harbor.

I was daunted and it was late, so I had failed to heed the instructions to patch the SH5 exe. Guess it's time to go ahead and do that as well! At least I hope that is the reason for the CTDs.
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Old 12-01-12, 05:43 AM   #948
savmikh
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Hello pedrobas! Can you please update download links for MMM v0.5 all in one. Some parts are bloked
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Old 12-01-12, 07:43 AM   #949
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Default @ Eugene

Quote:
Originally Posted by Eugene View Post
...after starting a new campaign and selecting "skip tutorial."...
...so I had failed to heed the instructions to patch the SH5 exe. Guess it's time to go ahead and do that as well!
Good you have them all. The rest sounds like mayhem.
Firstly - to patch your SH5 to v1.2 do this;





As the MMM part 3 comprises the New UIs by TDW and this is quite heavy on your rig one option I can recommend is to replace it with the CSP Magui Interface for SH5 even if this version v2.0 still is a beta. A v3.0 isn't far away and should be released shortly.


To get rid of the 'skip tutorial' once and for all go to;
C:\Users\Documents\SH5\data\cfg\CareerHistory.cfg
Open it with Note Pad and




Save the file.
Now you shouldn't have to 'skip tutorial' anymore.


For issues on you Mod List - PM me the list and let me have a look.



You're welcome.
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Old 12-01-12, 04:04 PM   #950
Eugene
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Thanks again for the helpful explanations. I have patched the SH5 exe and also reliably get the "Skip Tutorial" popup, or go in and change the false to true entry in "Career History" (this file must change for each new career start, correct?)

I have isolated the Bunker screen corruption to either of the big environment mods - Real Env or the MMM use of Dynamic Env. Without these, and even with an early attempt to create a set of mods independent of one for environment, all seems well steaming out into the Baltic. I am getting a CTD when clicking on one crewman whose arms are sticking out sideways and is otherwise motionless, unlike the other crew members. But for this, no CTD when on the bridge, in camera view, or inside the boat - time compression or not.

In an Environment mod thread, I was told that the corruption is due to lack of RAM (my specs are in below in sig) - from Trevally. Also suggested was deleting the data/textures folder, the data/terrain, and/or data/config/lights.config (from gap and Volodya).

I will try all these suggestions after backing up files. Already am Administrator, but trying the 3 gig switch, get this at command prompt: "bc edit is not recognized as an internal or external command..." Unsure why.

However, also posted was this from Volodya: "I'm running XP and have the same card - GT430 and only 2 Gb RAM..and everything fine with full DynEnv and full OHII and NewUIs." (Actually that's a slightly less capable card than the 460).

This is working, without an env mod:
Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_74_0
RemoveLogoIntroTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
MMM p4 - Base Mod v0.5
IRAI_0_0_37_ByTheDarkWraith
CSPMagui by DrJones Beta v 2.0
Manos Scopes-patch for 16x9
CSP_MaGUI_Beata_2_0_English_Menu_txt
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
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Old 12-01-12, 06:08 PM   #951
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Volodya suggested adding Sober's Lights V5 and that cleared up the Bunker screen corruption. I am very relieved! Can now go back and try the full MMM and OHII as originally intended. Thanks again for all the friendly and helpful advice here!

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Old 12-01-12, 08:46 PM   #952
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It appears MediaFire is being a pain for you. If you'd like, I can provide hosting for your files. Just PM me.
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Old 12-01-12, 11:23 PM   #953
Eugene
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My attempt at a full MMM mod with OHII failed; it wouldn't even load. Next I tried a slight variation, with the included Dynamic Env mod - in MMM Part 1 loaded last. This CTDs while in the Bunker (at least it isn't a corrupted screen though!):

TDW_GenericPatcher_v_1_0_74_0
MMM p2 - Base Mod v0.5
IRAI_0_0_37_ByTheDarkWraith
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
MMM p1 - Base Mod v0.5
sobers Lights Cfg V5 SH5


Earlier, testing the Sober's Lights mod, this simpler list did work:

TDW_GenericPatcher_v_1_0_74_0
RemoveLogoIntroTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
MMM p4 - Base Mod v0.5
IRAI_0_0_37_ByTheDarkWraith
CSPMagui by DrJones Beta v 2.0
Manos Scopes-patch for 16x9
CSP_MaGUI_Beata_2_0_English_Menu_txt
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MMM p1 - Base Mod v0.5
sobers Lights Cfg V5 SH5

Looks as if MMM 4 and 1 aren't the problem, but other MMM Parts are?

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Old 12-02-12, 08:53 AM   #954
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Quote:
Originally Posted by R-T-B View Post
It appears MediaFire is being a pain for you. If you'd like, I can provide hosting for your files. Just PM me.
is this for me?
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Old 12-07-12, 06:19 AM   #955
TheVino4
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The mediafire link is blocking some of the downloads. It says something about some parts being overdownloaded or something? Im not exactly sure what its trying to get across, but it sounds to me like you need a new mirror for it, or at least get someone to host it for you.

Ive got all the parts except the SDBSM parts, both of which are cut off.
Probably should address this
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Old 12-07-12, 06:57 AM   #956
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Its a long time closed, cant download. Perhabs it is for Sailor Steve to upload the files to Subsim Downloads, then we can download the files all the time, because i think Pedrobas is agreed with this. Sailor Steve????

Greatings,

Jan
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Old 12-07-12, 12:07 PM   #957
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Quote:
Originally Posted by zwindel View Post
Sailor Steve????
HEY! Why you pickin' on me for???

Seriously, I had never even looked at this before, because it wasn't something I was interested in. I've now downloaded all the files. One of them may be too big for Subsim's server, but I'll see what I can do.
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Old 12-07-12, 02:13 PM   #958
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Quote:
Originally Posted by Sailor Steve View Post
HEY! Why you pickin' on me for???

Seriously, I had never even looked at this before, because it wasn't something I was interested in. I've now downloaded all the files. One of them may be too big for Subsim's server, but I'll see what I can do.
U are the one that can fix it. I know u verry long, so do it if u want. How can u download the files, because we are not???? If we can download we never ask for u, but we can't download the files. So my friend, if u fix the files to Subsim Downloads, we are very happy with u. I know u do it, u can do anything here.

I'm verry happy with u here, old fixer.

Cheers mate, bottums up! !!

Hehehehe!!!!


Jan
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Old 12-07-12, 02:58 PM   #959
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MMM contains many outdated mods..
Is there a necessity to upload it to subsim d/l section?
Especially since Silent Steel already posted all the links to download..
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Old 12-07-12, 09:56 PM   #960
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Quote:
Originally Posted by TheVino4 View Post
The mediafire link is blocking some of the downloads.
Welcome aboard and enjoy the new links!
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