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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#946 |
Black Magic
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#947 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I will try tomorrow on the pt boat and get back to ya.
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#948 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
It seems that we need a new "Imported ships"-patch... ![]() There are many things that we can't fix right now (frozen flag-bug, no reflections in the water) but this seems to be pretty straight forward issue that can be corrected. I could help in this when I have more spare time, maybe after couple of weeks... And if I'm right, a new imported ships-patch wouldn't make you restart your campaign. |
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#949 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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I have sounds on my pts. The flag doesnt flap, but you can hear the engine rev and stuff.
Nobody told me they had the ability to launch torps now. i was stitting there watching one come in on me thinking " OH COOL...a P.T. Boat, right on man. ![]() I literally watched this thing come in and did not know what it was till I saw the wake of the torpedo. " CRASH DIVE!!!!" I watched it in the expternal cam, just missing the top of my conning tower as i dove below. AWESOME ! Just wish i had fraps going.
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Just help someone.....it makes a difference |
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#950 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i konw there are watch crew sounds like "incommong torpedo" or "torpedo spotted" but it seams the devs couldnt implement the trigger for it.
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Stormy...... |
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#952 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Pretty sure I've been seeing this problem as well, come across one or two smaller convoys of two vessels but only detected one on sonar.
Fingers crossed for a patch ![]() |
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#953 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I know my hydophones were working because I used them all the time. Something definitely broke them.
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#954 |
Navy Seal
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See post 1 for new version 1.2
![]() This has some fixes added and the mines/subnets will not show on hydro ![]() Hope to fix the missing hydro sounds soon and make a patch |
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#955 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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THanks Trevelly for the swift update, looking forward to the part when you can say....OH(insert version here) FINAL....lol
You're doing a grand job M8, taking the reins after Zedi....Kudos to you. Cheers ![]() Deep Six
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#956 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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Sorry if I'm being dense:
Do we need to start a new campaign to load the new update? |
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#957 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Big thanks Trevally for this very good job...
This mod is essentiel : Up: |
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#958 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Ok I reinstalled all my mods and my hydrophone is working again
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#959 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#960 | |
Navy Seal
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The main reason for the new version was to bring back the silent mines. So stay with your current version if you are happy with it. ![]() For me - I did not like the mines being spottable so I am now using v1.2 ![]() |
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