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Old 03-25-13, 08:22 PM   #946
Silent Steel
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Quote:
Originally Posted by GT182 View Post
I'll echo what Makman94 and Silent Steel say. Although words alone are not enough to appreciate what you and your partners are doing with the CSP Magui interface.
GT

What about answering my e-mails (are you getting them?)
Or even my requests on Skype...
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Old 03-25-13, 09:34 PM   #947
BigWalleye
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I am now trying to start a campaign with MaGui v3.01 and Schleichfahrt v1.0. I am trying to avoid the tutorial by modifying CareerHistory.cfg and using "silentotto". When I do, I get CTDs. I can start the tutorial OK, but I'd rather not. Is there a way to skip the tutorial with these mods?
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Old 03-26-13, 07:57 AM   #948
TAFTIC1
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Originally Posted by Silent Steel View Post
Captain's log
Where is it?
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Old 03-26-13, 02:34 PM   #949
DrJones
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Originally Posted by TAFTIC1 View Post
Where is it?
Hey Mate,

easy to find. look at the bottom menu bar and clilck the button for captains log...the tooltips Shows you the right button.

Best Regards

DrJones
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Old 03-26-13, 03:20 PM   #950
volodya61
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Hi DrJones

Why don't you place RUS Localization Patch to the post #1?
http://www.subsim.com/radioroom/show...&postcount=925
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Old 03-27-13, 03:45 AM   #951
DrJones
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Quote:
Originally Posted by volodya61 View Post
Hi DrJones

Why don't you place RUS Localization Patch to the post #1?
http://www.subsim.com/radioroom/show...&postcount=925

Hey Mate,

sorry...too much trouble in real life at the moment ...i will keep my hand this evening if i have som teime

best Regards

DrJones
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Old 03-27-13, 02:32 PM   #952
Silent Steel
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...too much trouble in real life at the moment ...
You really are our true hero!!
When the going gets tough the tough get going
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Old 03-28-13, 05:41 PM   #953
BigWalleye
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DrJones, your interface is wonderful. Great WW2-era look and feel. Steam gauges, toggle switches, mechanical actuators. There is a distinct difference between German and, say, American engineered products of the period. You have captured that uniqueness. Kudos.

I have a question. There is a bearing tool in the right-hand margin of the nav map. I can't seem to find any way of rotating this, so it can be used as designed. Could you (or anyone else) please tell me what the hotkeys for this are?

BTW, The compressed air gauge on the consumables cluster doesn't seem to function, at least in my VIIA. Is this a known bug? I couldn't find any mention in this thread.

Thank you again for your hard work and creative effort.
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Old 03-29-13, 03:43 AM   #954
DrJones
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Quote:
Originally Posted by BigWalleye View Post
DrJones, your interface is wonderful. Great WW2-era look and feel. Steam gauges, toggle switches, mechanical actuators. There is a distinct difference between German and, say, American engineered products of the period. You have captured that uniqueness. Kudos.

I have a question. There is a bearing tool in the right-hand margin of the nav map. I can't seem to find any way of rotating this, so it can be used as designed. Could you (or anyone else) please tell me what the hotkeys for this are?

BTW, The compressed air gauge on the consumables cluster doesn't seem to function, at least in my VIIA. Is this a known bug? I couldn't find any mention in this thread.

Thank you again for your hard work and creative effort.
Thank you very much....yes the tool in the right Hand of the navmap is still not turnable...it is just a protactor...but to make it trunable is a good idea...i put it on my list of all my other todos...

Yes the compressed air gauge is Buggy....thinking about a way to solve that..

best Regards

DrJones
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Old 03-29-13, 03:50 AM   #955
DrJones
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Quote:
Originally Posted by volodya61 View Post
Hi DrJones

Why don't you place RUS Localization Patch to the post #1?
http://www.subsim.com/radioroom/show...&postcount=925
Uploaded.....

...is there anyone who has builded ap a French Version?

Best Regards

DrJones
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Old 03-29-13, 07:35 AM   #956
raymond6751
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Default Cry Foul??

Aren't you the guy that has been doing all that reverse engineering on Ubisoft code?

Quote:
Originally Posted by TheDarkWraith View Post
Your implementation of teleportation is exactly the same way I made it work in SH5. Coincidence? I think not.

If that code had been placed in a .dll file by me where noone could have seen how I implemented it and you came to the same implementation that would be a different story. But since it's clearly visible in a .py file and you came to the same implementation I have to cry foul.
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Old 03-29-13, 07:52 AM   #957
Donkey-Shot11
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Default How to install

Probably a total noob question: but how do you install this mod?
It looks great!
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Old 03-29-13, 07:53 AM   #958
Donkey-Shot11
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Default Installation?

Hi,

How do you install this mod?
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Old 03-29-13, 07:54 AM   #959
DrJones
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Quote:
Originally Posted by Donkey-Shot11 View Post
Probably a total noob question: but how do you install this mod?
It looks great!
Hey Mate,

the same way you activate all the other mods...use the jsgme mod activator

Best Regards

DrJones
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Old 03-29-13, 07:55 AM   #960
DrJones
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Originally Posted by raymond6751 View Post
Aren't you the guy that has been doing all that reverse engineering on Ubisoft code?
No sorry...i didn't...what do you want to say???
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