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Old 08-23-11, 08:41 PM   #946
TheDarkWraith
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Quote:
Originally Posted by mia389 View Post
The ships below I have no sound on. Not sure if they are new ones or not. I hear them in external view when going up to them, just not on hydrophone.

those are both new ships

Do you hear sound from the PT boat?
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Old 08-23-11, 09:14 PM   #947
mia389
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I will try tomorrow on the pt boat and get back to ya.
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Old 08-24-11, 04:46 AM   #948
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Quote:
Originally Posted by TheDarkWraith View Post
those are both new ships

Do you hear sound from the PT boat?

It seems that we need a new "Imported ships"-patch...

There are many things that we can't fix right now (frozen flag-bug, no reflections in the water) but this seems to be pretty straight forward issue that can be corrected. I could help in this when I have more spare time, maybe after couple of weeks...

And if I'm right, a new imported ships-patch wouldn't make you restart your campaign.
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Old 08-24-11, 06:47 AM   #949
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I have sounds on my pts. The flag doesnt flap, but you can hear the engine rev and stuff.

Nobody told me they had the ability to launch torps now. i was stitting there watching one come in on me thinking " OH COOL...a P.T. Boat, right on man." Then this little red thing appeared on my tai. i thought " Huh, must be a glitch or something."

I literally watched this thing come in and did not know what it was till I saw the wake of the torpedo. " CRASH DIVE!!!!"

I watched it in the expternal cam, just missing the top of my conning tower as i dove below.

AWESOME ! Just wish i had fraps going.
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Old 08-24-11, 07:04 AM   #950
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Quote:
Originally Posted by Sgtmonkeynads View Post
I have sounds on my pts. The flag doesnt flap, but you can hear the engine rev and stuff.

Nobody told me they had the ability to launch torps now. i was stitting there watching one come in on me thinking " OH COOL...a P.T. Boat, right on man." Then this little red thing appeared on my tai. i thought " Huh, must be a glitch or something."

I literally watched this thing come in and did not know what it was till I saw the wake of the torpedo. " CRASH DIVE!!!!"

I watched it in the expternal cam, just missing the top of my conning tower as i dove below.

AWESOME ! Just wish i had fraps going.
nice event ! ...say did the torp made a sound in external cam, is it hearable using the hydrophone ?

i konw there are watch crew sounds like "incommong torpedo" or "torpedo spotted" but it seams the devs couldnt implement the trigger for it.
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Old 08-24-11, 10:30 AM   #951
mia389
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I am also having hydrophone issues. This test mission I can not hear any of these 4 ships. Install via JSGME and tell me if you can hear them.
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Old 08-24-11, 10:42 AM   #952
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Pretty sure I've been seeing this problem as well, come across one or two smaller convoys of two vessels but only detected one on sonar.

Fingers crossed for a patch
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Old 08-24-11, 11:28 AM   #953
mia389
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I know my hydophones were working because I used them all the time. Something definitely broke them.
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Old 08-24-11, 11:30 AM   #954
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See post 1 for new version 1.2

This has some fixes added and the mines/subnets will not show on hydro

Hope to fix the missing hydro sounds soon and make a patch
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Old 08-24-11, 11:50 AM   #955
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THanks Trevelly for the swift update, looking forward to the part when you can say....OH(insert version here) FINAL....lol

You're doing a grand job M8, taking the reins after Zedi....Kudos to you.

Cheers

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Old 08-24-11, 11:57 AM   #956
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Sorry if I'm being dense:

Do we need to start a new campaign to load the new update?
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Old 08-24-11, 11:59 AM   #957
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Big thanks Trevally for this very good job...
This mod is essentiel : Up:
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Old 08-24-11, 12:53 PM   #958
mia389
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Ok I reinstalled all my mods and my hydrophone is working again . Its not on the new ships though. In my mission above I only hear the warship was is not a new ship. I only hear it when it speeds up. You wont hear it from the beginning but when you go flak you will alert him. Other 3 merchants I never heard at all. Even after getting them to speed up.
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Old 08-24-11, 02:32 PM   #959
Magic1111
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Quote:
Originally Posted by Trevally. View Post
See post 1 for new version 1.2

This has some fixes added and the mines/subnets will not show on hydro

Hope to fix the missing hydro sounds soon and make a patch
Good news, thx Trevally for your hard work !!!

Best regards,
Magic
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Old 08-24-11, 02:43 PM   #960
Trevally.
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Quote:
Originally Posted by Jester_UK View Post
Sorry if I'm being dense:

Do we need to start a new campaign to load the new update?
Yes - but only if you want to upgrade.
The main reason for the new version was to bring back the silent mines.

So stay with your current version if you are happy with it.

For me - I did not like the mines being spottable so I am now using v1.2
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